Monk and Zealot: Difference between revisions

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The Horn of the Abyss expansion changes the situation of Zealot, as it adds a button that allows you to change the attack mode. At 7 speed, Zealots move faster than most low-level units, which allows you to wait for the opponent to come within range, and choose whether you want to strike in close combat without penalty or shoot from a distance. Skillful control of Zealot allows you to avoid the enemy's retaliation. This works especially well when fighting against wandering creatures on the adventure map, as the AI ​​often divides the army into many stacks.  
The Horn of the Abyss expansion changes the situation of Zealot, as it adds a button that allows you to change the attack mode. At 7 speed, Zealots move faster than most low-level units, which allows you to wait for the opponent to come within range, and choose whether you want to strike in close combat without penalty or shoot from a distance. Skillful control of Zealot allows you to avoid the enemy's retaliation. This works especially well when fighting against wandering creatures on the adventure map, as the AI ​​often divides the army into many stacks.  


Additionally, Ingham, a hero with the Monk specialization, which provides combat bonuses greater than the bonuses of Might class heroes, is a mage and has the mysticism ability at the start of the game, which allows him to regenerate mana faster. Playing as this hero, if you develop magic talents, you can easily cast spells that paralyze the enemy: slow on level expert, forgetfulness on level expert, sorrow on level expert, resurrection on level expert, prayer on level expert, blind on level expert, fly on level expert. All these example spells, with a well-thought-out strategy and the use of the attack mode switch, allow you to win the map against the AI with only a Zealot.
Ingham, the Monk specialist is a cleric that starts with the mysticism skill, which allows him to regenerate mana faster. Playing as this hero, if you develop magic skills, you can cast powerful spells such as: slow, forgetfulness, sorrow, resurrection, prayer, blind, and fly, all on expert level. Smart usage of these spells, and the attack mode switch, allow you to win a game against the AI with only Zealots.
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Revision as of 20:15, 25 February 2025

Castle Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove Creatures
Factory Creatures
Bulwark Creatures
Palace Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Monk
12
7
Shots
12
10–12
30
5
Move
Ground
Size
1
Growth
3
582 Horn of the Abyss
485
Cost

400

Shoots.
Zealot
12
10
Shots
24
10–12
30
7
Move
Ground
Size
1
Growth
3
750
500
Cost

450

Shoots. No melee penalty.

Monks and Zealots are the level 5 creatures of Castle. They can be recruited from the Monastery. According to an in-game rumor, Zealots are beings of pure energy.

"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not." RoE manual

Dwellings & Portraits

Monastery

Heroes with a specialty

Horn of the Abyss

  In Horn of the Abyss Horn of the Abyss, ranged units can now select whether to use a ranged or melee attack.

Appearance

A Zealot appears at the beginning of the Safe Passage scenario from the Song for the Father campaign in Restoration of Erathia.

0:44

Official Renders

User Commentary

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See Also: