Harpy and Harpy Hag: Difference between revisions
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{{ | {{DungeonCreaturesNew}}{{CreatureNew | ||
| name = Harpy | |||
| faction = Dungeon | |||
| attack = 6 | |||
| defense = 5 | |||
| shots = | |||
| damage = 1–4 | |||
| health = 14 | |||
| speed = 6 | |||
| move = Flying | |||
| size = 1 | |||
| growth = 8 | |||
| aivalue = 154 | |||
| fightvalue = 140 | |||
| goldcost = 130 | |||
| resource = | |||
| rescost = | |||
| abilities = Flies. Strike and return. | |||
}}{{CreatureNew | |||
| name = Harpy Hag | |||
| faction = Dungeon | |||
| attack = 6 | |||
| defense = {{gt|6}} | |||
| shots = | |||
| damage = 1–4 | |||
| health = 14 | |||
| speed = {{gt|9}} | |||
| move = Flying | |||
| size = 1 | |||
| growth = 8 | |||
| aivalue = 238 | |||
| fightvalue = 196 | |||
| goldcost = 170 | |||
| resource = | |||
| rescost = | |||
| abilities = Flies. Strike and return. No enemy {{gl|retaliation}}. | |||
}} | }} | ||
'''Harpies and Harpy Hags''' are level 2 creatures of [[Dungeon]]. They are recruited from the [[Harpy Loft]]. | '''Harpies and Harpy Hags''' are level 2 creatures of [[Dungeon]]. They are recruited from the [[Harpy Loft]]. | ||
''"Harpies - half-women/half-vulture in appearance - have a swooping attack that returns them to the hex they started from. Harpy hags attack with such violence their attacks cannot be countered."{{-}}<sup>[[Restoration of Erathia Manual Page 89|RoE manual]]''</sup> | ''"Harpies - half-women/half-vulture in appearance - have a swooping attack that returns them to the hex they started from. Harpy hags attack with such violence their attacks cannot be countered."{{-}}<sup>[[Restoration of Erathia Manual Page 89|RoE manual]]''</sup> | ||
{{clear|left}} | |||
== Dwellings & Portraits == | |||
{{DwellingPortraitNoExp | |||
| dwelling = Harpy Loft | |||
| creature1 = Harpy | |||
| creature2 = Harpy Hag | |||
}} | |||
{{clear|left}} | |||
== Heroes with a [[Specialty#Creature_specialties|specialty]] == | |||
* {{H|Lorelei|Overlord}} | |||
== Special Ability: Strike and Return == | == Special Ability: Strike and Return == | ||
Both harpies and harpy hags have a special ability to strike and return, which means that they [[Flying|fly]] next to their target, attack and return to their original hex. Harpies also receive [[retaliation]] before returning to the original hex, but Harpy Hags receive no enemy retaliation from their attack. | Both harpies and harpy hags have a special ability to strike and return, which means that they [[Flying|fly]] next to their target, attack and return to their original hex. Harpies also receive [[retaliation]] before returning to the original hex, but Harpy Hags receive no enemy retaliation from their attack. | ||
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[[Dendroid Guard and Dendroid Soldier|Dendroids]] have a special ability of [[Dendroid Guard and Dendroid Soldier#Special ability|binding]], which works in an exceptional way to harpies when dendroids retaliate. After the retaliation, harpies return to their original hex as usual, and are bound after the return. This enables the dendroid stack to move or die without lapsing the entanglement causing the harpies to be bound down forever if not attacked or [[dispel]]led. | [[Dendroid Guard and Dendroid Soldier|Dendroids]] have a special ability of [[Dendroid Guard and Dendroid Soldier#Special ability|binding]], which works in an exceptional way to harpies when dendroids retaliate. After the retaliation, harpies return to their original hex as usual, and are bound after the return. This enables the dendroid stack to move or die without lapsing the entanglement causing the harpies to be bound down forever if not attacked or [[dispel]]led. | ||
== | == [[Horn of the Abyss]] == | ||
[[File:Strike and Return.png]]{{---}}[[File:Strike no Return.png]] Harpies and Harpy Hags can choose not to return to the original hex. | |||
== | == Official Renders == | ||
<gallery mode="packed-hover"> | |||
Harpy Hag render.jpg | |||
</gallery> | |||
{{user commentary| | {{user commentary| | ||
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AI tends to prioritize them as top targets when attacking other towns. To cut losses, avoid bringing Harpies in attacking sieges, if your hero can't cast Advanced Resurrection, does not have strong enough Tactics or does not possess strong enough Haste or combat speed boosts. | AI tends to prioritize them as top targets when attacking other towns. To cut losses, avoid bringing Harpies in attacking sieges, if your hero can't cast Advanced Resurrection, does not have strong enough Tactics or does not possess strong enough Haste or combat speed boosts. | ||
A small stack of Harpy Hags (about 30+) can take down some of the creature banks without any losses. | |||
* Speed 5 (or below) guards ([[Dwarven Treasury]], [[Derelict Ship]], etc.) - simply kite the enemies around the battlefield. They can never reach both ends of the battlefield anyway. | |||
* Speed 6 guards ([[Experimental Shop]], [[Red Tower]], [[Griffin Conservatory]]) - Divert the guards into the centre by using 1- and 2- stacks of Harpy Hags, then use about 7-8 harpy hags as bait while about 25 harpy hags are used to attack with strike-and-return from the corner opposite to the side of the battlefield the 'bait' is moving near. (This requires +1 speed from either [[Lorelei]], native terrain or a speed artifact). Alternatively, (particularly useful against flying speed 6 guards) try to group all enemies into the first 3 rows of the battlefield (so that they may not reach the bottom row). Then, position both powerstack and 'bait' opposite to the fire elementals, in the safe spots. Use the bait to relocate the bait into one side of the battlefield, while the powerstack attacks from the other. | |||
* Speed 7 guards (Red Tower on [[Highlands]] or Griffin Conservatory on [[Grass]]) - a stack of 'meat' (any unit that can withstand at least 1 attack of the Fire Elemental / Griffin stack) is necessary. Use the meat to divert Fire Elementals towards 1st unit of your army. Hide the 'bait' and the powerstack near the top corner, while surrounding them with two 2-stacks and two 1-stacks. Lure all elementals within the top two rows of the battlefield (so that they may not reach the bottom row). Then proceed as for the Speed 6 guards. | |||
Always check banks with other heroes - if there's an upstack, it can ruin your game! | |||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{creature 'see also'}} | {{creature 'see also'}} |
Latest revision as of 02:57, 4 February 2025



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Harpies and Harpy Hags are level 2 creatures of Dungeon. They are recruited from the Harpy Loft.
"Harpies - half-women/half-vulture in appearance - have a swooping attack that returns them to the hex they started from. Harpy hags attack with such violence their attacks cannot be countered." RoE manual
Dwellings & Portraits[edit | hide | hide all]
Heroes with a specialty[edit | hide]
Special Ability: Strike and Return[edit | hide]
Both harpies and harpy hags have a special ability to strike and return, which means that they fly next to their target, attack and return to their original hex. Harpies also receive retaliation before returning to the original hex, but Harpy Hags receive no enemy retaliation from their attack.
Dendroids have a special ability of binding, which works in an exceptional way to harpies when dendroids retaliate. After the retaliation, harpies return to their original hex as usual, and are bound after the return. This enables the dendroid stack to move or die without lapsing the entanglement causing the harpies to be bound down forever if not attacked or dispelled.
Horn of the Abyss[edit | hide]
Harpies and Harpy Hags can choose not to return to the original hex.