Gog and Magog
|• Ranged attack|
|• Ranged attack|
• Fireball Attack
Special Ability: Fireball Attack
In addition to the target, Magogs' fireball attack damages all units standing in hexes surrounding the target. In the original game, this can be seen as more of a hindrance than help, due to the fact that it can hit allied troops next to the target. However, in Horn of the Abyss the area of effect around the target does not damage units normally immune to Fire Magic, and players can target any non-adjacent hex to be the target of the attack including empty cells, greatly increasing the versatility to the level of the Fireball spell. Most notably, the area of effect does not damage the Efreeti. However, they can still be damaged if they are the primary target in the central hex of the shot.
Heroes with a specialty
- Calh the Demoniac has gogs as a specialty, which increases the attack and defense skills of any gogs or magogs for each level attained after 2nd level, and gives them a speed bonus of 1.
In Horn of the Abyss, Magogs can shoot fireball at any hex of the battlefield except for its own hex and adjacent ones (unless Bow of the Sharpshooter is present). Targeting dialogue is called by pressing G. Note that this Fireball does friendly fire. However, creatures immune to fire can be damaged only by a central hex:
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In the original game, Magogs are more of a liability, as once the melee starts, it's often impossible to shoot enemy stacks without some friendly fire. For this reason, many players instead summon demons from Gogs. In Horn of the Abyss, however, careful positioning of the fireball allows damaging enemies only, and sometimes two or even three stacks can be hit at once, which makes Magogs much more viable.