Mysticism: Difference between revisions

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(artifacts that have Mysticism ability)
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{{Secondary skills}}{{Secondary skill
{{Secondary skills}}{{Secondary skill
  | B_effect = Hero Mana, regenerate 2 spell points per day.
  | B_effect = allows your hero to regenerate 2 spell points per day.
  | A_effect = Hero Mana, regenerate 3 spell points per day.
  | A_effect = allows your hero to regenerate 3 spell points per day.
  | E_effect = Hero Mana, regenerate 4 spell points per day.
  | E_effect = allows your hero to regenerate 4 spell points per day.
}}
}}


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* [[Jaegar]] the [[Warlock]]
* [[Jaegar]] the [[Warlock]]
* [[Rosic]] the [[Witch]]
* [[Rosic]] the [[Witch]]
'''Artifacts with similar ability:'''
* [[Charm of Mana]] – allows your hero to regenerate 3 spell points per day.
* [[Talisman of Mana]] – allows your hero to regenerate 2 spell points per day.
* [[Mystic Orb of Mana]] – allows your hero to regenerate 3 spell points per day.
* [[Wizard's Well]] {{insod}}) – Combination artifatct, that is assembled from the artifacts mentioned above. While equipped, it allows your hero to regenerate all spell points in a day.


== Comments & debate ==
== Comments & debate ==
Mysticism is one of those secondary skills, that have a good idea but the execution fails.
Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with [[Mystic Orb of Mana]] (a [[:Category:Treasure artifacts|treasure class]] artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no [[magic well]]s or [[mage guild]]s to recharge spell points. However, these are rare occasions, of which the [[Dragon Slayer]] campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots.
 
A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with [[Mystic Orb of Mana]] (a [[:Category:Treasure artifacts|treasure class]] artifact) would gain.
 
The only situation mysticism could be useful, is in maps with long traveling distances or maps with no [[magic well]]s or [[mage guild]]s to recharge spell points.
 
However, these are rare occasions, of which the [[Dragon Slayer]] campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots and 2 (getting it at Basic, moving to Advanced and Expert) to 3 (either choosing to level a skill or getting [[Mysticism]]) level ups.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
== Artifacts with this ability ==
[[Mystic Orb of Mana]] (3 spell points per rest) <br />
[[Charm of Mana]] (1 spell point per rest) <br />
[[Talisman of Mana]] (2 spell points per rest) <br />
[[Wizard's Well]] (combination artifact of the former artifacts, no need to spend time in a city's [[Mage Guild]], all spell points replenishable on travels per rest)<br />

Revision as of 05:02, 1 August 2014

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Mysticism
Basic Mysticism: allows your hero to regenerate 2 spell points per day.
Advanced Mysticism: allows your hero to regenerate 3 spell points per day.
Expert Mysticism: allows your hero to regenerate 4 spell points per day.

Mysticism is one of secondary skills. Normally heroes regenerate one spell point per day, but mysticism enables heroes to regenerate up to four points per day.

Heroes who specialize in mysticism:

Artifacts with similar ability:

  • Charm of Mana – allows your hero to regenerate 3 spell points per day.
  • Talisman of Mana – allows your hero to regenerate 2 spell points per day.
  • Mystic Orb of Mana – allows your hero to regenerate 3 spell points per day.
  • Wizard's Well
    Only available when the official expansion, Shadow of Death, is installed.
    ) – Combination artifatct, that is assembled from the artifacts mentioned above. While equipped, it allows your hero to regenerate all spell points in a day.

Comments & debate

Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with Mystic Orb of Mana (a treasure class artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no magic wells or mage guilds to recharge spell points. However, these are rare occasions, of which the Dragon Slayer campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots.