Warlords of the Wasteland
Stronghold campaign. Warlords of the Wasteland is the first episode in the Heroes Chronicles. It was sold as a stand-alone game using the Shadow of Death version of the engine, but missing multiplayer and random or custom maps.
Backstory[edit | hide | hide all]
Before Tarnum became the Immortal Hero, he was a Barbarian who threw off the shackles of his Wizard masters and returned his people to their former greatness. This is his tale, and his downfall.
Prologue[edit | hide]
Unnamed male historian: Tarnum was a barbarian king before he became the Immortal Hero. For years, no one could stop his reign of terror, but all things must come to an end. Upon his death, he entered the legendary hall of judgment, to stand before the ancient council. There, the ancestors found him unworthy of entering paradise, so they cast him back among the mortals where... Ah, but I get ahead of myself. You wanted to know how he became king.
Maps[edit | hide]
Name | Bonus options | Sides | Difficulty | Max Lvl | Carry Over | ||||||||||
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A Barbarian King | Allies: Enemies: |
6 | strongest hero | ||||||||||||
Tarnum must defeat the present Lord of the Clans, Rabak, so he can name himself King of the Barbarians. Everyone is limited to level 6, and Tarnum's strongest Captain will follow him to the next map. | |||||||||||||||
The Criminal King | Allies: Enemies: |
11 | strongest hero | ||||||||||||
The Wizard-Kings have declared Tarnum a criminal and three Towers are raising forces to capture him. Tarnum must defeat all enemy towns. All Heroes are limited to 11th level, and Tarnum's strongest Captain will accompany him to the next level. | |||||||||||||||
Ultimatum | Allies: Enemies: |
15 | 2 strongest heroes | ||||||||||||
The evil Wizard, Kurl, has captured the last four bards and threatens to execute them in three months unless King Tarnum disbands all his forces and surrenders. Tarnum and all other Heroes are limited to level 15, and Tarnum's two strongest Heroes will carry over to the next map. | |||||||||||||||
The War for the Mudlands | |
Allies: Enemies: |
18 | 2 strongest heroes | |||||||||||
To strengthen his armies, Tarnum must conquer his neighbors in the Mudlands, taking advantage of a civil war between the Lizardmen and Gnolls to name himself their new king. Conquer all towns without losing Tarnum. All Heroes are limited to level 18. Two Heroes will follow Tarnum to the next map. | |||||||||||||||
Siege of the Wallpeaks | Allies: Enemies: |
21 | 2 strongest heroes | ||||||||||||
Tarnum must somehow battle his way through this heavily fortified region, defeating all the Castles before he can continue onward. Don't lose Tarnum. All Heroes are limited to level 21, and the two strongest Heroes will follow Tarnum to the next map. | |||||||||||||||
Trapped! | Allies: Enemies: 1: |
25 | 2 strongest heroes | ||||||||||||
Tarnum battled his way through the Wallpeaks, but soon realizes he's entered a trap. His only chance is to capture the northern border town and escape. All Heroes are limited to level 25 and the two strongest will follow Tarnum to the next level. | |||||||||||||||
Slash and Burn | Allies: Enemies: |
28 | |||||||||||||
After losing most of his Horde to a Wizard's trap, Tarnum searches for allies in a valley where Jarg's descendents settled long ago. Don't let Tarnum fall into enemy hands. All heroes are limited to level 28. Tarnum and all of his skills, spells and experience will transfer to the next scenario. | |||||||||||||||
Steelhorn | Allies: Enemies: |
∞ | (none) | ||||||||||||
Tarnum has pushed the Wizard-Kings all the way back to the ocean. Now he must conquer the last of their defenses, including the impenetrable Castle Steelhorn. |
Heroes[edit | hide]
- Tarnum the Barbarian
- Rabak the Barbarian (uses Xarfax's portrait)
- Kurl the Wizard (uses Loynis' portrait)