Air Magic: Difference between revisions
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'''Air magic''' is a [[secondary skill]], that increases the effectiveness of [[spell]]s from the [[School of Air Magic]] | '''Air magic''' is a [[secondary skill]], that increases the effectiveness and reduces the costs of [[spell]]s from the [[School of Air Magic]]. | ||
'''Heroes with Air Magic as a starting skill:''' | '''Heroes with Air Magic as a starting skill:''' |
Revision as of 04:32, 8 April 2017
This article refers to the secondary skill. For air magic spells, see School of Air Magic.
Air magic is a secondary skill, that increases the effectiveness and reduces the costs of spells from the School of Air Magic.
Heroes with Air Magic as a starting skill:
- Aenain the Elementalist – Basic Air Magic
- Brissa the Elementalist – Basic Air Magic
Discussion
The main reasons for choosing Air Magic are Fly, Dimension Door and Haste spells. The first two are perhaps the most powerful adventure spells, together with Town Portal. However, both of them are typically banned in custom maps. Nevertheless, Expert Air Magic causes Haste to be cast as a mass spell, which still makes it worth the secondary skill slot. Other noteworthy spells are Lightning Bolt and Chain Lightning, both powerful combat spells.