Stables: Difference between revisions

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{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px"
{{Castle buildings}}
 
{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 4px 8px 8px;"
| align=center | [[File: Stables.gif|Stables]]
| align=center | [[File: Stables.gif|Stables]]
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| Stables as seen on the [[Adventure Map]].
| Stables as seen on the [[adventure map]].
|}
|}
'''Building cost:''' 2000 {{G}} 10 {{W}}.<br>'''Buildings required:''' [[Barracks]] (← [[Guardhouse]] ← [[Fort]], [[Blacksmith]]).<br>
'''Stables''' is both an [[adventure map]] location and a [[Castle town]] building.
'''Stables''' as a Castle's building is a prerequisite for [[Training Grounds]]. It gives a hero who's visiting [[Castle town]] with built Stables the bonus of +400 (+300{{-wh}}) [[Movement|movement points]] in this day and each day to the end of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables or [[Castle town]] with built Stables in the same week will not give any extra movement points.
'''Stables''' as a adventure map location automaticly upgrades {{cn|Cavalier}}s to {{cn|Champion}}s at no cost and gives the same movement bonus as a Castle building's stables.


'''Stables''' is both an [[adventure map]] location and a building of [[Castle town]]. They give a visiting hero a bonus of +400 [[Movement|movement points]] per day for the rest of the week. The bonus is added to hero's movement points at the week's first visit, and after that, at the start of each turn. The bonus is not cumulative, which means that visiting more than one Stables will not give extra movement points.
== See also ==
{{map objects 'see also'}}


Stables as Castle building is a prerequisite for [[Training Grounds]] and it costs 2000 {{Gold}} + 10 {{Wood}}. As adventure map location, stables has an ability to upgrade [[Cavalier]]s to [[Champion]]s at no cost.
{{movement navigational box}}


[[Category: Adventure Map]]
[[Category: Adventure Map]]
[[Category: Special buildings]]
[[Category: Special buildings]]

Latest revision as of 15:43, 2 January 2024

Castle buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Brotherhood of the Sword
Griffin Bastion
Lighthouse
Shipyard
Stables
Colossus
Dwellings
Guardhouse
Archers' Tower
Griffin Tower
Barracks
Monastery
Training Grounds
Portal of Glory
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Stables
Stables as seen on the adventure map.

Building cost: 2000 Gold 10 Wood.
Buildings required: Barracks (← GuardhouseFort, Blacksmith).

Stables is both an adventure map location and a Castle town building.

Stables as a Castle's building is a prerequisite for Training Grounds. It gives a hero who's visiting Castle town with built Stables the bonus of +400 (+300 Horn of the Abyss) movement points in this day and each day to the end of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables or Castle town with built Stables in the same week will not give any extra movement points.

Stables as a adventure map location automaticly upgrades Cavalier Cavaliers to Champion Champions at no cost and gives the same movement bonus as a Castle building's stables.

See also[edit | hide | hide all]

See also:[edit | hide]