Hydra and Chaos Hydra and Mysticism: Difference between pages

From Heroes 3 wiki
(Difference between pages)
Jump to navigation Jump to search
No edit summary
 
('see also' template added)
 
Line 1: Line 1:
{{Fortress creatures}}{{Creature
{{Secondary skills}}{{Secondary skill
  | AI_Value  = 4120
  | B_effect = allows your hero to regenerate 2 spell points per day.
| Name      = Hydra
  | A_effect = allows your hero to regenerate 3 spell points per day.
| Attack    = 16
  | E_effect = allows your hero to regenerate 4 spell points per day.
| Defense  = 18
}}
| Speed    = 5
| Growth    = 1
| Size      = 2
  | Damage    = 25–45
| Health    = 175
| No_shots  =
| Cost      = 2200
| Special  = • Attack all adjacent enemies<br>• No enemy [[retaliation]]
| U_AI_Value= 5931
| U_name    = Chaos Hydra
| U_attack  = '''18'''
  | U_defense = '''20'''
| U_speed  = '''7'''
| U_health  = '''250'''
| No_ushots =
| No_res    =
| Res      = [[File: Resource Sulfur 20x18.gif]]
| U_ResCost = 1
| U_cost    = 3500
}}  


{{Cram|Hydra Pond|Hydra|Chaos Hydra|no_dwelling=|pad=14px 10px 3px 10px}}
'''Mysticism''' is one of [[secondary skill]]s. Normally heroes regenerate one [[spell point]] per day, but mysticism enables heroes to regenerate up to four points per day.
'''Hydras and Chaos Hydras ''' are level 7 creatures of [[Fortress town]]. They are recruited from the [[Hydra Pond]].


''"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible."{{-}}<sup>[[Restoration of Erathia Manual Page 95|RoE manual]]''</sup>
In [[Horn of the Abyss]] {{withhota}}, the skill regenerates 5, 10, and 15 spell points per day.


Hydras and Chaos Hydras, as well as all living [[Dragons]], can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]].
'''Heroes with Mysticism as a starting skill:'''
* {{H2|Axsis|Heretic}} – Basic Mysticism
* {{H2|Halon|Wizard}} – Basic Mysticism
* {{H2|Ingham|Cleric}} – Basic Mysticism
* {{H2|Jaegar|Warlock}} – Basic Mysticism
* {{H2|Josephine|Alchemist}} – Basic Mysticism
* {{H2|Piquedram|Alchemist}} – Basic Mysticism
* {{H2|Rissa|Alchemist}} – Basic Mysticism
* {{H2|Rosic|Witch}} – Basic Mysticism
* {{H2|Thant|Necromancer}} – Basic Mysticism
* {{H2|Torosar|Alchemist}} – Basic Mysticism


== Overall Tactics ==
'''Heroes who specialize in Mysticism:'''
Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert teleport, the Hydras and Chaos Hydras are excellent as siege warfare; teleport them behind walls and the will wreak major havoc on enemy troops. Counterstrike is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.
* {{H2|Axsis|Heretic}}
* {{H2|Halon|Wizard}}
* {{H2|Jaegar|Warlock}}
* {{H2|Rosic|Witch}}


Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for [[Ranged attack]] type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle.
'''Artifacts with similar ability:'''
* {{An|Charm of Mana}} – allows your hero to regenerate 1 extra spell point per day.
* {{An|Talisman of Mana}} – allows your hero to regenerate 2 extra spell points per day.
* {{An|Mystic Orb of Mana}} – allows your hero to regenerate 3 extra spell points per day.
* {{An|Wizard's Well}} - a [[combination artifact]] (which were introduced in {{sod}}). It is assembled from Charm of Mana, Talisman of Mana and Mystic Orb of Mana. When equipped, Wizard's Well regenerates hero's all spell points in a day.


===Combat strategy tip===
{{ZET SEC SKILL CHANCE TABLE| 2 (lowest) {{withsod}}| 4| 3| 6| 4| 8| 2 (lowest) {{withsod}}|10 (highest)| 4| 6| 3| 8| 3| 4| 2 (lowest) {{withsod}}| 8| 3| 8| 1 (lowest){{-wh}}| 3}}
A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6
|}


{{creature 'see also'}}
{{secondary skill 'see also'}}


[[Category: Creatures]]
[[Category: Secondary skills]]
__NOTOC__
__NOTOC__

Revision as of 09:13, 25 March 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Mysticism
Basic Mysticism: allows your hero to regenerate 2 spell points per day.
Advanced Mysticism: allows your hero to regenerate 3 spell points per day.
Expert Mysticism: allows your hero to regenerate 4 spell points per day.

Mysticism is one of secondary skills. Normally heroes regenerate one spell point per day, but mysticism enables heroes to regenerate up to four points per day.

In Horn of the Abyss Horn of the Abyss, the skill regenerates 5, 10, and 15 spell points per day.

Heroes with Mysticism as a starting skill:

Heroes who specialize in Mysticism:

Artifacts with similar ability:

  • Charm of ManaCharm of Mana – allows your hero to regenerate 1 extra spell point per day.
  • Talisman of ManaTalisman of Mana – allows your hero to regenerate 2 extra spell points per day.
  • Mystic Orb of ManaMystic Orb of Mana – allows your hero to regenerate 3 extra spell points per day.
  • Wizard's WellWizard's Well - a combination artifact (which were introduced in Shadow of Death). It is assembled from Charm of Mana, Talisman of Mana and Mystic Orb of Mana. When equipped, Wizard's Well regenerates hero's all spell points in a day.

Town Class Chance to learn
Castle  Knight   2 (lowest) Shadow of Death
Castle  Cleric   4
Rampart  Ranger   3
Rampart  Druid   6
Tower  Alchemist   4
Tower  Wizard   8
Inferno  Demoniac   2 (lowest) Shadow of Death
Inferno  Heretic  10 (highest)
Necropolis  Death Knight   4
Necropolis  Necromancer   6
Dungeon  Overlord   3
Dungeon  Warlock   8
Stronghold  Barbarian   3
Stronghold  Battle Mage   4
Fortress  Beastmaster   2 (lowest) Shadow of Death
Fortress  Witch   8
Conflux  Planeswalker   3
Conflux  Elementalist   8
Cove Horn of the Abyss     Captain   1 (lowest) Horn of the Abyss
Cove Horn of the Abyss     Navigator   3
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}


|}

See also: