Air Magic: Difference between revisions
Jump to navigation
Jump to search
m (→Discussion) |
|||
Line 14: | Line 14: | ||
== Discussion == | == Discussion == | ||
The main reasons for choosing Air Magic are [[Fly]], [[Dimension Door]] and [[Haste]] spells. The first two are the most powerful [[Spell#Adventure spells|adventure | The main reasons for choosing Air Magic are [[Fly]], [[Dimension Door]] and [[Haste]] spells. The first two are perhaps the most powerful [[Spell#Adventure spells|adventure spells]], together with [[Town Portal]]. Unfortunally, both of them are typically banned in custom maps. Nevertheless, Expert Air Magic causes Haste to be cast as a [[mass spell]], which still makes it worth the secondary skill slot. Other noteworthy spells are [[Lightning Bolt]] and [[Chain Lightning]], both powerful combat spells. | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 04:47, 27 July 2016
is about the secondary skill. For air magic spells, see School of Air Magic.
Air magic is a secondary skill, that increases the effectiveness of spells from the School of Air Magic, and reduces their costs.
Heroes with Air Magic as a starting skill:
- Aenain the Elementalist (basic)
- Brissa the Elementalist (basic)
Discussion
The main reasons for choosing Air Magic are Fly, Dimension Door and Haste spells. The first two are perhaps the most powerful adventure spells, together with Town Portal. Unfortunally, both of them are typically banned in custom maps. Nevertheless, Expert Air Magic causes Haste to be cast as a mass spell, which still makes it worth the secondary skill slot. Other noteworthy spells are Lightning Bolt and Chain Lightning, both powerful combat spells.