Enchanter: Difference between revisions
Jump to navigation
Jump to search
ShushMaster (talk | contribs) No edit summary |
ShushMaster (talk | contribs) No edit summary |
||
Line 27: | Line 27: | ||
* {{Sn1|spell=Weakness}} | * {{Sn1|spell=Weakness}} | ||
The | The spells are cast at the expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc). | ||
Enchanters were added in {{ab}} so there are no Enchanters or [[Enchanter's Hollow]]s in {{roe}}. | |||
===== Heroes with a specialty ===== | ===== Heroes with a specialty ===== |
Revision as of 18:35, 30 July 2018
Neutral creatures | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | |||||||||||||||
Peasant | |||||||||||||||
Halfling | |||||||||||||||
Level 2 | |||||||||||||||
Rogue | |||||||||||||||
Boar | |||||||||||||||
Leprechaun | |||||||||||||||
Level 3 | |||||||||||||||
Nomad | |||||||||||||||
Mummy | |||||||||||||||
Level 4 | |||||||||||||||
Sharpshooter | |||||||||||||||
Satyr | |||||||||||||||
Steel Golem | |||||||||||||||
Level 5 | |||||||||||||||
Troll | |||||||||||||||
Gold Golem | |||||||||||||||
Fangarm | |||||||||||||||
Level 6 | |||||||||||||||
Diamond Golem | |||||||||||||||
Enchanter | |||||||||||||||
Level 7 | |||||||||||||||
Faerie Dragon | |||||||||||||||
Rust Dragon | |||||||||||||||
Crystal Dragon | |||||||||||||||
Azure Dragon | |||||||||||||||
Towns | |||||||||||||||
|
Statistics | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Enchanter | ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
Special abilities: | ||||||||||||||||||||
• Ranged attack • No melee penalty • Spellcaster | ||||||||||||||||||||
Portraits
|
Enchanters are level 6 neutral creatures recruited from the Enchanter's Hollow. Specially trained by the dragon-slaying wizard Dracon, Enchanters are recruited from the ranks of Monks, Zealots, Magi and Arch-Magi.
They are spellcasters and do automatically cast:
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Template:Sn1
The spells are cast at the expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
Enchanters were added in Armageddon's Blade so there are no Enchanters or Enchanter's Hollows in Restoration of Erathia.
Heroes with a specialty
- Dracon the Wizard can upgrade Monks, Zealots, Magi and Arch-Magi to Enchanters.