Mysticism: Difference between revisions

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(might not be the case, it might help, but whatever, later)
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{{Secondary skills}}{{Secondary skill
{{Secondary skills}}{{Secondary skill
  | B_effect = allows your hero to regenerate 2 spell points per day.
  | B_effect = Hero Mana, regenerate 2 spell points per day.
  | A_effect = allows your hero to regenerate 3 spell points per day.
  | A_effect = Hero Mana, regenerate 3 spell points per day.
  | E_effect = allows your hero to regenerate 4 spell points per day.
  | E_effect = Hero Mana, regenerate 4 spell points per day.
}}
}}


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== Comments & debate ==
== Comments & debate ==
Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with [[Mystic Orb of Mana]] (a [[:Category:Treasure artifacts|treasure class]] artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no [[magic well]]s or [[mage guild]]s to recharge spell points. However, these are rare occasions, of which the [[Dragon Slayer]] campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots.
Mysticism is one of those secondary skills, that have a good idea but the execution fails.
 
A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with [[Mystic Orb of Mana]] (a [[:Category:Treasure artifacts|treasure class]] artifact) would gain.
 
The only situation mysticism could be useful, is in maps with long traveling distances or maps with no [[magic well]]s or [[mage guild]]s to recharge spell points.
 
However, these are rare occasions, of which the [[Dragon Slayer]] campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots and 2 (getting it at Basic, moving to Advanced and Expert) to 3 (either choosing to level a skill or getting [[Mysticism]]) level ups.


[[Category: Secondary skills]]
[[Category: Secondary skills]]

Revision as of 23:29, 26 July 2014

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Mysticism
Basic Mysticism: Hero Mana, regenerate 2 spell points per day.
Advanced Mysticism: Hero Mana, regenerate 3 spell points per day.
Expert Mysticism: Hero Mana, regenerate 4 spell points per day.

Mysticism is one of secondary skills. Normally heroes regenerate one spell point per day, but mysticism enables heroes to regenerate up to four points per day.

Heroes who specialize in mysticism:

Comments & debate

Mysticism is one of those secondary skills, that have a good idea but the execution fails.

A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with Mystic Orb of Mana (a treasure class artifact) would gain.

The only situation mysticism could be useful, is in maps with long traveling distances or maps with no magic wells or mage guilds to recharge spell points.

However, these are rare occasions, of which the Dragon Slayer campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots and 2 (getting it at Basic, moving to Advanced and Expert) to 3 (either choosing to level a skill or getting Mysticism) level ups.