Kurl

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Only available in Heroes Chronicles.
Tower heroes
(minor)
Alchemists
FrederickFrederick Frederick Horn of the Abyss
AietesAietes Aietes Horn of the Abyss
AiediaAiedia Aiedia Horn of the Abyss
IlmarinIlmarin Ilmarin Horn of the Abyss
Wizards
VidominaVidomina Vidomina Shadow of Death
KurlKurl Kurl Heroes Chronicles
PalaemonPalaemon Palaemon Horn of the Abyss
LyadraLyadra Lyadra Horn of the Abyss
MallerioMallerio Mallerio Horn of the Abyss
BalindarBalindar Balindar Horn of the Abyss
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Kurl the Wizard
(Ultimatum)
Basic information:
KurlKurl Class: Wizard
Gender: Male
Race: Human
Descendant of the great Barbarian King Jarg, he despises his heritage and does everything he can to distance himself from it. Hence, he endured the torments of his fellow students to become a Wizard. Now, he rules over the same Barbarians he hates.
Specialty: Magi
Specialty Magi Increases the speed of any Magi or Arch Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Starting Level:
  Level  
Starting primary skills:
Attack 0 Defense 0 Spell Power 2 Knowledge 3
Starting secondary skills:
Wisdom Basic Wisdom
Ballistics Basic Ballistics
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Gremlin Gremlin 30–40 Always
Stone Gargoyle Stone Gargoyle 3–5 88%
Stone Golem Stone Golem 2–3 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Shield Shield
Starting movement points:
1560
Kurl the Wizard
(Steelhorn)
Basic information:
KurlKurl Class: Wizard
Gender: Male
Race: Human
'
Specialty: Magi
Specialty Magi Increases the speed of any Magi or Arch Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Starting Level:
  Level 14  
Starting primary skills:
Attack 7 Defense 6 Spell Power 10 Knowledge 10
Starting secondary skills:
Navigation Expert Navigation
Wisdom Expert Wisdom
Estates Advanced Estates
Fire Magic Advanced Fire Magic
Offense Advanced Offense
Sorcery Advanced Sorcery
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Gremlin Gremlin 30–40 Always
Stone Gargoyle Stone Gargoyle 3–5 88%
Stone Golem Stone Golem 2–3 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Shield Shield
Starting movement points:
1560

Story[edit | hide | hide all]

One of the Wizard-Kings of Bracaduun. Captured four barbarian bards and held them in exchange for Tarnum. Executed the elder bard in an attempt to make Tarnum surrender. Once Tarnum overthrew him, he was released to go his own way.

Appearances[edit | hide]

Warlords of the Wasteland
Ultimatum as an enemy.
Steelhorn as an enemy.

Mentions[edit | hide]