Sorcery: Difference between revisions
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* {{Styg|Witch}} (Basic) | * {{Styg|Witch}} (Basic) | ||
* {{Zydar|Heretic}} (Basic) | * {{Zydar|Heretic}} (Basic) | ||
* {{Spint|Navigator}} (Basic) {withhota}} | * {{Hn|Spint|Navigator}} (Basic) {withhota}} | ||
'''Heroes with a Sorcery specialty:''' | '''Heroes with a Sorcery specialty:''' | ||
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* {{Styg}} | * {{Styg}} | ||
* {{Zydar}} | * {{Zydar}} | ||
* {{Spint|Navigator}} {withhota}} | * {{Hn|Spint|Navigator}} {withhota}} | ||
== Discussion == | == Discussion == |
Revision as of 13:53, 14 March 2018
Sorcery is a secondary skill that increases the damage of spells up to 15%.
Heroes with Sorcery as a starting skill:
- Alagar the Druid (Basic)
- Gird the Battle Mage (Basic)
- Josephine the Alchemist (Basic)
- Template:Malekith (Basic)
- Template:Sandro (Basic)
- Solmyr the Wizard (Basic)
- Template:Styg (Basic)
- Template:Zydar (Basic)
- Spint the Navigator (Basic) {withhota}}
Heroes with a Sorcery specialty:
The following heroes all receive a 5% per level bonus to their Sorcery skill:
- Template:Gird
- Template:Malekith
- Template:Sandro
- Template:Styg
- Template:Zydar
- Spint the Navigator {withhota}}
Discussion
Sorcery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like Bless can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are Armageddon and Implosion. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that Air, Fire, Earth and Water Magic secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery.