Tactics and Water Magic: Difference between pages

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{{About|This article refers to the secondary skill. For the school of magic, see [[School of Water Magic]].}}
{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
| B_effect = allows you to rearrange your troops just before combat, within 3 hex rows of the commanding hero.
| B_effect = allows your hero to cast water spells at reduced cost.
| A_effect = allows you to rearrange your troops just before combat, within 5 hex rows of the commanding hero.
| A_effect = allows your hero to cast water spells at reduced cost and increased effectiveness.
| E_effect = allows you to rearrange your troops just before combat, within 7 hex rows of the commanding hero. }}
| E_effect = allows your hero to cast water spells at reduced cost and maximum effectiveness.
}}


'''Tactics''' is a [[secondary skill]], that allows hero to arrange his troops on the battlefield at the beginning of combat. However, if a hero is attacking another hero and both have Tactics at the same level, they cancel each other out, and neither of the heroes may arrange his army. If one of the heroes have higher level of Tactics, his skill is treated being on the same level as the remainder. For example, if hero with expert Tactics encounters a hero with basic Tactics the remainder becomes 2, which means that the hero's expert level Tactics is treated as advanced level Tactics.
'''Water Magic''' is a [[secondary skill]] that increases the effectiveness [[spells]] and reduces costs of the spells from [[School of Water Magic]]. [[Barbarian]]s and [[Overlord]]s cannot learn Water Magic.


'''Heroes with Tactics as a starting skill:'''
'''Heroes with basic Water Magic as a starting skill:'''
* {{H2|Boragus|Barbarian}} (basic)
* {{H2|Ciele|Elementalist}}  
* {{H2|Charna|Death Knight}} (basic)
* {{H2|Gelare|Elementalist}}
* {{H2|Dace|Overlord}} (basic)
* {{H2|Casmetra|Navigator}}{{-wh}}
* {{H2|Erdamon|Planeswalker}} (basic)
* {{H2|Gunnar|Overlord}} (basic)
* {{H2|Ignatius|Demoniac}} (basic)
* {{H2|Kalt|Planeswalker}} (basic)
* {{H2|Lacus|Planeswalker}} (advanced)
* {{H2|Mutare|Overlord}} / {{H|Mutare Drake|Overlord}} (basic)
* {{H2|Shakti|Overlord}} (basic)
* {{H2|Terek|Battle Mage}} (basic)
* {{H2|Thunar|Planeswalker}} (basic)
* {{H2|Torosar|Alchemist}} (basic)
* {{H2|Tyraxor|Barbarian}} (basic)
* {{H2|Tyris|Knight}} (basic)
* {{H2|Xeron|Demoniac}} (basic)
* {{H2|Cassiopeia|Captain}} (basic){{-wh}}
* {{H2|Dargem|Navigator}} (basic){{-wh}}
* {{H2|Illor|Captain}} (basic){{-wh}}


{{ZET SEC SKILL CHANCE TABLE| 7| 2| 5| 1 (lowest)| 4| 1 (lowest)| 6| 4| 5| 2|10 (highest)| 1 (lowest)| 8| 5| 6| 1 (lowest)| 8| 1 (lowest)| 6| 4}}
{{ZET SEC SKILL CHANCE TABLE| 4| 4| 3| 4| 2| 3| 1| 2| 3| 3| 0 (impossible)| 2| 0 (impossible)| 3| 2| 3| 2| 6 (highest) {{withsod}}| 2| 9 (highest){{-wh}}}}
|}
|}



Revision as of 09:54, 25 March 2020

This article refers to the secondary skill. For the school of magic, see School of Water Magic.

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Water Magic
Basic Water Magic: allows your hero to cast water spells at reduced cost.
Advanced Water Magic: allows your hero to cast water spells at reduced cost and increased effectiveness.
Expert Water Magic: allows your hero to cast water spells at reduced cost and maximum effectiveness.

Water Magic is a secondary skill that increases the effectiveness spells and reduces costs of the spells from School of Water Magic. Barbarians and Overlords cannot learn Water Magic.

Heroes with basic Water Magic as a starting skill:

Town Class Chance to learn
Castle  Knight   4
Castle  Cleric   4
Rampart  Ranger   3
Rampart  Druid   4
Tower  Alchemist   2
Tower  Wizard   3
Inferno  Demoniac   1
Inferno  Heretic   2
Necropolis  Death Knight   3
Necropolis  Necromancer   3
Dungeon  Overlord   0 (impossible)
Dungeon  Warlock   2
Stronghold  Barbarian   0 (impossible)
Stronghold  Battle Mage   3
Fortress  Beastmaster   2
Fortress  Witch   3
Conflux  Planeswalker   2
Conflux  Elementalist   6 (highest) Shadow of Death
Cove Horn of the Abyss     Captain   2
Cove Horn of the Abyss     Navigator   9 (highest) Horn of the Abyss
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}


|}

See also: