Monk and Zealot
(Redirected from Monk and zealot)
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Monk
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12
7
Shots
12
10–12
30
5
Move
Ground
Size
1
Growth
3
485
Cost Per Troop
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400
Shoots.
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Zealot
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12
10
Shots
24
10–12
30
7
Move
Ground
Size
1
Growth
3
750
500
Cost Per Troop
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450
Shoots. No melee penalty.
Monks and Zealots are the level 5 creatures of Castle. They can be recruited from the Monastery. According to an in-game rumor, Zealots are beings of pure energy.
"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not." RoE manual
Dwellings & Portraits[edit | hide | hide all]
Heroes with a specialty[edit | hide]
Ingham the Cleric has monks as a specialty, which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a speed bonus of 1.
Dracon the Wizard
can upgrade Monks and Zealots (also Magi and Arch Magi) into Enchanters.
Horn of the Abyss[edit | hide]
In Horn of the Abyss
, ranged units can now select whether to use a ranged or melee attack.
Appearance[edit | hide]
A Zealot appears at the beginning of the Safe Passage scenario from the Song for the Father campaign in Restoration of Erathia.
Official Renders[edit | hide]
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