Melee penalty: Difference between revisions
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'''Melee penalty''' is term for [[shooter]]s' handicap in hand-to-hand combat that causes them to inflict only half of the [[damage]] they would do if they were [[ranged attack|attacking at range]]. Shooters can not use their ranged attack if an enemy troop is located adjacent to it. They have to either move or engage into hand-to-hand combat. | '''Melee penalty''' is a term for [[shooter]]s' handicap in hand-to-hand combat that causes them to inflict only half of the [[damage]] they would do if they were [[ranged attack|attacking at range]]. Shooters can not use their ranged attack if an enemy troop is located adjacent to it. They have to either move or engage into hand-to-hand combat. | ||
Several shooters have ''no melee penalty''' as [[special ability]], which allows them to do the same amount of damage as with ranged attack. However, [[Archer and marksman|Marksmen]] and [[Wood and grand elf|Grand Elves]], who have [[double attack]] as special ability, will only attack once in melee combat. Additionally, in {{sod}}, [[Bow of the Sharpshooter]] eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it. | Several shooters have ''no melee penalty''' as [[special ability]], which allows them to do the same amount of damage as with ranged attack. However, [[Archer and marksman|Marksmen]] and [[Wood and grand elf|Grand Elves]], who have [[double attack]] as a special ability, will only attack once in melee combat. Additionally, in {{sod}}, [[Bow of the Sharpshooter]] eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it. | ||
'''Creatures with no melee penalty special ability:''' | '''Creatures with no melee penalty special ability:''' | ||
* {{Cn|Beholder}} | * {{Cn|Beholder|noname=}}{{Cn|Evil Eye|name=Beholder and Evil Eye}} | ||
* {{Cn|Mage|noname=}}{{Cn|Arch Mage|name=Mage and Arch Mage}} | |||
* {{Cn|Mage}} | * {{Cn|Medusa|noname=}}{{Cn|Medusa Queen|name=Medusa and Medusa Queen}} | ||
* {{Cn|Medusa}} | |||
* {{Cn|Titan}} | * {{Cn|Titan}} | ||
* {{Cn|Zealot}} | * {{Cn|Zealot}} | ||
* {{Cn|Enchanter}} | * {{Cn|Enchanter}} | ||
* {{Cn|Pirate}} | * {{Cn|Pirate|noname=}}{{Cn|Corsair|noname=}}{{Cn|Sea Dog|name=Pirate, Corsair and Sea Dog}} {{withhota}} | ||
[[Category: Combat]] | [[Category: Combat]] | ||
[[Category: Creature specialties]] | [[Category: Creature specialties]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 00:50, 29 July 2018
Melee penalty is a term for shooters' handicap in hand-to-hand combat that causes them to inflict only half of the damage they would do if they were attacking at range. Shooters can not use their ranged attack if an enemy troop is located adjacent to it. They have to either move or engage into hand-to-hand combat.
Several shooters have no melee penalty' as special ability, which allows them to do the same amount of damage as with ranged attack. However, Marksmen and Grand Elves, who have double attack as a special ability, will only attack once in melee combat. Additionally, in Shadow of Death, Bow of the Sharpshooter eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it.
Creatures with no melee penalty special ability: