Manticore and Scorpicore: Difference between revisions

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{{Dungeon creatures}}{{Creature
{{Dungeon creatures}}{{CreatureNew
| AI_Value  = 1547
| name          = Manticore
| Name      = Manticore
| faction        = Dungeon
| Attack    = 15
| attack        = 15
| Defense  = 13
| defense        = 13
| Speed    = 7
| shots          =  
| Growth    = 2
| damage        = 14–20
| Damage    = 14–20
| health        = 80
| Health    = 80
| speed          = 7
| Movement  = [[Flying]]
| move          = Flying
| Size      = 2
| size          = 2
| Cost      = 850
| growth        = 2
| No_spec  =  
| aivalue        = 1547
| U_AI_Value= 1589
| fightvalue    = 1215
| U_name    = Scorpicore
| goldcost      = 850
| U_attack  = '''16'''
| resource      =  
| U_defense = '''14'''
| rescost        =  
| U_speed  = '''11'''
| abilities      = Flies.
| U_cost    = 1050
}}{{CreatureNew
| U_special = • [[Paralyzing Venom]]
| name          = Scorpicore
| No_shots  =  
| faction        = Dungeon
| No_ushots =  
| attack        = {{gt|16}}
| defense        = {{gt|14}}
| shots          =  
| damage        = 14–20
| health        = 80
| speed          = {{gt|11}}
| move          = Flying
| size          = 2
| growth        = 2
| aivalue        = {{swh|1685|1589}}
| fightvalue    = 1248
| goldcost      = 1050
| resource      =  
| rescost        =  
| abilities      = Flies. {{gl|Paralyzing Venom}}.
}}
}}


{{Cram|Manticore Lair|Manticore|Scorpicore|no_dwelling=|-={{---}}|pad=15px 9px 3px 5px}}
'''Manticores and Scorpicores''' are the level 6 creatures of the [[Dungeon]]. They are recruited from the [[Manticore Lair]].
'''Manticores and Scorpicores''' are level 6 creatures of the [[Dungeon town]]. They are recruited from the [[Manticore Lair]].
 
See the [[Comparison of Level 6 Creatures]].


''"Manticores and their venomous cousins, the scorpicores, have features combined of bat, lion and scorpion. They attack with stabs from their stinging tails. Scorpicore attacks have a 20% chance of [[paralyze|paralyzing]] an opponent. Creatures thus petrified take 50% damage and are unfrozen when attacked or after three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 90|RoE manual]]''</sup>
''"Manticores and their venomous cousins, the scorpicores, have features combined of bat, lion and scorpion. They attack with stabs from their stinging tails. Scorpicore attacks have a 20% chance of [[paralyze|paralyzing]] an opponent. Creatures thus petrified take 50% damage and are unfrozen when attacked or after three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 90|RoE manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortrait
| dwelling      = Manticore Lair
| creature1      = Manticore
| creature2      = Scorpicore
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
*{{H|Synca|Overlord}}


== Tactics and info ==
== Special Ability: Paralyzing Venom ==
 
{| class="wikitable" style="float:left; margin-right:10px;"
Because of their low stats for a level 6 creature, especially in health, two [[Minotaurs]] are considered to be a better deal than one Manticore, at the same cost with double the damage and more health. For that reason, Manticores and Scorpicores are mainly used to block shooters, paralyze stacks and sometimes soak up retaliations, leaving the [[Red Dragon and Black Dragon|dragons]] and [[Minotaur and Minotaur King|minotaurs]] to finish off the opponent without receiving damage.
 
== Paralyzing special ability ==
 
{| class="wikitable" style="float:right;"
! Effect
! Effect
| width=140 | Affected unit cannot act
| Affected unit cannot act
|-
|-
! Duration
! Duration
Line 47: Line 63:
|-
|-
! Resist
! Resist
| [[Gold Dragon]]s<br>[[Black Dragon]]s<br>[[Magic Elemental]]s
| {{Cn|Gold Dragon}}<br>{{Cn|Black Dragon}}<br>{{Cn|Magic Elemental}}
|}
|}


'''Paralyzing Venom''' is a [[special ability]] of [[Scorpicore]]s. A target surviving a Scorpicore's melee attack has a 20% chance of being paralyzed immediately after. Paralyzed creatures forgo their turn for the remainder of the current combat round and the two combat rounds thereafter, unless they are attacked meanwhile. Paralyzed creatures take full damage from attacks, but retaliate at only a quarter of their strength. The effect can be removed with [[Cure]] or [[Dispel]]. Paralyzing Venom is negated by the [[Recanter's Cloak]] and [[Cursed Ground]], but not by the [[Orb of Inhibition]].
'''Paralyzing Venom''' is a [[special ability]] of [[Scorpicore]]s. A target surviving a Scorpicore's attack has a 20% chance of being paralyzed immediately after. Paralyzed creatures forgo their turn for the remainder of the current combat round and the two combat rounds thereafter, unless they are attacked meanwhile. Paralyzed creatures take full damage from attacks, but retaliate at only a quarter of their strength. The effect can be removed with [[Cure]] or [[Dispel]]. Paralyzing Venom is negated by the [[Recanter's Cloak]] and [[Cursed Ground]], but not by the [[Orb of Inhibition]].
 
The description of the Paralyzing Venom attack seems to be wrong, since it is just copy-pasted from Petrification. The Paralyzing Venom is actually significantly better (in not making creatures take 50% less damage, but retaliate more weakly), but the very low stats of Manticores and the still just as low probability of a trigger don't help much.


===== External Links =====
{{clear|left}}
* [http://heroescommunity.com/viewthread.php3?TID=21273 Thread: Rules for (Creature) Spells and Orbs in  Heroes Community ]
== Official Renders ==
<gallery mode="packed-hover">
Manticore render.gif
Scorpicore render.png
</gallery>


== Heroes with a specialty ==
{{fanopinion|
Because of their low stats for a level 6 creature, especially in health, two [[Minotaurs]] are considered to be a better deal than one Manticore, at the same cost with double the damage and more health. Basic Manticores are almost useless as their speed isn't sufficient to fly into a town, and they don't have paralyzing ability. Scorpicores are decent for sieging towns, and also they can be used to block shooters, paralyze stacks and soak up retaliations, leaving the [[Red Dragon and Black Dragon|Dragons]] and [[Minotaur and Minotaur King|Minotaurs]] to finish off the opponent without receiving damage (the latter have only 50 HPs, thus an attack with retaliation may be fatal for them). The high speed of Scorpicores allows a hero to use them for rushing through the map, when Dragons are yet to be purchased.


*{{H|Synca|Overlord}} has manticores as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any manticores or scorpicores for each level attained after 6th level and gives them a [[speed]] bonus of 1.
=== External Links ===
* [http://heroescommunity.com/viewthread.php3?TID{{=}}21273 Thread: Rules for (Creature) Spells and Orbs in  Heroes Community ]
}}<!-- end of fan opinion -->


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 6 Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__

Latest revision as of 02:59, 4 February 2025

Dungeon creatures
Level 1
Troglodyte Troglodyte
Infernal Troglodyte Infernal Troglodyte
Level 2
Harpy Harpy
Harpy Hag Harpy Hag
Level 3
Beholder Beholder
Evil Eye Evil Eye
Level 4
Medusa Medusa
Medusa Queen Medusa Queen
Level 5
Minotaur Minotaur
Minotaur King Minotaur King
Level 6
Manticore Manticore
Scorpicore Scorpicore
Level 7
Red Dragon Red Dragon
Black Dragon Black Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Manticore
15
13
14–20
80
7
Move
Flying
Size
2
Growth
2
1547
1215
Cost Per Troop

850
Flies.
Scorpicore
16
14
14–20
80
11
Move
Flying
Size
2
Growth
2
1685 Horn of the Abyss1589 Shadow of Death
1248
Cost Per Troop

1050

Manticores and Scorpicores are the level 6 creatures of the Dungeon. They are recruited from the Manticore Lair.

"Manticores and their venomous cousins, the scorpicores, have features combined of bat, lion and scorpion. They attack with stabs from their stinging tails. Scorpicore attacks have a 20% chance of paralyzing an opponent. Creatures thus petrified take 50% damage and are unfrozen when attacked or after three rounds." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Manticore Lair

Heroes with a specialty[edit | hide]

Special Ability: Paralyzing Venom[edit | hide]

Effect Affected unit cannot act
Duration 3 Rounds
Chance 20%
Resist Gold Dragon Gold Dragon
Black Dragon Black Dragon
Magic Elemental Magic Elemental

Paralyzing Venom is a special ability of Scorpicores. A target surviving a Scorpicore's attack has a 20% chance of being paralyzed immediately after. Paralyzed creatures forgo their turn for the remainder of the current combat round and the two combat rounds thereafter, unless they are attacked meanwhile. Paralyzed creatures take full damage from attacks, but retaliate at only a quarter of their strength. The effect can be removed with Cure or Dispel. Paralyzing Venom is negated by the Recanter's Cloak and Cursed Ground, but not by the Orb of Inhibition.

The description of the Paralyzing Venom attack seems to be wrong, since it is just copy-pasted from Petrification. The Paralyzing Venom is actually significantly better (in not making creatures take 50% less damage, but retaliate more weakly), but the very low stats of Manticores and the still just as low probability of a trigger don't help much.

Official Renders[edit | hide]

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Because of their low stats for a level 6 creature, especially in health, two Minotaurs are considered to be a better deal than one Manticore, at the same cost with double the damage and more health. Basic Manticores are almost useless as their speed isn't sufficient to fly into a town, and they don't have paralyzing ability. Scorpicores are decent for sieging towns, and also they can be used to block shooters, paralyze stacks and soak up retaliations, leaving the Dragons and Minotaurs to finish off the opponent without receiving damage (the latter have only 50 HPs, thus an attack with retaliation may be fatal for them). The high speed of Scorpicores allows a hero to use them for rushing through the map, when Dragons are yet to be purchased.

External Links


See also:[edit | hide]