Event: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
m (1 revision)
 
No edit summary
 
(16 intermediate revisions by 8 users not shown)
Line 1: Line 1:
An invisible [[Adventure map]] object where a hero can gain or lose:
'''Event''' is an invisible [[adventure map]] object, that is triggered when a hero enters the [[square]]. The map-maker can set the event to be triggered only by computer players, only by human players, or by both of them. It can also be set, that only a certain [[Kingdom|player]] may trigger it. Additionally, the event can be canceled after a hero first time triggers it, or it can be triggered unlimited times. However, if the event contains any guardians, they will not be reset.
(Lose applies only where specifically indicated in parenthesis below.)
*[[Experience]]
*[[Spell Point]]s (gain or lose)
*[[Luck]] (+3 to -3)
*[[Morale]] (+3 to -3)
*[[Resources]] (gain or lose)
*[[Primary Skills]]
*[[Secondary Skills]]
*[[Artifact]]s
*[[Spells]]
*[[Creature]]s


The contents of the event and any guardians are set by the mapmaker.
When the event is triggered, and if the possible guardians are defeated, the hero may:
* Gain [[experience]]
* Gain or lose [[spell point]]
* Gain positive or negative [[luck]]
* Gain positive or negative [[morale]]
* Gain or lose [[resources]]
* Gain [[primary skill]]s
* Gain [[secondary skill]]s
* Gain [[artifact]]s
* Learn [[spell]]s
* Receive [[creature]]s
* Gain, lose, have negated, set or replenished [[Movement|movement points]]. {{withhota}}


The mapmaker can set:
It should be noted, that if a hero has empty secondary skill slots left, he will learn any secondary skill; even if it is restricted from his hero class. Spells learned from events require a corresponding level of [[wisdom]] and a [[spell book]] for a hero to learn them.
*the players that may trigger the event
*whether a computer player may trigger the event
*whether the event disappears after a hero triggers it '''Note:''' If the event has any guardians set, they will ''not'' be reset on each revisit.


==Comments==
Heroes may not disembark on tiles with an event on them, and neither can ships be summoned on water tiles with an event placed on them.  
*Secondary skills not normally available to a hero class '''will''' be learned.
*A hero must have the required level of [[Wisdom]] to learn any spells that may be in the event.


[[Category: Adventure map]]
== See also ==
{{map objects 'see also'}}
 
{{morale navigational box}}
{{luck navigational box}}
{{primary skill navigational box}}
 
[[Category: Adventure Map]]
__NOTOC__

Latest revision as of 21:32, 7 November 2024

Event is an invisible adventure map object, that is triggered when a hero enters the square. The map-maker can set the event to be triggered only by computer players, only by human players, or by both of them. It can also be set, that only a certain player may trigger it. Additionally, the event can be canceled after a hero first time triggers it, or it can be triggered unlimited times. However, if the event contains any guardians, they will not be reset.

When the event is triggered, and if the possible guardians are defeated, the hero may:

It should be noted, that if a hero has empty secondary skill slots left, he will learn any secondary skill; even if it is restricted from his hero class. Spells learned from events require a corresponding level of wisdom and a spell book for a hero to learn them.

Heroes may not disembark on tiles with an event on them, and neither can ships be summoned on water tiles with an event placed on them.

See also[edit | hide | hide all]

See also:[edit | hide]