Gunslinger and Bounty Hunter: Difference between revisions

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(→‎Special Ability: Preemptive Shot: Retaliation isn't appropriate since PS works prior to the attacker's shoot)
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== Special Ability: Preemptive Shot ==
== Special Ability: Preemptive Shot ==
Preemptive Shot triggers when the Gunslinger/Bounty Hunter is targeted by a ranged attack in combat, retaliating against their attacker with a ranged shot before the enemy has a chance to fire. Gunslingers can only do this once per round, while Bounty Hunters can do this an unlimited number of times.
Preemptive Shot triggers when the Gunslinger/Bounty Hunter is targeted by a ranged attack in combat, shooting their attacker with a ranged shot '''before''' the enemy has a chance to fire. There is a possibility that the whole attacking stack is killed by Preemptive Shot, therefore dealing no damage. Gunslingers can only do this once per round, while Bounty Hunters can do this an unlimited number of times.


Preemptive Shot works against all ranged shots, except ranged AoE attacks: Liches' [[Death Cloud]]s and Magogs' [[Fireball Attack]]s, even if target Gunslingers or Bounty Hunters as a central hex.
Preemptive Shot works against all ranged shots, except ranged AoE attacks: Liches' [[Death Cloud]]s and Magogs' [[Fireball Attack]]s, even if target Gunslingers or Bounty Hunters as a central hex.

Revision as of 22:19, 6 January 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Factory creatures Horn of the Abyss
Level 1
Halfling (Factory) Halfling
Halfling Grenadier Halfling Grenadier
Level 2
Mechanic Mechanic
Engineer Engineer
Level 3
Armadillo Armadillo
Bellwether Armadillo Bellwether Armadillo
Level 4
Automaton Automaton
Sentinel Automaton Sentinel Automaton
Level 5
Sandworm Sandworm
Olgoi-Khorkhoi Olgoi-Khorkhoi
Level 6
Gunslinger Gunslinger
Bounty Hunter Bounty Hunter
Level 7a
Couatl Couatl
Crimson Couatl Crimson Couatl
Level 7b
Dreadnought Dreadnought
Juggernaut Juggernaut
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Gunslinger
 Cost per troop 

800

Attack 17
Defense 12
Damage 14–24
Health 45
Speed 7
Movement Ground
Size 1
Shots 16
Growth 2
AI Value 1351
 Special abilities:
Ranged attack
Preemptive shot once per round
Bounty Hunter
 Cost per troop 

1100

Attack 18
Defense 14
Damage 14–24
Health 45
Speed 8
Movement Ground
Size 1
Shots 24
Growth 2
AI Value 1454
 Special abilities:
Ranged attack
Preemptive shot infinitely

Gunslingers and Bounty Hunters are level 6 creatures of Factory. They are recruited from the Watchtower.

Heroes with a specialty

  • Tancred Tancred the Mercenary has Gunslingers as a specialty, which increases the attack and defense skills of any Gunslingers or Bounty Hunters for each level attained after 6th level, and gives them a speed bonus of 1.

Special Ability: Preemptive Shot

Preemptive Shot triggers when the Gunslinger/Bounty Hunter is targeted by a ranged attack in combat, shooting their attacker with a ranged shot before the enemy has a chance to fire. There is a possibility that the whole attacking stack is killed by Preemptive Shot, therefore dealing no damage. Gunslingers can only do this once per round, while Bounty Hunters can do this an unlimited number of times.

Preemptive Shot works against all ranged shots, except ranged AoE attacks: Liches' Death Clouds and Magogs' Fireball Attacks, even if target Gunslingers or Bounty Hunters as a central hex.

Preemptive Shot does not trigger if there is an enemy unit adjacent to the Gunslinger/Bounty Hunter, unless the hero has Bow of the Sharpshooter equipped.

Creatures whose ranged attacks are immune to Preemptive Shots

See also: