Rogue: Difference between revisions

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{{Neutral creatures}}{{Creature
{{NeutralCreaturesNew}}{{CreatureNew
| AI_Value  = 135
| name          = Rogue
| Growth    = 8
| faction        = Neutral
| Name      = Rogue
| attack        = 8
| Faction    = Neutral
| defense        = 3
| Attack    = 8
| shots          =
| Defense    = 3
| damage        = 2–4
| Damage    = 2–4
| health        = 10
| Health    = 10
| speed          = 6
| Speed      = 6
| move          = Ground
| No_shots  =  
| size          = 1
| Cost       = 100
| growth        = 8
| Special    = • [[Spying]]
| aivalue        = 135
| Onlyone    =  
| fightvalue    = 135
}}  
| goldcost       = 100
| resource      =
| rescost        =  
| abilities      = {{gl|Spying}}.
}}


{{Cram|Rogue Cavern|Rogue|no_upg=|no_dwelling=}}
'''Rogues''' are level 2 [[neutral creature]]s recruited from the [[Rogue Cavern]].
'''Rogues''' are level 2 [[neutral creature]]s recruited from the [[Rogue Cavern]].


''"Rogues abound in [[Antagarich|Antagrich]]. If you are able to employ them in your ranks, you will be able to spy on any nearby enemies simply by right-clicking on them."{{-}}<sup>[[Shadow of Death Manual Page 19|SoD manual]]''</sup>
''"Rogues abound in [[Antagarich|Antagrich]]. If you are able to employ them in your ranks, you will be able to spy on any nearby enemies simply by right-clicking on them."{{-}}<sup>[[Shadow of Death Manual Page 19|SoD manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortraitSmallNoExp
| dwelling      = Rogue Cavern
| creature1      = Rogue
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* (none)


<div style="clear:left;"></div>
== Special Ability: Spying ==
== Special Ability: Spying ==
A hero with at least one Rogue in the army will act as if the expert level {{Sn|Visions}} spell has been cast. The effect is constant, but the ability is lost if Rogues are lost or moved to another hero.
A hero with at least one Rogue in the army will act as if the expert level {{Sn|Visions}} spell has been cast. The effect is constant, but the ability is lost if Rogues are lost or moved to another hero.
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== Appearance ==
== Appearance ==
Rogues were added in {{ab}}, so there are no Rogues or [[Rogue Cavern]]s in {{roe}}.
Rogues were added in {{ab}}, so there are no Rogues or [[Rogue Cavern]]s in {{roe}}.
== Gallery ==
<gallery mode="packed-hover" heights=200px>
File:AB1 23.png | Rogue<br>(AB manual p23)
</gallery>


{{creature 'see also'|up=* [[Neutral creature]]}}
{{creature 'see also'|up=* [[Neutral creature]]}}
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[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__

Latest revision as of 12:32, 20 March 2025

Level

1

Level

2

Level

3

Level

4

Satyr Satyr Horn of the Abyss
Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove Creatures
Factory Creatures
Bulwark Creatures
Palace Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Rogue
8
3
2–4
10
6
Move
Ground
Size
1
Growth
8
135
135
Cost Per Troop

100

Rogues are level 2 neutral creatures recruited from the Rogue Cavern.

"Rogues abound in Antagrich. If you are able to employ them in your ranks, you will be able to spy on any nearby enemies simply by right-clicking on them." SoD manual

Dwellings & Portraits[edit | hide | hide all]

Rogue Cavern

Heroes with a specialty[edit | hide]

  • (none)

Special Ability: Spying[edit | hide]

A hero with at least one Rogue in the army will act as if the expert level  Visions spell has been cast. The effect is constant, but the ability is lost if Rogues are lost or moved to another hero.

Appearance[edit | hide]

Rogues were added in Armageddon's Blade, so there are no Rogues or Rogue Caverns in Restoration of Erathia.

Gallery[edit | hide]

See Also:[edit | hide]