Mysticism: Difference between revisions
No edit summary |
(might not be the case, it might help, but whatever, later) |
||
Line 1: | Line 1: | ||
{{Secondary skills}}{{Secondary skill | {{Secondary skills}}{{Secondary skill | ||
| B_effect = | | B_effect = Hero Mana, regenerate 2 spell points per day. | ||
| A_effect = | | A_effect = Hero Mana, regenerate 3 spell points per day. | ||
| E_effect = | | E_effect = Hero Mana, regenerate 4 spell points per day. | ||
}} | }} | ||
Line 14: | Line 14: | ||
== Comments & debate == | == Comments & debate == | ||
Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with [[Mystic Orb of Mana]] (a [[:Category:Treasure artifacts|treasure class]] artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no [[magic well]]s or [[mage guild]]s to recharge spell points. However, these are rare occasions, of which the [[Dragon Slayer]] campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots. | Mysticism is one of those secondary skills, that have a good idea but the execution fails. | ||
A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with [[Mystic Orb of Mana]] (a [[:Category:Treasure artifacts|treasure class]] artifact) would gain. | |||
The only situation mysticism could be useful, is in maps with long traveling distances or maps with no [[magic well]]s or [[mage guild]]s to recharge spell points. | |||
However, these are rare occasions, of which the [[Dragon Slayer]] campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots and 2 (getting it at Basic, moving to Advanced and Expert) to 3 (either choosing to level a skill or getting [[Mysticism]]) level ups. | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] |
Revision as of 23:29, 26 July 2014
Mysticism is one of secondary skills. Normally heroes regenerate one spell point per day, but mysticism enables heroes to regenerate up to four points per day.
Heroes who specialize in mysticism:
Comments & debate
Mysticism is one of those secondary skills, that have a good idea but the execution fails.
A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with Mystic Orb of Mana (a treasure class artifact) would gain.
The only situation mysticism could be useful, is in maps with long traveling distances or maps with no magic wells or mage guilds to recharge spell points.
However, these are rare occasions, of which the Dragon Slayer campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots and 2 (getting it at Basic, moving to Advanced and Expert) to 3 (either choosing to level a skill or getting Mysticism) level ups.