Luck (secondary skill): Difference between revisions
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'''Luck''' is a [[secondary skill]], that increases the combat variable of the [[luck|same name]]. A hero receives +1 [[luck]] at basic skill level, +2 at advanced and +3 at expert. | '''Luck''' is a [[secondary skill]], that increases the combat variable of the [[luck|same name]]. A hero receives +1 [[luck]] at basic skill level, +2 at advanced and +3 at expert. | ||
==Heroes with Luck as a starting skill== | |||
The following heroes all start with Basic Luck: | |||
* [[Ufretin]] the [[Ranger]] | |||
== Discussion == | == Discussion == |
Revision as of 13:03, 10 August 2015
is about the secondary skill called Luck. For luck as a combat variable, see luck.
Luck | ||
Basic Luck: increases your hero's luck by 1. | ||
Advanced Luck: increases your hero's luck by 2. | ||
Expert Luck: increases your hero's luck by 3. |
Luck is a secondary skill, that increases the combat variable of the same name. A hero receives +1 luck at basic skill level, +2 at advanced and +3 at expert.
Heroes with Luck as a starting skill
The following heroes all start with Basic Luck:
Discussion
Having high luck is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre secondary skill:
- Maximum positive luck is +3. This may already be obtained through artifacts and adventure map locations (e.g. Fountain of Fortune), so often there is little need to also spend a secondary skill slot on it.
- Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of Archery or Offense. Even when expert Luck increases luck from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to melee attacks, and 4 times lower than what expert Archery provides to ranged attacks.
- Luck is unpredictable and therefore cannot be relied on when planning fights.