Ballistics: Difference between revisions

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'''Heroes with Ballistics as a starting skill'''
'''Heroes with Ballistics as a starting skill:'''
* [[Olema]] the [[Heretic]] (basic)
* [[Olema]] the [[Heretic]] (basic)
* [[Theodorus]] the [[Wizard]] (basic)
* [[Theodorus]] the [[Wizard]] (basic)

Revision as of 05:30, 2 December 2015

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Ballistics
Basic Ballistics: gives control of the catapult to the hero, allowing aimed shots with increased damage.
Advanced Ballistics: gives control of the catapult to the hero, allowing two aimed shots with increased damage.
Expert Ballistics: gives control of the catapult to the hero, allowing two aimed shots at maximum damage.

Ballistics is secondary skill, that gives the player manual control over the catapult and increses the damage of the boulder. Additionally, at advanced and expert level of Ballistics catapults fires twice instead of just once.

Level Shots Chance to hit

intended wall

Chance for

maximum damage

Chance to hit Arrow Towers or

Drawbridge before all walls destroyed

None 1 ? ? ?
Basic 1 60% 50% <60%
Advanced 2 60% 50% <60%
Expert 2 75% ? <75%

Heroes with Ballistics as a starting skill:

Discussion

Quite useful, since it gives you first chance to cast spells in sieges (provided that the defending hero doesn't have Artillery)

Recommended for: Heroes with walker-heavy armies