Necromancy and Offense: Difference between pages

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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]].
  | B_effect = increases all hand-to-hand damage inflicted by the hero's troops by 10%.
  | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]].
  | A_effect = increases all hand-to-hand damage inflicted by the hero's troops by 20%.
  | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]].
  | E_effect = increases all hand-to-hand damage inflicted by the hero's troops by 30%.
}} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes can not learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Event]]s or [[Witch Hut]]s.
}}


In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}}
'''Offense''' is a [[secondary skill]] that increases all [[hand-to-hand]] [[damage]] caused by allied creatures in hero's army. Offense increases the base damage by 10%, 20% or 30% depending on the level of the skill. This does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]].


'''Heroes with a specialty in Necromancy:'''
'''Heroes with offense as a starting skill:'''
* {{H2|Isra|Death Knight}}
* {{H2|Alkin|Beastmaster}} (Basic)
* {{H2|Vidomina|Necromancer}}
* {{H2|Arlach|Overlord}} (Basic)
* {{H2|Catherine|Knight}} (Basic)
* {{H2|Clavius|Death Knight}} (Basic)
* {{H2|Crag Hack|Barbarian}} (Advanced)
* {{H2|Dace|Overlord}} (Basic)
* {{H2|Damacon|Overlord}} (Advanced)
* {{H2|Fiur|Planeswalker}} (Basic)
* {{H2|Gundula|Battle Mage}} (Basic)
* {{H2|Ignissa|Planeswalker}} (Basic)
* {{H2|Ivor|Ranger}} (Basic)
* {{H2|Kilgor|Barbarian}} (Advanced)
* {{H2|Monere|Planeswalker}} (Basic)
* {{H2|Nymus|Demoniac}} (Advanced)
* {{H2|Octavia|Demoniac}} (Basic)
* {{H2|Pasis|Planeswalker}} (Basic)
* {{H2|Rissa|Alchemist}} (Basic)
* {{H2|Shakti|Overlord}} (Basic)
* {{H2|Sorsha|Knight}} (Basic)
* {{H2|Tamika|Death Knight}} (Basic)
* {{H2|Anabel|Captain}} (Basic){{-wh}}
* {{H2|Bidley|Captain}} (Advanced){{-wh}}
* {{H2|Cassiopeia|Captain}} (Basic){{-wh}}
* {{H2|Corkes|Captain}} (Basic){{-wh}}
* {{H2|Derek|Captain}} (Basic){{-wh}}
* {{H2|Jeremy|Captain}} (Basic){{-wh}}
* {{H2|Tark|Captain}} (Basic){{-wh}}


'''Skill affecting factors:'''
'''Heroes that specialize in Offense:'''
* {{an|Amulet of the Undertaker}} – Artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}}
* {{H2|Crag Hack|Barbarian}}
* {{an|Vampire's Cowl}} – Artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}}
* {{H2|Gundula|Battle Mage}}
* {{an|Dead Man's Boots}} – Artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}}
* {{H2|Corkes|Captain}}{{-wh}}
* [[Necromancy Amplifier]] – Structure increases Necromancy skill +10 %.  (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}}
* [[Soul prison]] – Structure increases Necromancy skill +20 %


Additionally, with [[Cloak of the Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.
{{ZET SEC SKILL CHANCE TABLE| 7| 4| 5| 1 (lowest)| 6| 1 (lowest)| 8| 4| 7| 3| 8| 1 (lowest)|10 (highest)| 8| 5| 2| 9| 1 (lowest)| 9| 4}}
 
== How does it work ==
All killed '''enemy''' creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero's army contains only Skeleton Warriors and there are no empty slots available, the killed enemy creatures are raised as Skeleton Warriors instead of Skeletons. However, in this case only 66.6% of Skeleton Warriors are raised compared to Skeletons. If there are no available slots and no skeletons  (either kind) in the army, none of the killed enemy creatures are raised.
 
The number of skeletons brought back at the end of the combat depends on three main factors:
# Number of creatures in killed stacks
# Amount of health of killed stacks
# Level of Necromancy skill
 
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules are applied to every killed stack individually, and always rounded down. In addition, at least one creature is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed.
 
The health of the enemy creature killed affects the efficiency that it is revived as per table:
 
1 hp = 16.6% efficiency<br>
2 hp = 33.3%<br>
3 hp = 50% efficiency<br>
4 hp = 66.6% efficiency<br>
5 hp = 83.3% efficiency<br>
6 hp or higher = 100% efficiency<br>
 
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp) he would only obtain about 8 skeletons
 
Additionally, with [[Cloak of the Undead King]] these same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if the hero only has upgraded versions, the "two thirds rule" is applied.
 
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}
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{{secondary skill 'see also'|top=* [http://heroescommunity.com/viewthread.php3?FID=6&TID=11784 ''How does the necromancy skill work exactly?''] Heroes Community thread started by angelito.}}
{{secondary skill 'see also'|top=* [[Damage]]}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
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Revision as of 09:36, 25 March 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Offense
Basic Offense: increases all hand-to-hand damage inflicted by the hero's troops by 10%.
Advanced Offense: increases all hand-to-hand damage inflicted by the hero's troops by 20%.
Expert Offense: increases all hand-to-hand damage inflicted by the hero's troops by 30%.

Offense is a secondary skill that increases all hand-to-hand damage caused by allied creatures in hero's army. Offense increases the base damage by 10%, 20% or 30% depending on the level of the skill. This does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high Attack skill.

Heroes with offense as a starting skill:

Heroes that specialize in Offense:

Town Class Chance to learn
Castle  Knight   7
Castle  Cleric   4
Rampart  Ranger   5
Rampart  Druid   1 (lowest)
Tower  Alchemist   6
Tower  Wizard   1 (lowest)
Inferno  Demoniac   8
Inferno  Heretic   4
Necropolis  Death Knight   7
Necropolis  Necromancer   3
Dungeon  Overlord   8
Dungeon  Warlock   1 (lowest)
Stronghold  Barbarian  10 (highest)
Stronghold  Battle Mage   8
Fortress  Beastmaster   5
Fortress  Witch   2
Conflux  Planeswalker   9
Conflux  Elementalist   1 (lowest)
Cove Horn of the Abyss     Captain   9
Cove Horn of the Abyss     Navigator   4
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}


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See also: