Statistics
|
Couatl
|
Cost per troop
|
![](/images/e/e4/Resource_Gold_20x18.gif) 2000
|
|
|
|
Special abilities:
|
• Meditation but skips a turn
|
Crimson Couatl
|
Cost per troop
|
![](/images/e/e4/Resource_Gold_20x18.gif) 3500
|
![](/images/9/97/Resource_Crystal_20x18.gif) 1
|
|
|
Special abilities:
|
• Meditation without skipping a turn
|
Couatls and Crimson Couatls are one half of the level 7 creatures of Factory. They are recruited from the Serpentarium.
Couatls and Crimson Couatls, as well as Hydras, Chaos Hydras, Sea Serpents, Haspids
, and all living Dragons, can be transformed into Bone Dragons at a Skeleton Transformer.
Special Ability: Meditation[edit]
Couatls and Crimson Couatls can activate their meditation ability once per combat to become completely invulnerable until their first turn in the next round. Opponents cannot target them with spells or attacks and they cannot be affected by anything while they are invulnerable, even if a player has Orb of Vulnerability. Couatls must skip their turn to meditate, while Crimson Couatls can still move and attack after meditating.
While meditating, a glow pulses down the unit's body periodically.
Note: It's unclear why you have to cast Frenzy BEFORE Meditation and not the other way around, or why Master Genies can still buff immune Crimson Couatls. Judging by the description, the unit should be immune to OPPONENT targeted spells or attacks. So either the description is wrong or there are certain bugs at play. Master Genies seem to only buff immune Couatls with Anti-magic or Magic Mirror too.
Official Renders[edit]
See also: