Nomad: Difference between revisions

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{{Creature
{{NeutralCreaturesNew}}{{CreatureNew
| AI_Value  = 345
| name          = Nomad
| Growth    = 7
| faction        = Neutral
| Name      = Nomad
| attack        = 9
| Attack    = 9
| defense        = 8
| Defense    = 8
| shots          =  
| Damage    = 2–6
| damage        = 2–6
| Health    = 30
| health        = 30
| Speed      = 7
| speed          = 7
| No_shots  =  
| move          = Ground
| Size      = 2
| size          = 2
| Cost       = 200
| growth        = 7
| Special    = [[Sandwalker]]
| aivalue        = 345
| Onlyone    =  
| fightvalue    = 415
}}  
| goldcost       = 200
| resource      =
| rescost        =  
| abilities      = {{gl|Sandwalker}}.
}}


'''Nomads''' are level 3 [[neutral creature]]s recruited from the [[Nomad Tent]]. [[Native terrain|Native]] to the desert [[sand]]s, nomads are fast riders able to traverse sand with the ease most travel over [[grass]].
'''Nomads''' are level 3 [[neutral creature]]s recruited from the [[Nomad Tent]].


== Special ability ==
''"Native to the desert [[sand]]s, nomads are fast riders able to traverse sand with the ease most travel over grass."{{-}}<sup>[[Armageddon's Blade Manual Page 18|AB manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortraitSmall
| dwelling      = Nomad Tent
| creature1      = Nomad
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* (none)
 
== Special Ability: Sandwalker ==
Nomads' sandwalker special ability causes hero to ignore [[terrain penalty]] on [[sand]]. This ability applies if the hero has at least one nomad in his army.
Nomads' sandwalker special ability causes hero to ignore [[terrain penalty]] on [[sand]]. This ability applies if the hero has at least one nomad in his army.


== See also ==
Sand is not nomads' [[Native terrain]], so they will not receive any benefits from fighting on sand. As with other neutral creatures, nomads have no native terrain.
* [[Neutral creature]]
 
* [[List of creatures]]
== Appearance ==
* [[List of creatures (HotA)]]
Nomads were added in {{ab}}, so there are no Nomads or [[Nomad Tent]]s in {{roe}}.
 
== Official Renders ==
<gallery mode="packed-hover">
Nomad render.gif
</gallery>
 
{{user commentary|
Nomads are invaluable on maps with lots of sand. Giving one to each of your scout heroes will eliminate the need for [[Pathfinding]]. In large numbers they can also be good attackers, although building enough of them can be difficult.
}}{{end of user commentary}}
 
{{creature 'see also'|up=* [[Neutral creature]]}}
* [[Comparison of Level 3 Creatures]]
 
[[Category: Creatures]]
[[Category: Creatures]]


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Latest revision as of 12:33, 20 March 2025

Level

1

Level

2

Level

3

Level

4

Satyr Satyr Horn of the Abyss
Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove Creatures
Factory Creatures
Bulwark Creatures
Palace Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Nomad
9
8
2–6
30
7
Move
Ground
Size
2
Growth
7
345
415
Cost

200

Nomads are level 3 neutral creatures recruited from the Nomad Tent.

"Native to the desert sands, nomads are fast riders able to traverse sand with the ease most travel over grass." AB manual

Dwellings & Portraits[edit | hide | hide all]

Nomad Tent

Heroes with a specialty[edit | hide]

  • (none)

Special Ability: Sandwalker[edit | hide]

Nomads' sandwalker special ability causes hero to ignore terrain penalty on sand. This ability applies if the hero has at least one nomad in his army.

Sand is not nomads' Native terrain, so they will not receive any benefits from fighting on sand. As with other neutral creatures, nomads have no native terrain.

Appearance[edit | hide]

Nomads were added in Armageddon's Blade, so there are no Nomads or Nomad Tents in Restoration of Erathia.

Official Renders[edit | hide]

User Commentary

Show User Commentary
Hide User Commentary
Some may find the information in this section subjective or irrelevant.

Nomads are invaluable on maps with lots of sand. Giving one to each of your scout heroes will eliminate the need for Pathfinding. In large numbers they can also be good attackers, although building enough of them can be difficult.


See Also:[edit | hide]