Churchyard: Difference between revisions
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{{ | {{inhota}} | ||
{{Creature bank | |||
| image = [[File: Churchyard 3in1.gif]] | |||
| width= 190px | |||
| content= | |||
{{Creature bank row|100%|Zombie|90|2500 {{G}}<br>{{art|m}}||XP=1800|T1=}} | |||
| event=You are near the abandoned graveyard. Would you like to search it?<br>* * *<br>After defeating the undead you search the graveyard and find something useful! | |||
| noupgrade= | |||
| nolevels= | |||
| grid=4}} | |||
Visiting a previously plundered Churchyard inflicts a -1 penalty to [[morale]]. | |||
== Default settings for [[Random map|random map generator]] == | |||
* Terrain: any dry land. | * Terrain: any dry land. | ||
* Value: 1500. | * Value: 1500. | ||
* Density: 100. | * Density: 100. | ||
[[Category: Adventure Map]] | {{map objects 'see also'}} | ||
[[Category: Creature Banks]] | |||
{{morale navigational box|pic=-1}} | |||
{{Resource generator navigational box}} | |||
{{creature bank navigational box|img=churchyard 3in1}} | |||
[[Category: Adventure Map (HotA)]] | |||
[[Category: Creature Banks (HotA)]] | |||
__NOTOC__ | __NOTOC__ | ||
Latest revision as of 16:03, 29 July 2025
| Churchyard | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
| % | Guards | Content | XP | |||||
| 100% |
|
2500 Artifact (m) |
1800 | |||||
| Visiting Scheme | ||||||||
| ||||||||
| Event | ||||||||
| You are near the abandoned graveyard. Would you like to search it? * * * After defeating the undead you search the graveyard and find something useful! | ||||||||
Churchyard is a Creature Bank located on the Adventure Map.

The guards are divided into five stacks (red hexes). All the guard stacks of the same speed attack in alphabetic order of these hexes. The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. If the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, they still provide their passive bonuses (i.e. the infinite shots effect from Ammo Cart and the First Aid/First Aid Tent health boost
).
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
Visiting a previously plundered Churchyard inflicts a -1 penalty to morale.
Default settings for random map generator[edit | hide | hide all]
- Terrain: any dry land.
- Value: 1500.
- Density: 100.
See Also:[edit | hide]



