Enchanter: Difference between revisions
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{{Creature | {{Creature | ||
| AI_Value = 1210 | |||
| Growth = 2 | | Growth = 2 | ||
| Name = Enchanter | | Name = Enchanter | ||
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The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc). | The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc). | ||
'''Heroes with Enchanters specialty:''' | '''Heroes with Enchanters specialty:''' |
Revision as of 18:15, 9 May 2018
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Enchanter | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • No melee penalty • Spellcaster | ||||||||||||||||||||
Portraits
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Enchanters are level 6 neutral creatures recruited from the Enchanter's Hollow. Specially trained by the dragon-slaying wizard Dracon, Enchanters are recruited from the ranks of Monks, Zealots, Magi and Arch-Magi.
They are spellcasters and do automatically cast:
The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
Heroes with Enchanters specialty:
- Template:Dracon can upgrade Monks, Zealots, Magi and Arch-Magi to Enchanters.