Stables: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(fixed poor english, fixed misinformation)
(Added movement point change from hota changelog)
 
(6 intermediate revisions by 2 users not shown)
Line 8: Line 8:
'''Building cost:''' 2000 {{G}} 10 {{W}}.<br>'''Buildings required:''' [[Barracks]] (← [[Guardhouse]] ← [[Fort]], [[Blacksmith]]).<br>
'''Building cost:''' 2000 {{G}} 10 {{W}}.<br>'''Buildings required:''' [[Barracks]] (← [[Guardhouse]] ← [[Fort]], [[Blacksmith]]).<br>


'''Stables''' is both an [[adventure map]] location and a building of [[Castle town]].
'''Stables''' is both an [[adventure map]] location and a [[Castle town]] building.


'''Stables''' as a adventure map location giving a visiting hero the bonus of +400 [[Movement|movement points]] each day for the rest of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables in the same week will not give any extra movement points. Also visiting stables automaticly upgrades {{cn|Cavalier}}s to {{cn|Champion}}s at no cost.
'''Stables''' as a Castle's building is a prerequisite for [[Training Grounds]]. It gives a hero who's visiting [[Castle town]] with built Stables the bonus of +400 (+300{{-wh}}) [[Movement|movement points]] in this day and each day to the end of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables or [[Castle town]] with built Stables in the same week will not give any extra movement points.


Stables as Castle building is a prerequisite for [[Training Grounds]] and gives the same movement bonus as a adventure map location Stables.
'''Stables''' as a adventure map location automaticly upgrades {{cn|Cavalier}}s to {{cn|Champion}}s at no cost and gives the same movement bonus as a Castle building's stables.


== See also ==  
== See also ==  
Line 20: Line 20:


[[Category: Adventure Map]]
[[Category: Adventure Map]]
[[Category: Special buildings]]{{keywords}}
[[Category: Special buildings]]

Latest revision as of 15:43, 2 January 2024

Castle buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Brotherhood of the Sword
Griffin Bastion
Lighthouse
Shipyard
Stables
Colossus
Dwellings
Guardhouse
Archers' Tower
Griffin Tower
Barracks
Monastery
Training Grounds
Portal of Glory
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Stables
Stables as seen on the adventure map.

Building cost: 2000 Gold 10 Wood.
Buildings required: Barracks (← GuardhouseFort, Blacksmith).

Stables is both an adventure map location and a Castle town building.

Stables as a Castle's building is a prerequisite for Training Grounds. It gives a hero who's visiting Castle town with built Stables the bonus of +400 (+300 Horn of the Abyss) movement points in this day and each day to the end of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables or Castle town with built Stables in the same week will not give any extra movement points.

Stables as a adventure map location automaticly upgrades Cavalier Cavaliers to Champion Champions at no cost and gives the same movement bonus as a Castle building's stables.

See also[edit | hide | hide all]

See also:[edit | hide]