Mechanic and Engineer: Difference between revisions

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== Special Ability: Repair==
== Special Ability: Repair==
Mechanics and Engineers can repair [[Mechanical]] creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat.
Mechanics and Engineers can repair [[Mechanical]] creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat. Repair can revive dead creatures, even from the corpses of destroyed stacks, which is similar to [[Angel and Archangel|Archangels']] resurrection.


The ability only works on Mechanical creatures specifically; i.e., only [[Automaton]]s, [[Sentinel Automaton]]s (unless they [[Detonation|detonated]]), [[Dreadnought]]s, and [[Juggernaut]]s. It does not work on [[Golem]]s or [[War Machine]]s.
The ability only works on Mechanical creatures specifically; i.e., only [[Automaton]]s, [[Sentinel Automaton]]s (unless they [[Detonation|detonated]]), [[Dreadnought]]s, and [[Juggernaut]]s. It does not work on [[Golem]]s or [[War Machine]]s.
Repair can revive dead creatures, even from the remains of destroyed stacks.


{{user commentary|
{{user commentary|
Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. They are similar to [[Archangel|Archangels]] in terms of true "returning" creatures into the battlefield, but only "return" [[Mechanical]] creatures.}}{{end of user commentary}}
Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies.}}{{end of user commentary}}


{{creature 'see also'}}
{{creature 'see also'}}

Revision as of 10:54, 7 January 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Factory creatures Horn of the Abyss
Level 1
Halfling (Factory) Halfling
Halfling Grenadier Halfling Grenadier
Level 2
Mechanic Mechanic
Engineer Engineer
Level 3
Armadillo Armadillo
Bellwether Armadillo Bellwether Armadillo
Level 4
Automaton Automaton
Sentinel Automaton Sentinel Automaton
Level 5
Sandworm Sandworm
Olgoi-Khorkhoi Olgoi-Khorkhoi
Level 6
Gunslinger Gunslinger
Bounty Hunter Bounty Hunter
Level 7a
Couatl Couatl
Crimson Couatl Crimson Couatl
Level 7b
Dreadnought Dreadnought
Juggernaut Juggernaut
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Mechanic
 Cost per troop 

140

Attack 6
Defense 5
Damage 2–4
Health 14
Speed 6
Movement Ground
Size 1
Growth 8
AI Value 186
 Special abilities:
Breath attack
• Repairs mechanical creatures (10 HP per unit)
Engineer
 Cost per troop 

170

Attack 7
Defense 5
Damage 2–5
Health 16
Speed 7
Movement Ground
Size 1
Growth 8
AI Value 278
 Special abilities:
Breath attack
• Repairs mechanical creatures (20 HP per unit)

Mechanics and Engineers are level 2 creatures of Factory. They are recruited from the Foundry.

Heroes with a specialty

  • Sam Sam the Mercenary has Mechanics as a specialty, which increases the attack and defense skills of any Mechanics or Engineers for each level attained after 2nd level, and gives them a speed bonus of 1.

Special Ability: Repair

Mechanics and Engineers can repair Mechanical creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat. Repair can revive dead creatures, even from the corpses of destroyed stacks, which is similar to Archangels' resurrection.

The ability only works on Mechanical creatures specifically; i.e., only Automatons, Sentinel Automatons (unless they detonated), Dreadnoughts, and Juggernauts. It does not work on Golems or War Machines.

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies.


See also: