Fire Shield and Sorcery: Difference between pages

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{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10
{{Secondary skills}}
  | school      = Fire Magic
{{Secondary skill
| level      = 4
  | B_effect = causes a hero's spells to inflict an additional 5% damage in combat.
| cost        = 16/12
  | A_effect = causes a hero's spells to inflict an additional 10% damage in combat.
| duration    = 1 rnd/sp
  | E_effect = causes a hero's spells to inflict an additional 15% damage in combat.
| b_effect    = 20% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
}}
  | a_effect    = 25% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
  | e_effect    = 30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
}} Target allied stack gains a shield of fire, that damages all units trying to attack it in [[melee]]. Damage is based on damage done to enchanted unit. If the enchanted unit is totally destroyed, only the damage needed to kill it is used as a base for calculations.


Damage taken by the enchanted unit must be greater than 3 or the fire shield will have no effect.
'''Sorcery''' is a [[secondary skill]] that increases the damage of spells up to 15%.


It should be noted, that even creatures that are normally immune to (fire) magic, for example [[black dragon]]s, [[gold dragon]]s or [[magic elemental]]s, can take damage from this spell.
'''Heroes with Sorcery as a starting skill:'''


All friendly unit fire shields can be strengthened via [[Orb of Tempestuous Fire]]. (from hero magic, from [[Ironfist of the Ogre]] and [[Efreet Sultan]])
* {{H2|Alagar|Druid}} (Basic)
* {{H2|Gird|Battle Mage}} (Basic)
* {{H2|Josephine|Alchemist}} (Basic)
* {{H2|Malekith|Warlock}} (Basic)
* {{H2|Sandro|Necromancer}} (Basic)
* {{H2|Solmyr|Wizard}} (Basic)
* {{H2|Styg|Witch}} (Basic)
* {{H2|Zydar|Heretic}} (Basic)
* {{H2|Spint|Navigator}} (Basic) {{withhota}}


'''Units immune to its effects:'''
'''Heroes with a Sorcery specialty:'''


* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
The following heroes all receive a 5% per level bonus to their Sorcery skill:
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{H2|Gird|Battle Mage}}
* {{Cn|Firebird}} <sup>*''(not in {{hota}}){{-wh}}''</sup> and {{Cn|Phoenix}}
* {{H2|Malekith|Warlock}}
* {{H2|Sandro|Necromancer}}
* {{H2|Styg|Witch}}
* {{H2|Zydar|Heretic}}  
* {{H2|Spint|Navigator}} {{withhota}}


== Examples ==
{{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 5| 2| 6| 3| 8| 3| 6| 4| 6| 2|10 (highest)| 1 (lowest)| 6| 1 (lowest)| 8| 1 (lowest)| 8| 2| 6}}
* 100 archangels attack 1 imp with expert fire shield. 14K damage is done by the archangels. 4 health multiplied by 30% equals 1.2 health. The fire shield will do 1 damage to the archangels.
|}
* 100 archangels attack 100 imps with expert fire shield. 14K damage is done by the archangels. 400 health multiplied by 30% equals 120 health. The fire shield will do 120 damage to the archangels.


[[Category: Spells]]
{{secondary skill 'see also'}}
 
[[Category: Secondary skills]]
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Revision as of 09:49, 25 March 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Sorcery
Basic Sorcery: causes a hero's spells to inflict an additional 5% damage in combat.
Advanced Sorcery: causes a hero's spells to inflict an additional 10% damage in combat.
Expert Sorcery: causes a hero's spells to inflict an additional 15% damage in combat.

Sorcery is a secondary skill that increases the damage of spells up to 15%.

Heroes with Sorcery as a starting skill:

Heroes with a Sorcery specialty:

The following heroes all receive a 5% per level bonus to their Sorcery skill:

Town Class Chance to learn
Castle  Knight   1 (lowest)
Castle  Cleric   5
Rampart  Ranger   2
Rampart  Druid   6
Tower  Alchemist   3
Tower  Wizard   8
Inferno  Demoniac   3
Inferno  Heretic   6
Necropolis  Death Knight   4
Necropolis  Necromancer   6
Dungeon  Overlord   2
Dungeon  Warlock  10 (highest)
Stronghold  Barbarian   1 (lowest)
Stronghold  Battle Mage   6
Fortress  Beastmaster   1 (lowest)
Fortress  Witch   8
Conflux  Planeswalker   1 (lowest)
Conflux  Elementalist   8
Cove Horn of the Abyss     Captain   2
Cove Horn of the Abyss     Navigator   6
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}


|}

See also: