User:Csaros/Mod - Changelog: Difference between revisions

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= Current version =
= Current version =
The current version of the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] is 1.4.1. You can see your mod version on the main menu screen.  
The current version of the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] is 1.4.9. You can see your mod version on the main menu screen.


The mod intends to bring about changes that are beautiful, balanced, bold, brilliant, benign and sometimes benefit from a touch of buffoonery. One of the key drives for the design of the mod was increasing the diversity of reasonable options a player has. Naturally, as a result, the various options available to the player need to be balanced.
= List of changes =


== Optional Features and Skins ==
<span class="mw-customtoggle-1.4.9" style="color:gold"><big>Version 1.4.9 changes</big></span>
By opening '''HexSwapper.exe''', you can alter your game, by simply clicking a button in the beautiful UI designed by Aphra.  
<div class="mw-collapsible mw-uncollapsed" id="mw-customcollapsible-1.4.9">
* [+] Added setting presets to the UI of the HexSwapper.  
* [-] Added new Christmas-themed elements to the Pumpkin Patch
* [-] Without the tournament rules, Dimension Door can be cast up to 1/1/2/3 times per day.
* [-] Reverted the changes to Magic Arrow damage.
* [-] Fixed spell probabilities for SoD towns in the Complete Spell Rebalance setting.
* [-] Increased the base damage of Ice Bolt to 20/20/40/80 damage.
* [-] Improved the UI of HexSwapper.
* [-] Increased the attack of Halfling Grenadiers by 1, to compensate a little for their losing both damage and the number of shots, and incentivize players to still occasionally pick this upgrade.
* [+] Added a new creature bank, called Underground Factory, in which, following a battle with Mechanics, Engineers and Automatons, you receive 1/2/3/4 Dreadnoughts.
* [-] Reverted the changes to Gunslingers.
* [-] Increased defense of Bounty Hunters by 2, their AI value to 1494 and their Fight Value to 973.
* [-] Reduced Agar’s starting army with Unique Starting Armies option to 2 Sandworms.  
* [-] Reduced the hero limit for AI with the 3-hero mode to 1/2/3/4/5.
* [-] Fixed some de-sync and HD mod bugs.
</div>


If an anti-virus removes HexSwapper.exe, you can redownload it using [https://www.mediafire.com/file/ms169s8e1hlq4sc/HexSwapper.rar/file this link], and then simply rename it to HexSwapper.exe (but not HexSwapper.exe.txt!).  
<span class="mw-customtoggle-1.4.8" style="color:gold"><big>Version 1.4.8 changes</big></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.8">
* [-] Fixed a number of HexSwapper, mod-related and HD-mod related bugs.  
* [-] Added a functioning 3-hero mode (in which each player is limited to a maxiumum of 3 heroes).
* [-] Reduced the mana cost of [[Blind]] to 16/14 mana.
* [-] Reverted the cost changes to the [[Cloud Temple]]
* [-] Increased the cost of [[Haste]] from 6/5 to 8/7.
* [-] Reduced the movement point cost of [[Town Portal]] and [[Dimension Door]] by 100 each.
* [+] Added new Factory creature dwellings from an old version of Factory.
* [-] Reduced the AI value of [[Zealots]] from 750 to 700.
* [-] Reduced the number of casts of [[Bless]] which [[Zealots]] have to 1 per battle in order to avoid the AI spamming the spell.  
* [-] Reverted the changes to [[Angelic Alliance]]'s effect on army-mixing, as they caused various issues in online multiplayer.
* [-] Duel 3.0: Changed [[Edric]]’s starting army to 1 x Pikemen (10-20) and 2 x Griffins (6-7)
* [-] Duel 3.0: Increased the mana cost of [[Implosion]] to 35//35/40/50 mana.
* [-] Duel 3.0: Changed [[Adrienne]]’s starting skills to Wisdom and Mysticism.
* [-] Duel 3.0: Reduced the scaling of Luck to 1/20.  
* [-] Duel 3.0: Increased the Logistics specialty to a 4% bonus.  
</div>


=== Maximum positive [[Luck]] increased to +3 ===
<span class="mw-customtoggle-1.4.7" style="color:gold"><big>Version 1.4.7 changes</big></span>
Increases the cap on the Luck bonus from the skill, artifacts, buildings and adventure map bonuses to +4. At +4 Luck, the chance for a "Lucky Strike" is 16.7%.  
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.7">
* [-] Fixed numerous bugs.
* [-] Reduced the cost of Dimension Door and Town Portal by 100 movement points each.
* [-] Reduced the mana cost of Blind to 16/14 mana (+6 from original value).
* [-] Increased the mana cost of Haste by 1.
* [+] Added an option to the HexSwapper, which changes the main menu to an alternative version used for the demo of 1.7.0. Known issue: enabling this option makes the Credits Button unusable. A fix has been found and will eventually be implemented.
* [+] Added an option which replaces the Derelict Ships with a Mountain Cavern, a bank with Manticores as a reward, guarded by Harpy Hags, and a Beholder Sanctuary for the on-ground terrains.
* [+] Added new Trees of Knowledge. Trees of Knowledge can now spawn on any terrain; in some, with various sprites.
* [+] Added MKC’s options to HexSwapper.
* [*] Regenerating Hydras has been implemented into the core mod.
* [*] Barbarians’, Overlords’, Mercenaries’, Beastmasters’ and Rangers’ restrictions on magic schools have been restored; however, an option in the hexswapper allows lifting them.
* [-] Ivory Tower is now guarded by 30/45/60/90 archmagi and grants 4/6/8/12 enchanters.
* [-] All creature banks now have their odds changed to 15/35/35/15
* [-] Expanded the description of Conjuring artifacts to show that they are no longer a part of a combination artifact.
* [-] Reduced the growth of Air and Water elementals to 5, matching Fire and Earth elementals.
* [-] Reduced the price of the Cliff Nest to 3000 gold (compared to 4000 before, and 2500 in original HotA).
* [-] Zealots once again benefit from no melee penalty.
* [-] Removed the confirmation message upon opening a Pandora Box. Receiving nothing from a box, or being threatened by guardians inside, still shows a prompt.
* [-] Changed Dracon’s starting spell to Slayer.
* [-] Changed Josephine’s starting skills to Mysticism and Armorer, from Mysticism and Sorcery.
* [-] Changed Theodorus’s starting skills to Wisdom and Sorcery, from Wisdom and Ballistics.
* [-] Increased the specialty of Archibald to instead be +2 hexes for each level above Basic Tactics, i.e. +2 hexes at advanced and +4 at Expert.
* [-] The stack size of each of the elementals is now 3-5, since they’re level 3.5 units.
* [-] Thunar and Ignissa now start with two stacks of the unit they specialize in.
* [-] Changed the “standard” conflux army to include one stack of elementals appropriate to a specific element the hero is attuned with.
* [-] Unicorn Glade no longer requires Dendroid Arches.
* [-] Tomb of Souls is no longer a requirement of the Mausoleum, but it remains a requirement for the Hall of Darkness.
* [-] Skeleton transformer no longer requires the cursed temple.
* [-] Anti-Magic no longer clears negative spell effects.
* [-] Increased the damage taken from Petrification from reducing it by 50%, to increasing it by 50%. Reduced the odds of Petrification to 20%. Increased the fight value of petrified units.
* [-] Reduced the odds of Lightning Strike to 20%. Reverted the AI value changes for Thunderbirds.  
* [-] Reduced the odds of Mummies and Dread Knights casting Curse to 20%.  
* [-] Increased the scaling of Luck by ⅓ compared to the original game.
* [-] Armageddon’s SP scaling reduced from 40 to 30, and base damage reduced from 30/30/60/120 to 20/20/40/80.
* [-] Increased the AI value of Dreadnoughts from 3879 to 4047
* [-] Increased the damage of Titan’s Thunder spell to 600 + 60 x power.
* [-] Reduced the mana cost of Counterstrike to 8/4/4/4.
* [-] Reduced the mana cost of Dimension Door to 35/30.
* [-] Increased the AI value of the Old Hill Fort to 50 000 on the templates which have it enabled.
* [-] Reverted the move of Anti-magic from the school of Earth to the school of Water.
* [-] Reverted the mana cost changes to Water Elemental and Fire Elemental spells.
* [-] Fixed Frederick starting with the wrong army in the Polish version.
* [-] Fixed Melodia’s specialty not working due to text edits in hota.
* [-] Slightly tweaked the starting armies in the Unique Starting Armies setting. It should now be fairly reasonable to play with it.
</div>


=== Refuse unwanted secondary skills ===
<span class="mw-customtoggle-1.4.6" style="color:gold"><big>Version 1.4.6 changes</big></span>
If you receive a level-up, and don't want to take either of the offered skills, simply accept the hero level-up window (by clicking the Accept button, Space or Enter) without choosing any of the options. Your hero will not receive any of the unwanted skills then.  
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.6">
== Spells ==
* [-] Moved the Dimension Door to all schools of magic. Mana cost increased to 40/35. Advanced level of any magic allows casting Dimension Door twice.
* [-] Reduced the cost of Fortune, Misfortune, Mirth and Sorrow, by 2, 3, 3, and 4 mana respectively.
* [-] Slow’s mana cost increased to 12/11.
* [-] Blind’s mana cost increased to 20/18.
* [-] Summon Water Elemental and Summon Fire Elemental’s mana cost reduced to 20/15 mana.
* [-] Increased the cost of Magic Mirror to 25 / 20 mana.
* [-] Reduced the cost of Protection from Water to 4/3/3/3 (by 2).
* [-] Increased the damage bonus of Slayer to +16 attack, but reverted the mana cost.  


=== Experience depends on AI value ===
== Adventure Map Objects ==
In the Pumpkin Patch, experience scales with AI value / 16, and is increased by 1/8 for hero combat, and another 1/8 for sieges. This makes experience match the difficulty of the fight. As a result, on random maps, guards of the same types of objects will provide the same amount of experience, regardless of their level, or whether they are defensive or offensive units.  
* [-] Increased the number of Enchanters obtained from Ivory Towers to 4/8/12/16
* [-] Increased the price of the Balanced Hill Fort setting to 100/125/150/200/250/300/400%.  
* [+] Added a new Pandora’s Box graphic which looks like a pumpkin
* [+] Added new Pirate Caverns, Ruins, Old Hill Forts, Gardens of Revelation, Ivory Tower and Crypts fitting with various terrains.
* [-] Crypts can now spawn on any terrain.
* [-] Old Hill Fort can now spawn on any terrain.
* [-] Pirate Caverns can now spawn on any terrain.
* [-] Garden of Revelation can now spawn on any terrain.
* [-] Ivory Tower can now spawn on any terrain.
* [-] Warlock’s lab can now spawn on the Sand terrain as well.  


=== Balanced old Hill Fort ===
== Fixes ==
With this option enabled, old Hill Fort upgrades units at a higher price: level 1 for 50, level 2 for 75%, 3 - 100%, 4 - 125%, 5 - 150%, 6 - 200%, 7 - 300%.
* [-] Fixed an error when selecting Athe as a starting hero
 
* [-] Fixed stone Hill Fort not charging for level 1 units
=== Rebalanced Conflux unit and building prices ===
* [-] Fixed Zenith’s specialty showing up as a Walking Dead specialty.  
This optional feature changes the price of {{Cn|Air Elemental|name=Air}} and {{Cn|Earth Elemental|name=Earth}} Elementals to be 350, while {{Cn|Water Elemental|name=Water}} and {{Cn|Fire Elemental}}s cost 300 gold. Upgrading any of these Elementals costs 50 gold per unit.
* [-] Fixed Angelic Alliance showing incorrect stats in some cases.  
 
Their dwellings now cost 2000 gold and 5 wood / ore for the base dwelling, and the same amount + 5 of a rare resource corresponding to their element for the upgrade.
 
Moreover, the growth of {{Cn|Earth Elemental}}s is increased by 1.
 
=== Zenith replaces Straker ===
Zenith, a Mummy specialist from the desert on the surface of Nighon, replaces Straker. Zenith can upgrade Walking dead and Zombies into Mummies.
 
=== [[User:Csaros/Archibald|Archibald]] available by default ===
With this setting, the player can replace [[Jeddite]] with [[User:Csaros/Archibald|Archibald]] by default on all random maps.
 
=== Dispel only affects enemies ===
This simple change alters the targeting of Dispel only to allow casting on opponents.
 
=== Primary skills increase at a constant rate ===
Removes the primary skill increase changing after the hero reaches level 10.
 
=== Town Portal belongs to Earth Magic, Dimension Door belongs to Air Magic ===
Moves the adventure map spells to where they belong in HotA. By default, in the Pumpkin Patch, {{Sn|Town Portal}} belongs to all magic schools, and {{Sn|Dimension Door}} belongs to the school of Fire Magic.
 
=== Fangarms can be cloned without Water Magic ===
Allows applying {{Sn|Clone}} to {{Cn|Fangarm}}s without the Water Magic skill.
 
=== Pit Lords can summon up to 3 times ===
Increases the number of casts of the Summon Demons ability of {{Cn|Pit Lord}}s to 3 per combat.
 
=== Griffin Tower without Barracks ===
Removes the requirement of building [[Blacksmith]] and [[Barracks]] to access the [[Griffin Tower]]. The Griffin Tower will, however, still require the Archer's Tower.
 
=== Unpredictable Genies ===
Genies can cast all positive spells, as well as {{Sn|Clone}}, {{Sn|Resurrection}} and {{Sn|Implosion}} on their allies. Moreover, all of their spells are always random and ignore any targeting requirements, such as Resurrection only being cast on the living.
 
= Balance  =
 
== Secondary skills ==
* [[Learning]] XP gain increase reduced to 20/'''35'''/'''50'''% (from 20/40/60%).  
* [[Eagle Eye|Eagle Eye's]] chance of learning spells prior to combat increased to 20/35/50% (from 10/20/30%).
 
== Game Mechanics ==
* Starting bonus: gold {{G}} now grants 1000-1500 gold {{G}}.
* [[Experience]] is now a function of AI Value / 16 instead of HP; hero combat provides +12.5%, sieges another 12.5% extra XP
* Luck, in addition to its standard effect, now affects the chance of random on-hit attacks (such as Stone Gaze, Aging, etc.). Each point of luck corresponds to 1⁄6 of relative difference.  


== Buildings ==
== Buildings ==
* [[Resource Silo]] now only costs 5 ore, 5 wood and 2500 gold (reduced by 2500 gold).  
* [-] Reverted the changes to the Monastery build path: once again, it requires Barracks to be built.
* [-] Incorporated the “Griffins without Barracks” setting into the base version of the mod, removing it from the HexSwapper.
* [-] Giants no longer require a Golden Pavillon. Cloud Temple’s cost increased by 5 wood and 5 ore.
* [-] Mage Tower no longer requires the Golem Factory. Cost reduced by 2 of each rare resource.
* [-] Reduced the price of the Altar of Wishes by 3 gems and 3 crystals.
* [-] Increased the price of the Upg. Altar of Wishes by 3 gems and 3 crystals.
* [-] Reduced the price of the Unicorn Glade by 5 gems.
* [-] Increased the price of the Upg. Unicorn Glade by 5 wood and 5 ore.
* [-] Reduced the price of Training Grounds by 5 wood.
* [-] Increased the price of the Upg. Portal of Glory by 5 gems, crystals, mercury and sulphur.
* [-] Upg. Estate’s price increased by 5 ore.
* [-] Necromancy Amplifier requires Mage Guild 2, instead of Mage Guild 1. 
* [-] Mausoleum requires Wights instead of the Cemetery.
* [-] Bone Dragons require Liches, but no longer require Black Knights.
* [-] Dragon Vault and the Upg. Dragon Vault now cost extra 5 wood and 5 ore each.
* [-] Castle Gate only requires the Fort, not Citadel.
* [-] Demon Gate requires the Imp Crucible, not the Hall of Sins.
* [-] Cliff Nest requires the Citadel instead of the Wolf Pen.
* [-] Increased the price of the Cliff Nest to 4000 gold.
* [-] Upg. Cyclops Cave cost reduced by 5 crystals, but increased by 5 ore.
* [-] Changed the price of the Manticore Lair to 3000 gold, 5 ore and 5 wood.
* [-] Hydra Pond requires Lizardmen, not Wyverns
* [-] Upg. Gnoll’s huts cost reverted to 10 wood, 0 ore.


* [[Monastery]] no longer requires Barracks (but [[Portal of Glory]] still does)
== Creatures ==
 
* [-] Enchanters cannot cast Slow or Haste, but they can cast Curse and Fortune. Their AI value has been reduced to 968.  
* [[Mystic Pond]] cost has been ''reduced'' to 5 ore {{O}} and 1500 gold {{G}}. It produces 3-6 of a random rare resource each week (instead of 1-4).  
* [-] Diamond Golems are now level 5 units; Gold Golems are now level 4 units; Enchanters are now level 5 units.
* [[Fountain of Fortune]] cost decreased to 4 crystals {{C}} (by 6) and 1000 gold {{G}} (by 1000)
* [-] Reverted all Fight Value changes added by the mod, except for Fangarms, Trolls, Vampire Lords, Juggernauts and the Level 8+ dragons.
* [[Enchanted Spring]] cost changed to 5 ore {{O}}, '''5''' crystals {{C}} and 2000 gold {{G}}, instead of 10 crystals {{C}} and 2000 gold {{G}}
* [-] Changed Horned Demon’s AI value to 516 and AI value to 496.
 
* [-] Mages and Archmagi no longer benefit from no melee penalty, but now they have no range penalty.
* [[Castle Gate]] cost decreased to 5000 gold {{G}} (by 5000)
* [-] Reverted the price of Genies to 550 gold per unit.  
* [[Brimstone Stormclouds]] cost decreased to 3 sulphur {{S}} (by 1) and 1000 gold {{G}}
* [-] Reverted the price increase of Power Liches.
 
* [-] Medusae have 8 shots and Medusa Queens - 12. 
* [[Necromancy Amplifier]] cost increased to 5 ore {{O}} (by 5) and 2000 gold {{G}} (by 1000)
* [-] Reduced the AI value of Automatons to 605.  
 
* [-] Reduced the AI value of Automaton Sentinels to 810.  
* [[Mana Vortex]] cost increased to 4 gems {{Gem}} (by 4) and 2000 gold {{G}} (by 1000)
* [-] Increased the HP of Dendroid Soldiers by 5; their AI value was thus increased by 50, and their Fight Value by 38.  
* [[Portal of Summoning]] cost increased to 2 of each rare resource {{Gem}}{{C}}{{S}}{{M}}, 5 ore {{O}}, 5 wood {{W}} and 2500 gold {{G}} (by 2 gems, 2 crystals, 2 mercury, 2 sulphur and 5 wood).  
* [-] Increased the damage of Obsidian Gargoyles to 2-4. Increased their AI and Fight values to 216 and 170.  
* [[Manticore Lair]] cost was reduced by 1000 gold {{G}}
 
* [[Ogre Fort]] cost reduced to 15 wood {{W}} (instead of 20 wood {{W}})
 
* [[Gnoll Hut]] cost changed to 5 wood {{W}} and 5 ore {{O}} (from 10 wood {{W}})
* [[Gnoll Hut|Upg. Gnoll Hut]] cost changed to 5 wood {{W}} and 5 ore {{O}} (from 10 wood {{W}})
* [[Gorgon Lair]] cost increased by 500 gold {{G}}
* [[Gorgon Lair|Upg. Gorgon Lair]] cost increased by 2000 gold {{G}}
 
== War Machines ==
* [[Inferno]] Blacksmith now provides a {{Cn|Ballista}}. Demoniacs get to utilise their high Attack skill
* [[Dungeon]] Blacksmith now provides an {{Cn|Ammo Cart}}. 
* {{Cn|First Aid Tent}}: HP increased to 100 (by 25)
* {{Cn|Ammo Cart}}: HP 150. Defense increased to 10 (by 5).  
* {{Cn|Cannon}}: Damage reduced to 3-7 (from 4-7).


== Heroes ==
== Heroes ==
''I lifted the magic schools ban for the few might classes that had it. While they could learn the skills from Witch Huts, they couldn't use Universities. Now that the Magic University is more expensive, I think it makes sense to let them learn that Fire Magic for its Berserk or Water Magic for the Water Walk.  
* [-] Athe starts with Advanced Diplomacy instead of Wisdom and Diplomacy.  


Moreover, with magic schools re-balanced, there is no longer a point in HotA heroes having their magic schools odds skewed against Air and Water and towards Earth - therefore I altered them to a more reasonable, lore-friendly division. ''
== Maps ==
* [-] Updated the map Sir Mullich’s Charge to an Impossible difficulty, with appropriate fights, and added a number of new quests, including a quest-line specific to a new hero added to the map.  


* [[Overlord]]s, [[Barbarian]]s and [[Mercenary|Mercenaries]] can learn [[Water Magic]], but the odds are very low (1/112). [[Beastmaster]]s and [[Ranger]]s can now learn [[Fire Magic]]. Odds are very low (1/112). 1 point of [[Wisdom]] chance removed from the appropriate classes.
== Game Mechanics ==
* [[Heretic]]s start with primary statistics of 1/'''0'''/2/'''2''' instead of 1/1/2/1 in order to cast their own spells.
* [-] Altered the movement table, so that now the movement on the adventure map for armies with units of speed 10 is 1950, and each point of speed below that corresponds to 50 movement points per day.  
* [[Captain|Captain's]] magic school chances changed to Air 4, Earth 3, Fire 1, Water 3 (instead of Air 3, Earth 4, Fire 2, Water 2)
* [[Navigator|Navigator’s]] magic school chances: Air '''7''', Earth '''4''', Fire 2, Water 9 (instead of Air 6, Earth 5, Fire 2, Water 9)
* [[Artificer|Artificer’s]] magic school chances: Air '''4''', Fire 4, Earth '''3''', Water 3 (instead of Air 4, Fire 4, Earth 3, Water 3)
 
''Leena is considered to be one of the best secondary heroes, as level 3 Leena can bring your kingdom 1350 gold; this is equivalent to a level 7 Lord Haart. I made the two heroes now equally viable supports. ''
* {{Hn|Leena|Captain}} specialty changed to Estates (instead of +350 gold).
 
''Inteus's specialty does not work on his own units, as all elementals are immune to Bloodlust, and Phoenixes are immune to Fire Magic.
* {{Hn|Inteus|Elementalist}} specialty changed to Fireball specialty
 
== Starting armies ==
''I increased the starting amount of Gargoyles solely to buff Piquedram, a generally undesired hero.''
* {{Cn|Stone Gargoyle}}s: 5-'''9''' (instead of 5-7)
* {{Cn|Basilisk}}s: 4-'''5'''
* {{Cn|Pirate}}s: 4-'''5'''
 
== Creatures - Tweaks ==
* {{Cn|Archangel}} speed reduced to 17 (by 1)
* {{Cn|Genie}} cost reduced to 500 (by 50)
* {{Cn|Zombie}} Disease ability reduces both Attack and Defense by 4 (instead of 2 each).
* {{Cn|Power Lich}} cost was increased to 650 gold {{G}} (by 50).
* {{Cn|Scorpicore}} cost reduced by 50, damage increased to 16-20 (instead of 14-20).
* {{Cn|Orc}} and {{Cn|Orc Chieftain}} now have no melee penalty.
* {{Cn|Lizardman}} and {{Cn|Lizard Warrior}} have their Attack and Defense skills swapped.
 
== [[Conflux]] ==
* {{Cnu|Air Elemental|Storm Elemental|name=Air Elementals and Storm Elementals}} are susceptible to {{Sn|Meteor Shower}} and {{Sn|Implosion}}, but immune to {{Sn|Lightning Bolt}}, {{Sn|Chain Lightning}}, {{Sn|Titan's Lightning Bolt}}.
* {{Cnu|Earth Elemental|Magma Elemental|name=Earth Elementals and Magma Elementals}} are susceptible to {{Sn|Lightning Bolt}}, {{Sn|Chain Lightning}}, {{Sn|Titan's Lightning Bolt}}, but immune to {{Sn|Meteor Shower}} and {{Sn|Implosion}}.
* {{Cn|Fire Elemental}}s can fly.
* {{Cn|Phoenix|name=Phoenix's}} speed reduced to 19 (by 2)
 
== AI and Fight values ==
* {{Cn|Archer}} 126, '''110'''
* {{Cn|Marksman}} 184, '''147'''
* {{Cn|Grand Elf}} 331, '''235'''
* {{Cn|Titan}} '''8000''', 5000
* {{Cn|Zombie}} - '''130''', '''162'''
* {{Cn|Vampire Lord}} - '''798''', '''665'''
* {{Cn|Horned Demon}} - '''512''', '''512'''
* {{Cn|Medusa}} - '''520''', '''380'''
* {{Cn|Medusa Queen}} - '''580''', '''424'''
* {{Cn|Wolf Raider}} '''211''', '''174'''
* {{Cn|Orc}} '''197''', 175
* {{Cn|Orc Chieftain}} '''244''', 200
* {{Cn|Thunderbird}} - '''1111''', '''872'''
* {{Cn|Cyclops}} - '''1330''', 1055
* {{Cn|Basilisk}} - '''554''', '''509'''
* {{Cn|Greater Basilisk}} - '''718''', '''565'''
* {{Cn|Rust Dragon}} - '''26697''', '''24271'''
* {{Cn|Azure Dragon}} - '''80816''', '''57723'''
* {{Cn|Fangarm}} - '''1327''', '''1327'''
* {{Cn|Halfling Grenadier}} 95, '''84'''
* {{Cn|Juggernaut}} - '''6625''', '''5521'''
* {{Cn|Ballista}} - '''700''', '''600'''
 
== Factory ==
* {{Cn|Halfling (Factory)}} shots reduced to 12 (from 24), Attack reduced to 2 (by 2).
* {{Cn|Halfling Grenadier}} shots reduced to 16 (by 8), Attack reduced to 3 (by 2).
* {{Cn|Gunslinger}} and {{Cn|Bounty Hunter}} HP increased to 50 (by 5), Defense reduced by 1, shots increased by 8 (to 24 and 32, respectively). 
* {{Cn|Juggernaut}} Attack and Defense increased by 5 (from 23 to 28), speed increased to 8 (by 1), cost increased from 3,500 to 4,000.
* [[Gantry|Upg. Gantry]] cost increased to 20 ore (by 10) and 20 000 gold {{G}} (by 5000).
 
== [[Inferno]] ==
''Inferno is known to be the weakest faction. I decided to buff it primarily by improving demon farming through increasing the amount of demons an Inferno player can obtain for the same amount of money, per week. Horned demons were slightly redesigned - they are now a significant upgrade, but have a much higher cost - both in the sulphur, which is needed for multiple Inferno buildings early on, as well as in gold {{G}}. Jousting bonus was chosen for the Horned demons for its fitting theme, the fact that Horned Demons were the only upgraded level 4 unit without a special ability and creation of a new strategic depth in the decision to upgrade or not to upgrade demons.''
 
* {{Cn|Imp}} growth increased to 18 (by 3), horde growth to 9 (by 1). Price reduced by 10.
* {{Cn|Familiar}} "Magic Channel" ability now gives 33% (rounded down) of enemies' spent spell points.
* {{Cn|Hell Hound}} growth increased to 6 (by 1).
* {{Cn|Horned Demon}} now have the Jousting ability, but only 35 HP. Cost increased to 350 {{G}}.
* [[Demon Gate|Upg. Demon Gate]] cost increased by 4 {{S}} sulphur and 1000 gold {{G}}
* {{Cn|Pit Lord}} cost decreased from 700 {{G}} to '''650''' {{G}}.
* [[Hell Hole|Upg. Hell Hole]] cost decreased by 1 {{S}} sulphur and 1 {{M}} mercury.
 
== Interference ==
* Magic classes can now learn [[Interference]], with the exact odds as the ones they had for Resistance before. This means that Wizards, Artificers, Warlocks and Elementalists can't learn it.
* [[Witches]] can now learn Resistance and Interference (1/112 each). Their Eagle Eye chance was reduced from 10 to 9 to make them slightly weaker in return ;)
 
''To make up for Interference being more prevalent, its artifacts had their rarity class increased to Major.''
* {{An|Charm of Eclipse}} and {{An|Seal of Sunset}} are now both Major artifacts
 
== Spells ==
* {{Sn|Slow}}: Mana cost increased to 8/7 (by 2). AI value: 8/8/16/24
* {{Sn|Cure}}: Base healing increased to 10/10/20/'''50''' (from 10/10/20/30). No longer removes Hypnosis
* {{Sn|Protection from Water}}: Mana cost increased to '''6'''/'''5''' (by 1)
* {{Sn|Protection from Fire}}: Mana '''7'''/'''6'''
 
* {{Sn|Quicksand}} spawns '''6'''/'''6'''/'''7'''/8 mines (instead of 4/4/6/8)
* {{Sn|Fortune}}: Mana cost reduced to 6/4 (by 2)
* {{Sn|Protection from Air}}: Mana cost increased to 11/9 (by 4)
* {{Sn|Remove Obstacle}}: Mana cost reduced to 3/1 (by 4)
* {{Sn|Magic Arrow}}'s base damage increased to 10/10/20/'''50''' (from 10/10/20/30)
* {{Sn|Blind}}: Mana '''12'''/'''10'''
* {{Sn|Ice Bolt}}: Base damage increased to '''15'''/'''15'''/'''30'''/'''60''' (from 10/10/20/50)
* {{Sn|Weakness}}: Mana cost reduced to 6/4 (by 2). The effect was increased to 4/4/8/8. 
* {{Sn|Fire Wall}}: Mana cost increased to 10/8 (by 2); base damage decreased to 10/10/20/'''30''' (from 10/10/20/50), damage multiplier increased to 20 x power (by 5).
 
* {{Sn|Animate Dead}}: Animated HP reduced to 30/30/60/'''120''' (instead of 30/30/60/160)
* {{Sn|Hypnotize}}: HP threshold multiplier: 40 x power. Mana cost increased to 21/18 (by 3). AI value: 50/50/75/100.
** As a result, {{Cn|Fangarm}}s have been altered: Atk 14 (increased by 4), Def 10 (reduced by 2), HP 80 (increased by 30), Dmg 10-14 (increased by 2), growth 2 (reduced by 1), cost 800 (increased by 200). They are now a level 6 unit and 5-12 of them spawn when randomly generated.
* {{Sn|Fireball}}: Damage increased to 20/20/40/80 + 15 x power (from 10/10/20/50 + 10 x power)
* {{Sn|Land Mine}} spawns '''6'''/'''6'''/'''7'''/8 mines (instead of 4/4/6/8). Damage scaling increased to 15 x power (from 10 x power).
* {{Sn|Misfortune}}: Mana cost reduced to 10/7 mana (by 2)
* {{Sn|Frost Ring}}: Increased the damage base to 25/25/50/100 (from 15/15/30/60). AI value increased to 15
 
* {{Sn|Meteor Shower}}: Mana cost increased to 20/16 (by 4).
* {{Sn|Counterstrike}}: Mana cost reduced to 16/12 (by 4). 1/1/'''3'''/'''3''' extra counterstrikes. AI value: 10/10/15/15.
* {{Sn|Slayer}}: Mana cost reduced to 12/8 (by 4). It is now a '''mass spell at expert'''.
** As a result, Coronius’s Slayer specialty now only increases attack by additional 10/10/8/8/6/6/4 (it is identical to Zubin’s specialty).
* {{Sn|Fire Shield}}: 20/20/25/'''25'''% damage reflection. AI value: 10/10/15/20. It is now a '''mass spell at expert'''
* {{Sn|Inferno}}: Mana cost increased to 20/16 (by 4). Damage increased to 25/25/50/100 + 15 x power from 20/20/40/80 + 10 x power. AI value: 30.
* {{Sn|Frenzy}} doubles Attack, instead of Adding Defense to Attack (but still reduces Defense to 0).
* {{Sn|Berserk}}'s mana cost was increased to 24 / 20 (by 4).
 
* {{Sn|Implosion}}: Mana cost 35 / 30 (by 5)
* {{Sn|Magic Mirror}} has a 40/40/60/80% chance to block an incoming spell. Mana cost decreased to 15/10 (by 10).
* {{Sn|Sacrifice}} resurrects (SP + 3/3/6/'''12''' + health) x #Creatures
 
=== Adventure map spells ===
* {{Sn|Town Portal}}: Mana cost increased to 24/20/20/20 (by 4). '''Belongs now to all Magic Schools'''. Movement cost increased by 100.
* {{Sn|Dimension Door}}: '''Belongs to Fire Magic now'''. Limited to once / '''once''' / '''once''' / '''twice''' per day (instead of 1/2/3/4 times a day). Movement cost increased by 100.
* {{Sn|Disguise}}: Mana cost reduced to 3/1 (by 1). It now belongs to all magic schools, to avoid giving the enemy information on your secondary skills when using Disguise.
 
== Movement ==
* [[Movement]] for heroes with speed 3, 4 and 5 creatures increased to 1560 (60), 1590 (30) and 1640 (10) respectively.
* [[Navigation]] increases movement on water by 50/'''75'''/'''100'''%, instead of 50/100/150%.
 
= Boldness =
== New artifacts ==
* {{An|Armageddon's Blade}} is now a new combination artifact, comprised of Shield of the Damned, Sword of Hellfire, Breastplate of Brimstone and the Hellstorm Helmet.
* {{An|Ring of the Magi}} is no longer a combination artifact. It's instead a re-designed Major class artifact, with a cost of 5000 gold, which reduces spell cost of all spells by 2 (similar to how Mage's special ability works). Its image has been updated.
 
== New heroes ==
=== [[User:Csaros/Gwenneth|Gwenneth]], Cleric ===
 
[[File:Gwenneth.png]] ''Gwenneth always preferred studying with her siblings over anything else. When the news of King Nicolas Gryphonheart's post-mortem re-awakening reached her, she decided to switch the focus of her studies to the undead.''
 
Gwenneth  is a Cleric with Scholar specialty: ''"When updating spellbooks with other heroes, the hero can learn and teach spells of one level higher than normal."'' She starts with Wisdom, Scholar and the Destroy Undead spell. She replaces Sanya by default.
 
=== [[User:Csaros/Winstan|Winstan]], Alchemist ===
 
[[File:Balindar.png]] ''First known for his brilliant writing, Winstan's political career quickly advanced, leading him to the coveted position of a bracadian ambassador in Erathia. He predicted the Kreegan attack, an event later known as the Liberation Wars. All because of his uncanny ability to see the world for what it is. Some say this is why his troops never miss their mark.''


Winstan specializes in Precision. He starts with Mysticism, Archery and the Precision spell (from his specialty). He replaces Thane by default.  
== HexSwapper ==
* [+] The 1hero setting additionally increases the default scouting radius by 2.  
* [-] The 1hero option additionally includes scouting (+2 default radius) and view air (+1 default level) changes.  
* [-] Changed the HexSwapper option to revive Wraiths instead of Wights.  
* [+] Added an option that gives Chaos Hydras regeneration


=== [[User:Csaros/Athe|Athe]], Heretic ===
== Secondary Skills ==
 
* [-] Expert Ballistics now lets the catapult shoot three times
[[File:Hero Athe.png]] ''Athe is a half-sister to Xeron. Unlike her brother, she's repulsed by brute force. Instead, she prefers to use magic and wits to achieve her aims. She clearly took after their mother, for she is said to have a silver tongue - even the bravest of heroes will yield to her will, only to find themselves begging for her mercy.''
* [-] Increased the effect of the Expert First Aid skill to 20%.  
 
Athe is a diplomacy specialist. Her specialty works just like [[Melchior]]'s. Athe starts with Wisdom and Diplomacy (from her specialty and her race - succubi). Her starting spell is [[Visions]]. She replaces Olema by default.
 
=== [[Archibald]], Warlock ===
 
[[File:Hero Archibald (Heroes II).png]] ''As a result of a series of suspicious deaths among the royal seers, Archibald Ironfist reclaimed the throne of [[Enroth (nation)|Enroth]] from his brother, [[Roland]]. However, his rule was short-lived; Roland usurped the throne and encased Archibald in marble. With the aid of a group of brave adventurers, Archibald was freed and later assumed the throne of [[Deyja]], following the (second) death of [[Nicolas Gryphonheart]].
 
Archibald is a Tactics specialist: ''"Increases the range of Tactics skill by 2. When comparing Tactics skill level with the enemy hero, the hero has Tactics skill at one level greater than normal."'' Archibald starts with Wisdom (as all Warlocks do) and Tactics (because of his specialty). His starting spell is {{Sn|Curse}}.
 
= Benefaction =


== Artifacts ==
== Artifacts ==
* [-] Increased the damage of the Titan’s Thunder by flat 600 points.
</div>


* {{An|Pendant of Courage}} provides +2 Morale, +2 Luck (instead of +3 to both). Cost reduced to 6000.  
== Previous Changes ==
<span class="mw-customtoggle-1.4.5 mw-customtoggle-1.4.4 mw-customtoggle-1.4.3 mw-customtoggle-1.4.2 mw-customtoggle-1.4.1 mw-customtoggle-1.3.8" style="color:gold"><big>Toggle all</big></span>


=== Artifact class changes ===
<span class="mw-customtoggle-1.4.5" style="color:gold"><big>Version 1.4.5 changes</big></span>
* {{An|Inexhaustible Cart of Ore|name=0}}{{An|Inexhaustible Cart of Lumber|name=0}}{{An|Everflowing Crystal Cloak|name=0}}{{An|Eversmoking Ring of Sulfur|name=0}}{{An|Ring of Infinite Gems|name=0}}{{An|everpouring Vial of Mercury|name=0}} resource-generating artifacts had their class reduced by 1 (treasure for Wood and Ore, Minor for the rare resources). Their price was changed to 2000 for those that provide wood and ore, and 4000 for those that provide rare resources.  
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.5">
* {{An|Endless Sack of Gold}} was downgraded from the Relic class to the Major class
* [+] Added a new option to the HexSwapper, which limits the AI to only 1 hero, regardless of difficulty.  
* {{An|Necklace of Swiftness}} was upgraded from the Treasure class to the Minor class
* [-] Increased the maximum number of heroes on the map before AI gives up recruiting new heroes to 32 / 45 / 60 / 80 / 80 heroes, based on the difficulty level.
* {{An|Cape of Velocity}} was upgraded to a Relic class
* [-] Increased the maximum number of heroes each AI can recruit to 3/4/6/8/8, based on the difficulty level.
* {{An|Boots of Speed}} were upgraded from a minor to a Major class.
* [-] Fixed the game crashing when Magma elementals cast Protection from Earth.
* [-] Fixed a few minor issues with the spellcasting abilities the elementals have
* [-] Reduced the duration of the Hypnotize spell to 3 rounds*** as it was quite predatory against heroes without Water Magic or the Cure spell. The cost of the spell was reduced to the original amount from HotA (18/15)
* [-] Added a number of new Quest Guards and 2 new Pumpkins (provided by VMaiko) to the map editor
</div>


=== Combination artifacts ===
<span class="mw-customtoggle-1.4.4" style="color:gold"><big>Version 1.4.4 changes</big></span>
* {{An|Power of the Dragon Father}}: Grants complete magic immunity
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.4">
* {{An|Titan's Thunder}}: The spell deals 100 dmg + 50 * Spell Power. On top of that, equipping the set removes the negative effects of the components
* [!] Moved Anti-Magic to Water Magic.
* {{An|Angelic Alliance}}: Cost of all pieces increased to 1250 per 1 to any stat. Components provide 1/2/2/3/3/4 to all stats, instead of 1/2/3/4/5/6. The hero combine units of all factions without morale loss. Prayer lasts 50 turns.  
* [!] Moved Visions to Water Magic.
* {{An|Ring of Life}} is now a Minor class artifact, +2 HP to all units, cost 10000
* [!] Reduced Ballista damage to 1-3.
* {{An|Vial of Lifeblood}} is now a Major class artifact, +3 HP to all living units, cost 15000
* [!] Reduced Learning skill percentage to 10/20/30%.
* {{An|Cornucopia}} gives 9 of each rare resource per day (total)
* [-] Increased Learning specialty to 20%.
* {{An|Statue of Legion}}'s set pieces increase growth by 6/5/4/3/2 . Cost to 4000/6000/8000/10000/12000, class to treasure/minor/Major/Major/Relic.
* [+] Added the map “Mysterious Island” by Francois Papyjama, updated for the Pumpkin Patch.
* {{An|Cloak of the Undead King}} resurrects Skeletons, Walking Dead and Wights instead of Walking Dead, Wights and Liches.  
* [+] Added a new template, Memory Lane - Pumpkin Patch
* {{An|Charm of Mana}}, {{An|Talisman of Mana}} and {{An|Mystic Orb of Mana}} replenish 3/5/7 mana points per day extra (instead of 1/2/3 mana). Cost changed to 750/1250/1750.
* [+] Added a switch to disable each of the new heroes to the HexSwapper.
* [+] Added a new spell specialty rebalance option, designed with Koneser Zawartości.
* [+] Added a new spell rebalance option, designed by Koneser Zawartości
* [-] Increased the movement cost of both Town Portal and Dimension Door by 100.
* [-] Halved the jousting bonus of Horned Demons.
* [-] Increased XP scaling from AI / 16 to AI / 12.
* [-] Increased the mana cost of Sn|Slow to 10/9 (by 4 from HotA)
* [-] Increased the mana cost of Sn|Blind to 16/14 (by 6 from HotA)
* [-] Increased the damage scaling of the Titan’s Thunder spell to 60 x Power + 0.
* [-] Increased the mana cost of Hypnosis to 24/21 (by 6 from HotA)
* [-] Prayer can no longer affect the Undead, just like Bless did before.
* [-] Cure no longer affects war machines, such as the Ballista.  
* [-] Increased the scaling of the additional Luck effect to 25% per point of luck. Now, at -3 Luck, creatures have 75% lower chance of trigerring the extra effect. 
* [-] Reduced the price of Halfling Grenadiers to 60 gold. Reduced their AI value to 90, fight value to 75, all due to their damage having been reduced.
* [-] Removed the “Revert TP and DD changes” due to its lack of popularity and how crucial the spell changes are to the general balance of the Pumpkin Patch.
* [-] Increased the AI value of Fangarms to 1463
* [-] Increased the AI and Fight value of Horned Demons to 516.
* [-] Reduced the AI and Fight value of Trolls to 934.
* [-] Fixed Gwenneth starting with Tactics according to Map Editor.
* [-] Reverted the Cornucopia bonus to +5 resources per week, instead of +9, since all components are now much more common.
* [-] Reduced the mana cost of Fortune by 1.  
* [-] Reduced the mana cost of Mirth by 3.
* [-] Reduced the mana cost of Misfortune by 3.
* [-] Reduced the mana cost of Sorrow by 4.
* [-] Changed the mana cost of Clone to 28 / 24 / 16 / 12, scaling the same way Teleport does.
* [-] Reduced the mana cost of Fly by 5.
* [-] Magic Mirror now targets all allies with Expert Air magic. Mana cost was increased to 20/15 (5 less than in HotA). Chance to reflect was changed to 50/50/75/75%.
* [-] Updated the images for Town Portal, Dimension Door and Visions.
* [-] Zenith starts with 3 stacks of Mummies now.
* [-] Ignissa starts with 4-5 Fire Elementals instead of Water Elementals.  
* [-] Thunar starts with 3-4 Earth Elementals instead of Air Elementals.  
* [-] Monere and Kalt start with a standard Conflux army (Air Elementals and Water Elementals).  
* [-] Switched the positioning of Gold Golems and Mummies in the Pyramid. Now, the amount of Mummies is army-based, while Golems are always in 2 stacks.
* [-] Fixed Satyrs and Leprechauns not being able to cast properly in the previous version of the mod.
* [+] Expanded the description of Luck, to make it clear it affects creature abilities.
* [+] Created an installer for the mod. It is recommended to uninstall the mod manually before using the installer.
* [+] Created an uninstaller for the mod.
* [+] Added a Home section to the HexSwapper
* [-] Moved the diplomacy artifacts to minor class.
* [-] Moved the Emblem of Cognizance to the Treasure class.
* [-] Moved the Dead Man’s Boots to the Minor class.
* [-] Moved the Pendant of second sight to the Minor class.
* [-] Moved the Angel Feather Arrows to the Minor class.
* [-] Moved the Bowstring of Unicorn’s Mane to the Treasure class.  
* [-] Moved the Mystic Orb of Mana to the Minor class.
* [-] Moved the Charm of Eclipse and the Seal of Sunset to the Minor class.
* [-] Pendant of Negativity now protects from the Titan’s Thunder.
* [-] Reduced the price of the upgraded base elemental buildings by 1 rare resource each.
* [-] Removed the Conflux Rebalanced option, merging it into the mod proper.  
* [-] Reduced the price of the conflux buildings to 2000 each, and the price of the upgraded buildings to 4 of the appropriate rare resource.
* [-] Reduced the price of the Resource Silo to 2000 gold. Increased the price of the Upg. Gorgon’s Lair to 5 wood, 10 ore, and 4500 gold.  
* [-] Removed the Fangarms can be cloned with Basic Water Magic option, chiefly due to its lack of balance or popularity. Fangarms are powerful enough to warrant getting Expert Water Magic for the sake of the Clone spell.
* [-] Removed the Offensive Dispel option, since Water Magic has received other improvements.
* [+] Added options to the HexSwapper to disable each of the new heroes.
* [-] Reduced the chance Artificers had of obtaining Ballistics to 6/112, and increased Learning and Intelligence each by 1/112.  
</div>


== Heroes ==
<span class="mw-customtoggle-1.4.3" style="color:gold"><big>Version 1.4.3 changes</big></span>
''Might heroes with Scholar now start with a spellbook and a spell''
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.3">
* {{Hn|Rashka|0=}} starts with a spellbook and the Protection from Fire spell.
* [!] Added an an anti-cheat measure and a message to the multiplayer lobby, stating that you shouldn’t play ranked games with the Pumpkin Patch, as it is considered “cheating” by the HD administration, regardless of circumstances.  
* {{Hn|Octavia|0=}} starts with a spellbook and the Curse spell.
* [+] Zealots can cast advanced bless on their allies, with 6 power, up to 3 times per battle. However, they no longer have no melee penalty. This feature can be disabled in the HexSwapper.  
* {{Hn|Synca|0=}} starts with a spellbook and the Haste spell.
* [-] Removed the Pit Lords summon demons 3 times option from the HexSwapper due to its lack of popularity.  
* {{Hn|Murdoch|0=}} replaces {{Hn|Tancred|0=}} by default.  
* [-] Altered Halfling Grenadier’s stats to 5 Attack, damage 1-3.  
* New portraits available in the map editor:
* [-] Changed the cost of Mana vortex to 5 of each resource and 1000 gold.  
** [[File: Hero_Gwenneth.png]] Gwenneth
* [-] Changed the cost of Portal of Summoning to 5 ore, 5 wood and 5000 gold.  
** [[File: Hero_Balindar.png]] Winstan
* [-] Increased the speed of Chaos Hydras to 8.  
** [[File:Hero_Archibald_(Heroes_II).png]] Archibald Ironfist
* [-] Changed the requirements of the Griffin Tower to Barracks. Set “Griffins only require Guardhouse” to be available by default.  
** [[File: Hero Kastore (Might and Magic VII).png]] Kastore
* [-] Set Conflux Redesigned to be available by default.  
** [[File:Hero_Nicolas_Gryphonheart.png]] King Nicholas Gryphonheart (Lich)
* [-] Increased the costs of Conflux buildings by 500 each.  
** [[File:Hero Resurectra (Might and Magic VII).png]] Resurectra
* [-] Fixed the incorrect small portrait of the Legacy Gem skin
 
* [-] Fixed three of the HotA-improved portraits being accidently overwritten by their SoD versions.  
== Creatures ==
* [-] Fixed negative luck artifacts ignoring the luck rework
* {{Cn|Efreet Sultan|name=Efreet Sultan's}} [[Fire Shield]] is compatible with the Fire Shield spell, provided the hero has the Orb of Vulnerability equipped.  
* [-] Due to a community request, changed the translation of Olgoi-Khorkhoi in the Polish version
 
* [+] Added new skins to the HexSwapper.  
== Reduced randomness ==
</div>
* {{Cn|Master Genie}}s can no longer cast {{Sn|Anti-Magic}}. Their AI was improved since 1.3.8 - now they take into account what spells can reasonably affect the creature, and may refuse to cast if no spells can be reasonably used on the unit.  
* {{Cn|Zombie|noname=}}[[Disease]], {{Cn|Medusa|noname=}}{{Cn|Medusa Queen|noname=}}{{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|noname=}}[[Petrify]], {{Cn|Rust Dragon|noname=}}[[Acid Breath]], {{Cn|Thunderbird|noname=}}[[Lightning Strike]], and {{Cn|Mummy|noname=}}{{Cn|Black Knight|noname=}}{{Cn|Dread Knight|noname=}}[[Curse]] have a ¼ (25%) chance to apply.  
* {{Cn|Wyvern Monarch|noname=}}{{Cn|Sea Serpent|noname=}}{{Cn|Haspid|noname=}}[[Poison]] has ⅓ (33%) chance to apply (increased from 30%)
* {{Cn|Azure Dragon|noname=}} [[Fear]] now has ⅛ (12.5%) chance to apply (instead of 10%).
 
== Morale and native terrain ==
For the purposes of morale and native terrain:
* {{Cn|Peasant}}s belong to Castle,
* {{Cn|Satyr}}s and {{Cn|Leprechaun}}s belong to Rampart,
* {{Cn|Gold Golem|noname=}} {{Cn|Diamond Golem|noname=}} Gold and Diamond golems belong to Tower,
* {{Cn|Mummy|name=Mummies}} belong to Necropolis,
* {{Cn|Troll}}s and {{Cn|Boar}}s belong to Stronghold.
 
== Fixes ==
* Fixed the incorrect stat progression of wizards past level 10: 30/20/20/30 replaced for the correct 20/20/30/30
* Fixed “Loins of the legion” being referred to as “Hips” in the map editor
* Fixed the typo in Jeddite’s Biography.
* Bloodlust: It is now considered a Mind spell. Ogre magi’s bloodlust counts as a level 1 spell.
* Moats mention they deal damage
* Poison renamed to Venom (and Poisonous to Venomous).
 
== Variety ==
* {{Hn|Melodia|name=Melodia's|0=}} specialty changed to Luck specialty - gains permanent +2 Luck.  
* {{Hn|Tiva|0=}} starts with {{Sn|Haste}}.
* {{Hn|Kalt|0=}} specializes in Learning
* {{Hn|Erdamon|0=}} specializes in Armorer, starts with Armorer and Estates
* {{Hn|Ignissa|0=}} starts with Advanced Offense
* {{Hn|Fiur|0=}} specializes in Ballista, starts with Artillery and Offense.
* {{Hn|Monere|0=}} specializes in Logistics, starts with Logistics and Interference
* {{Hn|Gelare|0=}} specialty changed to Ice Bolt specialty
* {{Cn|Sharpshooter}}s and {{Cn|Enchanter}}s can appear in [[Refugee Camp]]s, but {{Cn|Mummy|name=Mummies}} cannot.
 
== Adventure map objects ==
* [[Sirens]] provide 1 XP per 4 AI value of a lost creature.
* [[Mansion]] reward changed to '''4000 '''/ '''6000 '''/ '''8000 '''/ 10000 gold {{G}}, Major class artifact and '''3'''/'''5'''/'''7'''/'''9 '''of each rare resource {{C}}{{M}}{{S}}{{Gem}}.
* The Old [[Hill Fort]] now upgrades units with the following costs: 1 - 50, 2 - 75%, 3 - 100%, 4 - 125%, 5 - 150%, 6 - 200%, 7 - 300%.
 
== Game Mechanics ==
* Easy AI looks for the Grail after finding every single obelisk, instead of never:
* AI looks for the Grail after finding 1/8 obelisks on Expert and Impossible
* The chance for creature banks that provide units to be of size 1/2/3/4 was changed to 15%/35%/35%/15% (from 30%/30%/30%/10%).  
 
UI
* Left - clicking a Town Hall lets you build in the town! Right - clicking shows level of the Town Hall, as before.
* Double clicking a map calls advanced options instead of starting the map.
* Tavern only provides map rumors; if no map rumors are customized, it only provides random rumors.
* Removed Tactics explanation screen at the beginning of every battle
* Removed the turn reminder for heroes with 50 mp or less.
 
Maps
* Updated gender requirements for heroes in [[Battle of the Sexes]] (and its Allies version), matching the new heroes as well.  
* Added a remastered version of the first Restoration of Erathia campaign, [[Long Live the Queen]]
 
= Beauty =
 
== Number / theme reflections and consistency ==
* [[Cover of Darkness]]'s cost increased to 4 sulphur and 1000 gold {{G}}, matching the Brimstone Stormclouds, Fountain of Fortune, etc.
* [[Archery]] now increases ranged unit damage by 20/35/50% (matching Intelligence, Learning, Eagle Eye, etc.)
 
== Consistency of design ==
* {{Hn|Ciele|0=}} has a standard lvl 1 spell specialty
* {{Hn|Luna|0=}} has a standard lvl 2 spell specialty
* Magic classes can now learn Interference, with the exact odds as the ones they had for Resistance before. This means that Wizards, Artificers, Warlocks and Elementalists can't learn it.
* {{Hn|Xeron|0=}}, {{Hn|Frederick|0=}} and {{Hn|Tark|0=}} start with standard armies (for their specialties).  
* {{Hn|Tavin|0=}} starts with Basic Luck, Basic Offense, instead of Scouting and Offense - making Luck a Halfling's racial skill.
* {{Hn|Mutare Drake|0=}} starts without a spellbook, as she is a might hero without Scholar.
* {{Cn|Thunderbird|noname=}}[[Lightning Strike]] now counts as a level 2 spell (and so magic immunities apply to it, such as Red Dragon's immunity to level 1-3 spells)
* {{Cn|Ghost Dragon|noname=}} Aging is no longer considered a 5th level spell (and thus cannot be resisted by Black Dragons)
* Necropolis can learn {{Sn|Cure}} now (5%). {{Sn|Bloodlust}} chance reduced (to 0%)
* {{Sn|Death Ripple}} doesn’t affect unliving.
 
== Verbosity ==
* Extended Mutare Drake's bio.
''With her uncanny talent for commanding dragons on the field of combat, many have noticed Mutare's quick rise among the current overlords of Nighon. After drinking the Vial of Dragon's Blood, she became a sentient dragon.  Some wonder if her transformation foretells the coming of the Dragon Father.''
* {{An|Armageddon's Blade}}, {{An|Sword of Hellfire}}, {{An|Shield of the Damned}}, {{An|Hellstorm Helmet}}, {{An|Breastplate of Brimstone}}, and {{An|Ring of the Magi}} had their pick-up texts changed.
 
= Buffoonery =
* The brilliant writing of Foolhardy Waywardness will forever remain seen in random signs and ocean bottles.
* Added a few secrets and riddles to the text of various rumors, random ocean bottles, etc. Suffice it to say, they lead to a greater treasure than any amount of gold can bring. The first person to figure out the secrets and send me a solution will receive a special prize.
* [[File: Pyramid.gif]] Pyramids are now guarded by 60 {{Cn|Gold Golem}}s (2 stacks) and 30 {{Cn|Mummy|name=Mummiies}} (army-based stack), instead of 40 Gold and 20 Diamond golems.
* {{Cn|Stone Golem}}s, {{Cn|Iron Golem}}s, {{Cn|Stone Gargoyle}}s, and {{Cn|Obsidian Gargoyle}}s are immune to Stone Gaze.  
* {{Hn|Elmore|Captain}} (Navigation specialist) is now a Navigator. His starting spell is Protection from Air.
 
 
= Recent changes =


<span class="mw-customtoggle-1.4.2" style="color:gold"><big>Version 1.4.2 changes</big></span>
<span class="mw-customtoggle-1.4.2" style="color:gold"><big>Version 1.4.2 changes</big></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.2">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.2">
* Completely changed the UI of the HexSwapper
* [-] Completely changed the UI of the HexSwapper
* Added a number of skins to the HexSwapper, based on portraits from other Heroes games.  
* [-] Removed the "2 Dimension Doors per day" option.
* Fixed a bug with turn reminder appearing when not necessary
* [!] Added a number of skins to the HexSwapper, based on portraits from other Heroes of Might and Magic titles.  
* Fixed a bug with Melodia’s specialty showing a wrong additional description, as added in HotA.  
* [-] Fixed a bug with a turn reminder appearing when not necessary
* Fixed a bug with Melodia’s specialty showing a wrong image in the hero trade screen.  
* [-] Fixed a bug with Melodia’s specialty showing a wrong additional description, as added in HotA.  
* Fixed some of the hero specialty graphics used in the mod.  
* [-] Fixed a bug with Melodia’s specialty showing a wrong image in the hero trade screen.  
* Reverted the cost of Prayer to Horn of the Abyss (16/12).  
* [-] Fixed some of the hero specialty graphics used in the mod.  
* Increased the effect of Weakness to 4/8 attack reduced (reduction increased by 1/2); decreased the mana cost to 6/4 (by 2).  
* [-] Reverted the cost of Prayer to Horn of the Abyss (16/12).  
* Reverted the cost of Misfortune to Horn of the Abyss (12/9).  
* [-] Increased the effect of Weakness to 4/8 attack reduced (reduction increased by 1/2); decreased the mana cost to 6/4 (by 2).  
* Orcs and Orc Chieftains now have no melee penalty. AI value increased to 197, and 244, respectively.  
* [-] Reverted the cost of Misfortune to Horn of the Abyss (12/9).  
* Reduced HP of Horned Demons to 35 (by 5). Reduced the cost to 350 (by 10), and changed the Fight and AI values to 512.  
* [!] Orcs and Orc Chieftains now have no melee penalty. AI value increased to 197, and 244, respectively.  
* Reworked Luck: It now, ''additionally to the previous effect'', Luck increases the odds of random skills (such as Stone Gaze, Aging, etc.) applying on-hit, with the exception of Stone Gaze and Accurate Shot. The chance is decreased increased by ⅙ per point of luck.  
* [-] Reduced HP of Horned Demons to 35 (by 5). Reduced the cost to 350 (by 10), and changed the Fight and AI values to 512.  
* Reverted the changes to various Grails.  
* [!] Reworked Luck: Now, ''additionally to the previous effect'', Luck increases the odds of random skills (such as Stone Gaze, Aging, etc.) applying on-hit. Each point of luck corresponds to a relative increase or decrease of ⅙. Does not apply to Mighty Gorgon's Death Stare and Corsair's Accurate Shot.  
* Reduced the Attack of Halflings and Halfling Grenadiers by 1 (total of -2 Attack). Increased the cost of Halfling Grenadiers by 15, to 75.  
* [-] Reverted the changes to various Grails.  
* The chance of a creature bank, which gives units as a reward, having size 1/2/3/4 was changed to 15/35/35/15, from 30/30/30/10%
* [-] Reduced the Attack of Halflings and Halfling Grenadiers by 1 (total of -2 Attack). Increased the cost of Halfling Grenadiers by 15, to 75.  
* Reduced the price of a resource silo to 5 ore, 2 wood and 2500 gold (reduced by 2500 gold).  
* [!] The chance of a creature bank, which gives units as a reward, having size 1/2/3/4 was changed to 15/35/35/15, from 30/30/30/10%
* Increased the price of the Gorgon Lair by 500 gold, and the upgraded Gorgon Lair by 2000 gold, to counteract the resource silo being cheaper.  
* [-] Reduced the price of a resource silo to 5 ore, and 2500 gold (reduced by 2500 gold).  
* Reduced the class of all resource-providing artifacts (except for Cornucopia) by 1.  
* [-] Increased the price of the Gorgon Lair by 500 gold, and the upgraded Gorgon Lair by 2000 gold, to counteract the resource silo being cheaper.  
* Reduced the cost of resource-providing artifacts to 2000 for Carts of Ore and Wood, and 4000 for those that provide rare resources.  
* [-] Reduced the class of all resource-providing artifacts (except for Cornucopia) by 1.  
* [-] Reduced the cost of resource-providing artifacts to 2000 for Carts of Ore and Wood, and 4000 for those that provide rare resources.
* [+] Added some of the [[Unused content]] to the [[Map Editor]], as well as 8 impassable blocks that can be customised to appear only for select difficulties.  
</div>
</div>


<span class="mw-customtoggle-1.4.1" style="color:gold"><big>Version 1.4.1 changes</big></span>
<span class="mw-customtoggle-1.4.1" style="color:gold"><big>Version 1.4.1 changes</big></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.1">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.1">
* Earth elementals are now immune to Meteor Shower and Implosion, but vulnerable to Lightning; while Air elementals are immune to Lightning, but vulnerable to Meteor Shower and Implosion. The same, naturally, applies to their respective upgrades.  
* [!] Earth elementals are now immune to Meteor Shower and Implosion, but vulnerable to Lightning; while Air elementals are immune to Lightning, but vulnerable to Meteor Shower and Implosion. The same, naturally, applies to their respective upgrades.  
* Added a new optional feature - rebalanced conflux: Water and Fire elementals now cost 300 (upgraded to 350); Air and Earth now cost 350 (upgraded to 400). Their dwellings cost 2000 gold each, 5 wood for Fire and Water and 5 ore for Earth and Air. Their upgraded dwellings cost the same amount, except additionally 5 crystal / gems / mercury / sulphur for Air / Water / Fire / Earth elementals respectively (matching the tuition prices charged by the Magic University). The growth of Earth Elementals has been increased by 1. ** This change can be turned off in the HexSwapper
* [+] Added a new optional feature - rebalanced conflux: Water and Fire elementals now cost 300 (upgraded to 350); Air and Earth now cost 350 (upgraded to 400). Their dwellings cost 2000 gold each, 5 wood for Fire and Water and 5 ore for Earth and Air. Their upgraded dwellings cost the same amount, except additionally 5 crystal / gems / mercury / sulphur for Air / Water / Fire / Earth elementals respectively (matching the tuition prices charged by the Magic University). The growth of Earth Elementals has been increased by 1. ** This change can be turned off in the HexSwapper
* Added an optional feature which makes heroes gain the primary statistics at the same rate, even past level 10. As an example, Barbarians now gain attack in 55% of cases, regardless of their current level.  
* [+] Added an optional feature which makes heroes gain the primary statistics at the same rate, even past level 10. As an example, Barbarians would now gain attack in 55% of cases, regardless of their current level.  
* Turned on by default the “2 Dimension Doors per day” setting in HexSwapper; as a result, Dimension Door can be cast 2 times per day, regardless of the fire magic level.  
* [-] Turned on by default the “2 Dimension Doors per day” setting in HexSwapper; as a result, Dimension Door can be cast 2 times per day, regardless of the fire magic level.  
* Altered Cannon's damage to 3-7.  
* [-] Altered Cannon's damage to 3-7.  
* Changed the secondary skills of Monere, Erdamon and Winstan
* [-] Changed the secondary skills of Monere, Erdamon and Winstan
* Winstan is now an alchemist.  
* [-] Winstan is now an alchemist.  
* Tiva starts with Haste instead of Stone Skin
* [-] Tiva starts with Haste instead of Stone Skin
* Reverted the change in Juggernaut's damage.  
* [-] Reverted the change in Juggernaut's damage.  
* Reverted the ballista buffs from 1.4.0, after krzyspasztecik showed that one can defeat 3 devils with a level 4 Ballista specialist, with no troops, even without archery.  
* [-] Reverted the ballista buffs from 1.4.0, after krzyspasztecik showed that one can defeat 3 devils with a level 4 Ballista specialist, with no troops, even without archery.  
* Fixed cannon’s damage being different in the Polish version.  
* [-] Fixed cannon’s damage being different in the Polish version.  
* Fixed a few minor mistranslations in the Polish version of the mod
* [-] Fixed a few minor mistranslations in the Polish version of the mod
* Changed the image of the Ring of the Magi to no longer sparkle, the way relics or combination artifacts do.  
* [-] Changed the image of the Ring of the Magi to no longer sparkle, the way relics or combination artifacts do.  
* Tweaked Azure Dragon’s AI and Fight values; AI value: 80816, fight value: 57723
* [-] Tweaked Azure Dragon’s AI and Fight values; AI value: 80816, fight value: 57723
* Fixed Athe not being available by default in the map editor only on RoE maps.  
* [-] Fixed Athe not being available by default in the map editor only on RoE maps.  
</div>
</div>


<span class="mw-customtoggle-1.3.8" style="color:gold"><big>Version 1.3.8 changes</big></span>
<span class="mw-customtoggle-1.3.8" style="color:gold"><big>Version 1.3.8 changes</big></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.3.8">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.3.8">
* Remade the entire mod for the HotA 1.7.3. All changes have been re-designed as a result and thus 1.3.8 is not in any way reflective of the 1.4.1
* [!] Remade the entire mod for the HotA 1.7.3. All changes have been re-designed as a result and thus 1.3.8 is not in any way reflective of the 1.4.1
* Added the changes in [[User:Csaros/Old Changelog]]. and a legacy link to a separate wiki page.  
* [+] Added the changes in [[User:Csaros/Old Changelog]]. and a legacy link to a separate wiki page.  
* Added a new Pumpkin Patch editor (named HexSwapper), which lets you customize some optional changes. Simply edit the PP.ini and double-click the HexSwapper, and it will mod the game for you.  
* [!] Added a new Pumpkin Patch editor (named HexSwapper), which lets you customize some optional changes. Simply edit the PP.ini and double-click the HexSwapper, and it will mod the game for you.  
* Added the remastered Restoration of Erathia - Liberation campaign to the main files
* [+] Added the remastered Restoration of Erathia - Liberation campaign to the main files
</div>
</div>


= Old Changelog =  
= Old Documentation=  
To see the old changelog, visit [[User:Csaros/Old Changelog]].  
To see the documentation for version 1.3.8 (for HotA 1.7.1), visit [[User:Csaros/Old Changelog]].  




= See more =
= See more =
Full documentation: [[User:Csaros/Pumpkin Patch]]


Visit the [https://discord.gg/VVN5vreEaN Pumpkin Patch Discord server]
Visit the [https://discord.gg/VVN5vreEaN Pumpkin Patch Discord server]
A showcase of some features found in 1.3.8: [https://www.youtube.com/watch?v=maNml7xON5o Scholar specialist for Castle by guest273]
A video review of the mod (version 1.3.8): [https://www.youtube.com/watch?v=CtncmODrrcw Heroes 3 HOTA: Pumpkin Patch Review (Fan Made Mod) by Heroes 3 Guy]


You can also leave feedback via the [https://docs.google.com/forms/d/e/1FAIpQLScsJguOb9iGvg2uKVuA3jQDx78DwuHOEFglIcuaND_Bzc45GQ/viewform feedback form].
You can also leave feedback via the [https://docs.google.com/forms/d/e/1FAIpQLScsJguOb9iGvg2uKVuA3jQDx78DwuHOEFglIcuaND_Bzc45GQ/viewform feedback form].
Line 472: Line 362:
pumpkin patch - CsArOs
pumpkin patch - CsArOs


Gwenneth's specialty concept and character portraits - Aphra
Graphics used in the pumpkin patch - Aphra
 
Winstan's portrait - Aphra


= Contact Me =
= Contact Me =
Line 484: Line 372:
:::Discord: cs.ar.os
:::Discord: cs.ar.os
:::[[User talk:Csaros |My talk page]]
:::[[User talk:Csaros |My talk page]]
[[Category:Pumpkin Patch]]

Latest revision as of 13:14, 10 December 2025

Current version[edit | hide | hide all]

The current version of the Pumpkin Patch is 1.4.9. You can see your mod version on the main menu screen.

List of changes[edit | hide]

Version 1.4.9 changes

  • [+] Added setting presets to the UI of the HexSwapper.
  • [-] Added new Christmas-themed elements to the Pumpkin Patch
  • [-] Without the tournament rules, Dimension Door can be cast up to 1/1/2/3 times per day.
  • [-] Reverted the changes to Magic Arrow damage.
  • [-] Fixed spell probabilities for SoD towns in the Complete Spell Rebalance setting.
  • [-] Increased the base damage of Ice Bolt to 20/20/40/80 damage.
  • [-] Improved the UI of HexSwapper.
  • [-] Increased the attack of Halfling Grenadiers by 1, to compensate a little for their losing both damage and the number of shots, and incentivize players to still occasionally pick this upgrade.
  • [+] Added a new creature bank, called Underground Factory, in which, following a battle with Mechanics, Engineers and Automatons, you receive 1/2/3/4 Dreadnoughts.
  • [-] Reverted the changes to Gunslingers.
  • [-] Increased defense of Bounty Hunters by 2, their AI value to 1494 and their Fight Value to 973.
  • [-] Reduced Agar’s starting army with Unique Starting Armies option to 2 Sandworms.
  • [-] Reduced the hero limit for AI with the 3-hero mode to 1/2/3/4/5.
  • [-] Fixed some de-sync and HD mod bugs.

Version 1.4.8 changes

  • [-] Fixed a number of HexSwapper, mod-related and HD-mod related bugs.
  • [-] Added a functioning 3-hero mode (in which each player is limited to a maxiumum of 3 heroes).
  • [-] Reduced the mana cost of Blind to 16/14 mana.
  • [-] Reverted the cost changes to the Cloud Temple
  • [-] Increased the cost of Haste from 6/5 to 8/7.
  • [-] Reduced the movement point cost of Town Portal and Dimension Door by 100 each.
  • [+] Added new Factory creature dwellings from an old version of Factory.
  • [-] Reduced the AI value of Zealots from 750 to 700.
  • [-] Reduced the number of casts of Bless which Zealots have to 1 per battle in order to avoid the AI spamming the spell.
  • [-] Reverted the changes to Angelic Alliance's effect on army-mixing, as they caused various issues in online multiplayer.
  • [-] Duel 3.0: Changed Edric’s starting army to 1 x Pikemen (10-20) and 2 x Griffins (6-7)
  • [-] Duel 3.0: Increased the mana cost of Implosion to 35//35/40/50 mana.
  • [-] Duel 3.0: Changed Adrienne’s starting skills to Wisdom and Mysticism.
  • [-] Duel 3.0: Reduced the scaling of Luck to 1/20.
  • [-] Duel 3.0: Increased the Logistics specialty to a 4% bonus.

Version 1.4.7 changes

  • [-] Fixed numerous bugs.
  • [-] Reduced the cost of Dimension Door and Town Portal by 100 movement points each.
  • [-] Reduced the mana cost of Blind to 16/14 mana (+6 from original value).
  • [-] Increased the mana cost of Haste by 1.
  • [+] Added an option to the HexSwapper, which changes the main menu to an alternative version used for the demo of 1.7.0. Known issue: enabling this option makes the Credits Button unusable. A fix has been found and will eventually be implemented.
  • [+] Added an option which replaces the Derelict Ships with a Mountain Cavern, a bank with Manticores as a reward, guarded by Harpy Hags, and a Beholder Sanctuary for the on-ground terrains.
  • [+] Added new Trees of Knowledge. Trees of Knowledge can now spawn on any terrain; in some, with various sprites.
  • [+] Added MKC’s options to HexSwapper.
  • [*] Regenerating Hydras has been implemented into the core mod.
  • [*] Barbarians’, Overlords’, Mercenaries’, Beastmasters’ and Rangers’ restrictions on magic schools have been restored; however, an option in the hexswapper allows lifting them.
  • [-] Ivory Tower is now guarded by 30/45/60/90 archmagi and grants 4/6/8/12 enchanters.
  • [-] All creature banks now have their odds changed to 15/35/35/15
  • [-] Expanded the description of Conjuring artifacts to show that they are no longer a part of a combination artifact.
  • [-] Reduced the growth of Air and Water elementals to 5, matching Fire and Earth elementals.
  • [-] Reduced the price of the Cliff Nest to 3000 gold (compared to 4000 before, and 2500 in original HotA).
  • [-] Zealots once again benefit from no melee penalty.
  • [-] Removed the confirmation message upon opening a Pandora Box. Receiving nothing from a box, or being threatened by guardians inside, still shows a prompt.
  • [-] Changed Dracon’s starting spell to Slayer.
  • [-] Changed Josephine’s starting skills to Mysticism and Armorer, from Mysticism and Sorcery.
  • [-] Changed Theodorus’s starting skills to Wisdom and Sorcery, from Wisdom and Ballistics.
  • [-] Increased the specialty of Archibald to instead be +2 hexes for each level above Basic Tactics, i.e. +2 hexes at advanced and +4 at Expert.
  • [-] The stack size of each of the elementals is now 3-5, since they’re level 3.5 units.
  • [-] Thunar and Ignissa now start with two stacks of the unit they specialize in.
  • [-] Changed the “standard” conflux army to include one stack of elementals appropriate to a specific element the hero is attuned with.
  • [-] Unicorn Glade no longer requires Dendroid Arches.
  • [-] Tomb of Souls is no longer a requirement of the Mausoleum, but it remains a requirement for the Hall of Darkness.
  • [-] Skeleton transformer no longer requires the cursed temple.
  • [-] Anti-Magic no longer clears negative spell effects.
  • [-] Increased the damage taken from Petrification from reducing it by 50%, to increasing it by 50%. Reduced the odds of Petrification to 20%. Increased the fight value of petrified units.
  • [-] Reduced the odds of Lightning Strike to 20%. Reverted the AI value changes for Thunderbirds.
  • [-] Reduced the odds of Mummies and Dread Knights casting Curse to 20%.
  • [-] Increased the scaling of Luck by ⅓ compared to the original game.
  • [-] Armageddon’s SP scaling reduced from 40 to 30, and base damage reduced from 30/30/60/120 to 20/20/40/80.
  • [-] Increased the AI value of Dreadnoughts from 3879 to 4047
  • [-] Increased the damage of Titan’s Thunder spell to 600 + 60 x power.
  • [-] Reduced the mana cost of Counterstrike to 8/4/4/4.
  • [-] Reduced the mana cost of Dimension Door to 35/30.
  • [-] Increased the AI value of the Old Hill Fort to 50 000 on the templates which have it enabled.
  • [-] Reverted the move of Anti-magic from the school of Earth to the school of Water.
  • [-] Reverted the mana cost changes to Water Elemental and Fire Elemental spells.
  • [-] Fixed Frederick starting with the wrong army in the Polish version.
  • [-] Fixed Melodia’s specialty not working due to text edits in hota.
  • [-] Slightly tweaked the starting armies in the Unique Starting Armies setting. It should now be fairly reasonable to play with it.

Version 1.4.6 changes

Spells[edit | hide]

  • [-] Moved the Dimension Door to all schools of magic. Mana cost increased to 40/35. Advanced level of any magic allows casting Dimension Door twice.
  • [-] Reduced the cost of Fortune, Misfortune, Mirth and Sorrow, by 2, 3, 3, and 4 mana respectively.
  • [-] Slow’s mana cost increased to 12/11.
  • [-] Blind’s mana cost increased to 20/18.
  • [-] Summon Water Elemental and Summon Fire Elemental’s mana cost reduced to 20/15 mana.
  • [-] Increased the cost of Magic Mirror to 25 / 20 mana.
  • [-] Reduced the cost of Protection from Water to 4/3/3/3 (by 2).
  • [-] Increased the damage bonus of Slayer to +16 attack, but reverted the mana cost.

Adventure Map Objects[edit | hide]

  • [-] Increased the number of Enchanters obtained from Ivory Towers to 4/8/12/16
  • [-] Increased the price of the Balanced Hill Fort setting to 100/125/150/200/250/300/400%.
  • [+] Added a new Pandora’s Box graphic which looks like a pumpkin
  • [+] Added new Pirate Caverns, Ruins, Old Hill Forts, Gardens of Revelation, Ivory Tower and Crypts fitting with various terrains.
  • [-] Crypts can now spawn on any terrain.
  • [-] Old Hill Fort can now spawn on any terrain.
  • [-] Pirate Caverns can now spawn on any terrain.
  • [-] Garden of Revelation can now spawn on any terrain.
  • [-] Ivory Tower can now spawn on any terrain.
  • [-] Warlock’s lab can now spawn on the Sand terrain as well.

Fixes[edit | hide]

  • [-] Fixed an error when selecting Athe as a starting hero
  • [-] Fixed stone Hill Fort not charging for level 1 units
  • [-] Fixed Zenith’s specialty showing up as a Walking Dead specialty.
  • [-] Fixed Angelic Alliance showing incorrect stats in some cases.

Buildings[edit | hide]

  • [-] Reverted the changes to the Monastery build path: once again, it requires Barracks to be built.
  • [-] Incorporated the “Griffins without Barracks” setting into the base version of the mod, removing it from the HexSwapper.
  • [-] Giants no longer require a Golden Pavillon. Cloud Temple’s cost increased by 5 wood and 5 ore.
  • [-] Mage Tower no longer requires the Golem Factory. Cost reduced by 2 of each rare resource.
  • [-] Reduced the price of the Altar of Wishes by 3 gems and 3 crystals.
  • [-] Increased the price of the Upg. Altar of Wishes by 3 gems and 3 crystals.
  • [-] Reduced the price of the Unicorn Glade by 5 gems.
  • [-] Increased the price of the Upg. Unicorn Glade by 5 wood and 5 ore.
  • [-] Reduced the price of Training Grounds by 5 wood.
  • [-] Increased the price of the Upg. Portal of Glory by 5 gems, crystals, mercury and sulphur.
  • [-] Upg. Estate’s price increased by 5 ore.
  • [-] Necromancy Amplifier requires Mage Guild 2, instead of Mage Guild 1.
  • [-] Mausoleum requires Wights instead of the Cemetery.
  • [-] Bone Dragons require Liches, but no longer require Black Knights.
  • [-] Dragon Vault and the Upg. Dragon Vault now cost extra 5 wood and 5 ore each.
  • [-] Castle Gate only requires the Fort, not Citadel.
  • [-] Demon Gate requires the Imp Crucible, not the Hall of Sins.
  • [-] Cliff Nest requires the Citadel instead of the Wolf Pen.
  • [-] Increased the price of the Cliff Nest to 4000 gold.
  • [-] Upg. Cyclops Cave cost reduced by 5 crystals, but increased by 5 ore.
  • [-] Changed the price of the Manticore Lair to 3000 gold, 5 ore and 5 wood.
  • [-] Hydra Pond requires Lizardmen, not Wyverns
  • [-] Upg. Gnoll’s huts cost reverted to 10 wood, 0 ore.

Creatures[edit | hide]

  • [-] Enchanters cannot cast Slow or Haste, but they can cast Curse and Fortune. Their AI value has been reduced to 968.
  • [-] Diamond Golems are now level 5 units; Gold Golems are now level 4 units; Enchanters are now level 5 units.
  • [-] Reverted all Fight Value changes added by the mod, except for Fangarms, Trolls, Vampire Lords, Juggernauts and the Level 8+ dragons.
  • [-] Changed Horned Demon’s AI value to 516 and AI value to 496.
  • [-] Mages and Archmagi no longer benefit from no melee penalty, but now they have no range penalty.
  • [-] Reverted the price of Genies to 550 gold per unit.
  • [-] Reverted the price increase of Power Liches.
  • [-] Medusae have 8 shots and Medusa Queens - 12.
  • [-] Reduced the AI value of Automatons to 605.
  • [-] Reduced the AI value of Automaton Sentinels to 810.
  • [-] Increased the HP of Dendroid Soldiers by 5; their AI value was thus increased by 50, and their Fight Value by 38.
  • [-] Increased the damage of Obsidian Gargoyles to 2-4. Increased their AI and Fight values to 216 and 170.

Heroes[edit | hide]

  • [-] Athe starts with Advanced Diplomacy instead of Wisdom and Diplomacy.

Maps[edit | hide]

  • [-] Updated the map Sir Mullich’s Charge to an Impossible difficulty, with appropriate fights, and added a number of new quests, including a quest-line specific to a new hero added to the map.

Game Mechanics[edit | hide]

  • [-] Altered the movement table, so that now the movement on the adventure map for armies with units of speed 10 is 1950, and each point of speed below that corresponds to 50 movement points per day.

HexSwapper[edit | hide]

  • [+] The 1hero setting additionally increases the default scouting radius by 2.
  • [-] The 1hero option additionally includes scouting (+2 default radius) and view air (+1 default level) changes.
  • [-] Changed the HexSwapper option to revive Wraiths instead of Wights.
  • [+] Added an option that gives Chaos Hydras regeneration

Secondary Skills[edit | hide]

  • [-] Expert Ballistics now lets the catapult shoot three times
  • [-] Increased the effect of the Expert First Aid skill to 20%.

Artifacts[edit | hide]

  • [-] Increased the damage of the Titan’s Thunder by flat 600 points.

Previous Changes[edit | hide]

Toggle all

Version 1.4.5 changes

  • [+] Added a new option to the HexSwapper, which limits the AI to only 1 hero, regardless of difficulty.
  • [-] Increased the maximum number of heroes on the map before AI gives up recruiting new heroes to 32 / 45 / 60 / 80 / 80 heroes, based on the difficulty level.
  • [-] Increased the maximum number of heroes each AI can recruit to 3/4/6/8/8, based on the difficulty level.
  • [-] Fixed the game crashing when Magma elementals cast Protection from Earth.
  • [-] Fixed a few minor issues with the spellcasting abilities the elementals have
  • [-] Reduced the duration of the Hypnotize spell to 3 rounds*** as it was quite predatory against heroes without Water Magic or the Cure spell. The cost of the spell was reduced to the original amount from HotA (18/15)
  • [-] Added a number of new Quest Guards and 2 new Pumpkins (provided by VMaiko) to the map editor

Version 1.4.4 changes

  • [!] Moved Anti-Magic to Water Magic.
  • [!] Moved Visions to Water Magic.
  • [!] Reduced Ballista damage to 1-3.
  • [!] Reduced Learning skill percentage to 10/20/30%.
  • [-] Increased Learning specialty to 20%.
  • [+] Added the map “Mysterious Island” by Francois Papyjama, updated for the Pumpkin Patch.
  • [+] Added a new template, Memory Lane - Pumpkin Patch
  • [+] Added a switch to disable each of the new heroes to the HexSwapper.
  • [+] Added a new spell specialty rebalance option, designed with Koneser Zawartości.
  • [+] Added a new spell rebalance option, designed by Koneser Zawartości
  • [-] Increased the movement cost of both Town Portal and Dimension Door by 100.
  • [-] Halved the jousting bonus of Horned Demons.
  • [-] Increased XP scaling from AI / 16 to AI / 12.
  • [-] Increased the mana cost of Sn|Slow to 10/9 (by 4 from HotA)
  • [-] Increased the mana cost of Sn|Blind to 16/14 (by 6 from HotA)
  • [-] Increased the damage scaling of the Titan’s Thunder spell to 60 x Power + 0.
  • [-] Increased the mana cost of Hypnosis to 24/21 (by 6 from HotA)
  • [-] Prayer can no longer affect the Undead, just like Bless did before.
  • [-] Cure no longer affects war machines, such as the Ballista.
  • [-] Increased the scaling of the additional Luck effect to 25% per point of luck. Now, at -3 Luck, creatures have 75% lower chance of trigerring the extra effect.
  • [-] Reduced the price of Halfling Grenadiers to 60 gold. Reduced their AI value to 90, fight value to 75, all due to their damage having been reduced.
  • [-] Removed the “Revert TP and DD changes” due to its lack of popularity and how crucial the spell changes are to the general balance of the Pumpkin Patch.
  • [-] Increased the AI value of Fangarms to 1463
  • [-] Increased the AI and Fight value of Horned Demons to 516.
  • [-] Reduced the AI and Fight value of Trolls to 934.
  • [-] Fixed Gwenneth starting with Tactics according to Map Editor.
  • [-] Reverted the Cornucopia bonus to +5 resources per week, instead of +9, since all components are now much more common.
  • [-] Reduced the mana cost of Fortune by 1.
  • [-] Reduced the mana cost of Mirth by 3.
  • [-] Reduced the mana cost of Misfortune by 3.
  • [-] Reduced the mana cost of Sorrow by 4.
  • [-] Changed the mana cost of Clone to 28 / 24 / 16 / 12, scaling the same way Teleport does.
  • [-] Reduced the mana cost of Fly by 5.
  • [-] Magic Mirror now targets all allies with Expert Air magic. Mana cost was increased to 20/15 (5 less than in HotA). Chance to reflect was changed to 50/50/75/75%.
  • [-] Updated the images for Town Portal, Dimension Door and Visions.
  • [-] Zenith starts with 3 stacks of Mummies now.
  • [-] Ignissa starts with 4-5 Fire Elementals instead of Water Elementals.
  • [-] Thunar starts with 3-4 Earth Elementals instead of Air Elementals.
  • [-] Monere and Kalt start with a standard Conflux army (Air Elementals and Water Elementals).
  • [-] Switched the positioning of Gold Golems and Mummies in the Pyramid. Now, the amount of Mummies is army-based, while Golems are always in 2 stacks.
  • [-] Fixed Satyrs and Leprechauns not being able to cast properly in the previous version of the mod.
  • [+] Expanded the description of Luck, to make it clear it affects creature abilities.
  • [+] Created an installer for the mod. It is recommended to uninstall the mod manually before using the installer.
  • [+] Created an uninstaller for the mod.
  • [+] Added a Home section to the HexSwapper
  • [-] Moved the diplomacy artifacts to minor class.
  • [-] Moved the Emblem of Cognizance to the Treasure class.
  • [-] Moved the Dead Man’s Boots to the Minor class.
  • [-] Moved the Pendant of second sight to the Minor class.
  • [-] Moved the Angel Feather Arrows to the Minor class.
  • [-] Moved the Bowstring of Unicorn’s Mane to the Treasure class.
  • [-] Moved the Mystic Orb of Mana to the Minor class.
  • [-] Moved the Charm of Eclipse and the Seal of Sunset to the Minor class.
  • [-] Pendant of Negativity now protects from the Titan’s Thunder.
  • [-] Reduced the price of the upgraded base elemental buildings by 1 rare resource each.
  • [-] Removed the Conflux Rebalanced option, merging it into the mod proper.
  • [-] Reduced the price of the conflux buildings to 2000 each, and the price of the upgraded buildings to 4 of the appropriate rare resource.
  • [-] Reduced the price of the Resource Silo to 2000 gold. Increased the price of the Upg. Gorgon’s Lair to 5 wood, 10 ore, and 4500 gold.
  • [-] Removed the Fangarms can be cloned with Basic Water Magic option, chiefly due to its lack of balance or popularity. Fangarms are powerful enough to warrant getting Expert Water Magic for the sake of the Clone spell.
  • [-] Removed the Offensive Dispel option, since Water Magic has received other improvements.
  • [+] Added options to the HexSwapper to disable each of the new heroes.
  • [-] Reduced the chance Artificers had of obtaining Ballistics to 6/112, and increased Learning and Intelligence each by 1/112.

Version 1.4.3 changes

  • [!] Added an an anti-cheat measure and a message to the multiplayer lobby, stating that you shouldn’t play ranked games with the Pumpkin Patch, as it is considered “cheating” by the HD administration, regardless of circumstances.
  • [+] Zealots can cast advanced bless on their allies, with 6 power, up to 3 times per battle. However, they no longer have no melee penalty. This feature can be disabled in the HexSwapper.
  • [-] Removed the Pit Lords summon demons 3 times option from the HexSwapper due to its lack of popularity.
  • [-] Altered Halfling Grenadier’s stats to 5 Attack, damage 1-3.
  • [-] Changed the cost of Mana vortex to 5 of each resource and 1000 gold.
  • [-] Changed the cost of Portal of Summoning to 5 ore, 5 wood and 5000 gold.
  • [-] Increased the speed of Chaos Hydras to 8.
  • [-] Changed the requirements of the Griffin Tower to Barracks. Set “Griffins only require Guardhouse” to be available by default.
  • [-] Set Conflux Redesigned to be available by default.
  • [-] Increased the costs of Conflux buildings by 500 each.
  • [-] Fixed the incorrect small portrait of the Legacy Gem skin
  • [-] Fixed three of the HotA-improved portraits being accidently overwritten by their SoD versions.
  • [-] Fixed negative luck artifacts ignoring the luck rework
  • [-] Due to a community request, changed the translation of Olgoi-Khorkhoi in the Polish version
  • [+] Added new skins to the HexSwapper.

Version 1.4.2 changes

  • [-] Completely changed the UI of the HexSwapper
  • [-] Removed the "2 Dimension Doors per day" option.
  • [!] Added a number of skins to the HexSwapper, based on portraits from other Heroes of Might and Magic titles.
  • [-] Fixed a bug with a turn reminder appearing when not necessary
  • [-] Fixed a bug with Melodia’s specialty showing a wrong additional description, as added in HotA.
  • [-] Fixed a bug with Melodia’s specialty showing a wrong image in the hero trade screen.
  • [-] Fixed some of the hero specialty graphics used in the mod.
  • [-] Reverted the cost of Prayer to Horn of the Abyss (16/12).
  • [-] Increased the effect of Weakness to 4/8 attack reduced (reduction increased by 1/2); decreased the mana cost to 6/4 (by 2).
  • [-] Reverted the cost of Misfortune to Horn of the Abyss (12/9).
  • [!] Orcs and Orc Chieftains now have no melee penalty. AI value increased to 197, and 244, respectively.
  • [-] Reduced HP of Horned Demons to 35 (by 5). Reduced the cost to 350 (by 10), and changed the Fight and AI values to 512.
  • [!] Reworked Luck: Now, additionally to the previous effect, Luck increases the odds of random skills (such as Stone Gaze, Aging, etc.) applying on-hit. Each point of luck corresponds to a relative increase or decrease of ⅙. Does not apply to Mighty Gorgon's Death Stare and Corsair's Accurate Shot.
  • [-] Reverted the changes to various Grails.
  • [-] Reduced the Attack of Halflings and Halfling Grenadiers by 1 (total of -2 Attack). Increased the cost of Halfling Grenadiers by 15, to 75.
  • [!] The chance of a creature bank, which gives units as a reward, having size 1/2/3/4 was changed to 15/35/35/15, from 30/30/30/10%
  • [-] Reduced the price of a resource silo to 5 ore, and 2500 gold (reduced by 2500 gold).
  • [-] Increased the price of the Gorgon Lair by 500 gold, and the upgraded Gorgon Lair by 2000 gold, to counteract the resource silo being cheaper.
  • [-] Reduced the class of all resource-providing artifacts (except for Cornucopia) by 1.
  • [-] Reduced the cost of resource-providing artifacts to 2000 for Carts of Ore and Wood, and 4000 for those that provide rare resources.
  • [+] Added some of the Unused content to the Map Editor, as well as 8 impassable blocks that can be customised to appear only for select difficulties.

Version 1.4.1 changes

  • [!] Earth elementals are now immune to Meteor Shower and Implosion, but vulnerable to Lightning; while Air elementals are immune to Lightning, but vulnerable to Meteor Shower and Implosion. The same, naturally, applies to their respective upgrades.
  • [+] Added a new optional feature - rebalanced conflux: Water and Fire elementals now cost 300 (upgraded to 350); Air and Earth now cost 350 (upgraded to 400). Their dwellings cost 2000 gold each, 5 wood for Fire and Water and 5 ore for Earth and Air. Their upgraded dwellings cost the same amount, except additionally 5 crystal / gems / mercury / sulphur for Air / Water / Fire / Earth elementals respectively (matching the tuition prices charged by the Magic University). The growth of Earth Elementals has been increased by 1. ** This change can be turned off in the HexSwapper
  • [+] Added an optional feature which makes heroes gain the primary statistics at the same rate, even past level 10. As an example, Barbarians would now gain attack in 55% of cases, regardless of their current level.
  • [-] Turned on by default the “2 Dimension Doors per day” setting in HexSwapper; as a result, Dimension Door can be cast 2 times per day, regardless of the fire magic level.
  • [-] Altered Cannon's damage to 3-7.
  • [-] Changed the secondary skills of Monere, Erdamon and Winstan
  • [-] Winstan is now an alchemist.
  • [-] Tiva starts with Haste instead of Stone Skin
  • [-] Reverted the change in Juggernaut's damage.
  • [-] Reverted the ballista buffs from 1.4.0, after krzyspasztecik showed that one can defeat 3 devils with a level 4 Ballista specialist, with no troops, even without archery.
  • [-] Fixed cannon’s damage being different in the Polish version.
  • [-] Fixed a few minor mistranslations in the Polish version of the mod
  • [-] Changed the image of the Ring of the Magi to no longer sparkle, the way relics or combination artifacts do.
  • [-] Tweaked Azure Dragon’s AI and Fight values; AI value: 80816, fight value: 57723
  • [-] Fixed Athe not being available by default in the map editor only on RoE maps.

Version 1.3.8 changes

  • [!] Remade the entire mod for the HotA 1.7.3. All changes have been re-designed as a result and thus 1.3.8 is not in any way reflective of the 1.4.1
  • [+] Added the changes in User:Csaros/Old Changelog. and a legacy link to a separate wiki page.
  • [!] Added a new Pumpkin Patch editor (named HexSwapper), which lets you customize some optional changes. Simply edit the PP.ini and double-click the HexSwapper, and it will mod the game for you.
  • [+] Added the remastered Restoration of Erathia - Liberation campaign to the main files

Old Documentation[edit | hide]

To see the documentation for version 1.3.8 (for HotA 1.7.1), visit User:Csaros/Old Changelog.


See more[edit | hide]

Full documentation: User:Csaros/Pumpkin Patch

Visit the Pumpkin Patch Discord server

You can also leave feedback via the feedback form.

Thanks[edit | hide]

  • HotA Crew - for the incredible HotA mod, for including my ideas into your actual game, and for adding my beloved Murdoch to All In. I love your work. Please treat this mod as a sign of appreciation, a post on Ideas and Suggestions and as an application to the HotA Crew.
  • The Wiki team - for this amazing website
  • Gandalf196 for pointing out the incorrect stat progression of Wizards and suggestions
  • void_17 – well done with the IDB, thanks for the help
  • Aphra - thanks for the specialty images, Kastore, Winstan, Resurrecta and Gwenneth portraits! The new Scholar specialist is for you. I don't know how else to thank you for the support :)
  • guest_273 - for ideas and suggestions; look, I've incorporated a whole bunch of stuff you've asked me for!
  • Melkor, Eldrin - for ideas and suggestions.

Credits[edit | hide]

HotA - HotA Crew

HD MOD - baratorch

pumpkin patch - CsArOs

Graphics used in the pumpkin patch - Aphra

Contact Me[edit | hide]

If you encounter any bugs or think that some feature(s) ought to be removed (f.e. because they're too strong or they change too much or are otherwise unnecessary), please contact me.

Pumpkin Patch Discord server

Discord: cs.ar.os
My talk page