Enchanter: Difference between revisions
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They are [[spellcaster]]s and do automatically cast: | They are [[spellcaster]]s and do automatically cast: | ||
* {{ | * {{Sn1|spell=Haste}} | ||
* {{ | * {{Sn1|spell=Bless}} | ||
* {{ | * {{Sn1|spell=Stone Skin}} | ||
* {{ | * {{Sn1|spell=Cure}} | ||
* {{ | * {{Sn1|spell=Bloodlust}} | ||
* {{ | * {{Sn1|spell=Air Shield}} | ||
* {{ | * {{Sn1|spell=Slow}} | ||
* {{ | * {{Sn1|spell=Weakness}} | ||
The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc). | The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc). |
Revision as of 14:48, 16 June 2018
Neutral creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Peasant | |||||||||||||||
Halfling | |||||||||||||||
Level 2 | |||||||||||||||
Rogue | |||||||||||||||
Boar | |||||||||||||||
Leprechaun | |||||||||||||||
Level 3 | |||||||||||||||
Nomad | |||||||||||||||
Mummy | |||||||||||||||
Level 4 | |||||||||||||||
Sharpshooter | |||||||||||||||
Satyr | |||||||||||||||
Steel Golem | |||||||||||||||
Level 5 | |||||||||||||||
Troll | |||||||||||||||
Gold Golem | |||||||||||||||
Fangarm | |||||||||||||||
Level 6 | |||||||||||||||
Diamond Golem | |||||||||||||||
Enchanter | |||||||||||||||
Level 7 | |||||||||||||||
Faerie Dragon | |||||||||||||||
Rust Dragon | |||||||||||||||
Crystal Dragon | |||||||||||||||
Azure Dragon | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||||
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Enchanter | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • No melee penalty • Spellcaster | ||||||||||||||||||||
Portraits
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Enchanters are level 6 neutral creatures recruited from the Enchanter's Hollow. Specially trained by the dragon-slaying wizard Dracon, Enchanters are recruited from the ranks of Monks, Zealots, Magi and Arch-Magi.
They are spellcasters and do automatically cast:
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
Heroes with a specialty
- Template:Dracon can upgrade Monks, Zealots, Magi and Arch-Magi to Enchanters.