Poisonous

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Poisonous is a special ability of Wyvern Monarchs, Sea Serpents and Haspids Horn of the Abyss. It may occur after they have attacked or retaliated target creature stack. The chance of poisoning the target is 30%. Poison and its effects can only be removed with the Cure spell.

When poisoned, the target stack's maximum health is decreased by 10% for every combat round for three rounds. The reduction is always calculated from the creature stack's statistical maximum health. The effect is cumulative, which means that after three rounds the poisoned creature has lost 30% of its maximum health. After three rounds, the creature is no longer poisoned, but the maximum health remains decreased. The same troop can be poisoned again, but the maximum health will decrease only up to 50%. The reduction of maximum health does not kill the creatures, but it makes them more vulnerable.

Immediately after a poisonous effect, 10% of previous maximum health is reduced, and the amount of health left is reduced by the same amount. There is no change even if it takes a poisonous effect again. Do not be fooled by graphic effects. Each stack can only be applied once per round. We want at least 5 rounds for maximum poisonous effect.

The possible poisoning effect takes place after the attack and before the stack has chance to retaliate. The effect of poison has multiplicative effect with Ghost Dragon's Aging ability. This means, that the creature stack's health could potentially be quartered.

If the stack is poisoned, it is resurrected faster as Resurrection spell takes its HP after poisoning into account.

Creatures with Poisonous:

Creatures immune to Poisonous:

Golems:                          

Stone GolemStone Golem Iron GolemIron Golem Stone and Iron Golems
Gold GolemGold Golem Gold Golems
Diamond GolemDiamond Golem Diamond Golems
Steel GolemSteel Golem Steel Golems Horn of the Abyss
Gargoyles:                        
Stone GargoyleStone Gargoyle Obsidian GargoyleObsidian Gargoyle Stone and Obsidian Gargoyles
Elementals:                        
Air ElementalAir Elemental Storm ElementalStorm Elemental Air and Storm Elementals
Water ElementalWater Elemental Ice ElementalIce Elemental Water and Ice Elementals
Fire ElementalFire Elemental Energy ElementalEnergy Elemental Fire and Energy Elementals
Earth ElementalEarth Elemental Magma ElementalMagma Elemental Earth and Magma Elementals
Psychic ElementalPsychic Elemental Magic ElementalMagic Elemental Psychic and Magic Elementals Armageddon's Blade
Mechanicals:                          
AutomatonAutomaton Sentinel AutomatonSentinel Automaton Automatons and Sentinel Automatons Horn of the Abyss
DreadnoughtDreadnought JuggernautJuggernaut Dreadnoughts and Juggernauts Horn of the Abyss
Undead:                           
SkeletonSkeleton Skeleton WarriorSkeleton Warrior Skeletons and Skeleton Warriors
Walking DeadWalking Dead ZombieZombie Walking Dead and Zombies
WightWight WraithWraith Wights and Wraiths
VampireVampire Vampire LordVampire Lord Vampires and Vampire Lords
LichLich Power LichPower Lich Liches and Power Liches
Black KnightBlack Knight Dread KnightDread Knight Black and Dread Knights
Bone DragonBone Dragon Ghost DragonGhost Dragon Bone and Ghost Dragons
MummyMummy Mummies Armageddon's Blade

War Machines:                        

Ammo CartAmmo Cart Ammo Carts
BallistaBallista Ballistas
CannonCannon Cannons Horn of the Abyss
First Aid TentFirst Aid Tent First Aid Tents
CatapultCatapult Catapults

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While Wyvern Monarch's special ability may seem useful and even powerful, the problem with it is that quite often combats are resolved in the first few rounds. While the chance to poisoning the enemy is only 30%, it is more than possible that the poison ability will not emerge during the battle, or at least not in time to make a difference. Additionally, Monarchs are typically the first creatures in Fortress armies to reach the enemy, which usually also means they are the first ones to get hit. This combined to the fact that Monarchs' health is quite low compared to its level, makes Monarchs number typically small at the end of the game. At best, Monarchs will poison one or two stacks (with retaliation) at the first round of combat, and the poison will have time to affect the whole three rounds reducing the maximum health of the stacks by 30%.


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