Talk:Rampart
Strategy
- With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks.
- Silver Pegasi are among the fastest creatures in the game, which often offers chance to act first in combat. However, they are quite fragile and should be used with caution.
- Gold Dragons' spell immunity is a double edged sword, their skills cannot be enhanced but nor can they be diminished. Useful in tactical manuver called Dragogeddon.
- Dwarves and Dendroids are tough and useful in shielding Elves (or other shooters).
- The Grand Elf is a nice shooter, but often blinded (or damaged through spells) by the AI. Thus, protecting this ranged attacker with Double attack by anti magic spells like Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
- It is beneficial to build and upgrade Homestead prior to all the other dwellings.
- At sieges when the wall is breached, it is possible to use Dendroids to bind enemies in the moats.
Pros
- Centaurs and Centaur Captains are among the best 1st level creatures.
- Several Treasuries can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
- Grand Elves are fast ranged units that can be acquired early in the game.
- Several units with high speed rating can form a very potent force in the late game.
- Rampart produces the most hit points per week of all towns.
- Many creatures with magic resistance or spell immunity capabilities.
Cons
- Only 1 shooter (The Wood Elf/Grand Elf)
- Four 2-hex units make for very easy targets for multi-hex attacks/spells
- Dendroid Guards/Dendroid Soldiers and Dwarves/Battle Dwarves slow armies down.
- Gold Dragons can not be resurrected
Discussion
Related Luck and Resistance
Found that Relation heading in History page x]
IMO it was there, bcoz Luck_(skill) has that horseshoe which associates with Rampart horses somehow ( Melodia the [[]] specializes in Fortune)
And Resistance which is Dwarfs and Unicorns Special ability with Heroes Thorgrim the [[]], Ufretin the [[]] and Clancy the [[]]
- How does a horseshoe relate to Ramapart, I did not get that? :) There is a vague relation with luck, as the Rampart's grail building also gives luck and many of the Rampart heroes have luck as a strating skill. In the same sense Leadership relates to Castle (grail building, starting skills). In conclusion, I am willing to admit, that Rampart have some links to Luck, but not enought to say that Luck as Secondary Skill is somehow related to an entire Town. But then again, it is just me. :P –Kapteeni Ruoska 11:55, 24 March 2014 (CET)
- I agree, no need to add unescessary and vague relation info to pages x] --HaxLi 13:48, 24 March 2014 (CET)
Unicorns in Strategy
I dare to say that the sentence "The Unicorn is decent, but won't be too much of use in a siege." is completely useless. If it's meant like that a Unicorn won't help you much when you are attacking a castle, a Unicorn is no more useless than any other not flying / not ranged creature. And if it is meant like that a Unicorn isn't of much help when you are defending a castle, I'd say that it is not true - a Unicorn, besides its great tanking abilities and great attack, can blind enemies, which might be very helpful.
- You are right. The strategy section has many flaws, and that sentence was just rubbish. –Kapteeni Ruoska (talk) 07:06, 4 October 2016 (CEST)