Churchyard: Difference between revisions
ShushMaster (talk | contribs) No edit summary |
(change guards to zombies) |
||
Line 2: | Line 2: | ||
{{Creature bank||name=Churchyard}} | {{Creature bank||name=Churchyard}} | ||
{{Creature bank row|100%| | {{Creature bank row|100%|Zombie|90|2500 {{G}}<br>Artifact [[Artifact#Class|<span title="Minor">(Mi)</span>]] ||T1=}} | ||
|} | |} | ||
'''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It guarded by | '''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It guarded by 90 [[Zombie|Zombies]]. The reward is 2500 {{G}} and 1 [[minor]] artifact. | ||
[[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of | [[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombie|Zombies]] (red hexes) and attacking in alphabetic order from A to F. | ||
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army. | The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army. |
Revision as of 13:53, 2 January 2020
Churchyard | |||
Picture | |||
% | Guards | Content | XP |
Visiting scheme | |||
| 100% | valign=middle align=middle |
90 |
| 2500
Artifact (Mi)
|
|-
|}
Churchyard is an adventure map location, and commonly known as one of the creature banks. It guarded by 90 Zombies. The reward is 2500 and 1 minor artifact.
The guards are divided into six stacks of 15 Zombies (red hexes) and attacking in alphabetic order from A to F.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.
Though war machines are not available, the infinite shots effect of Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to morale.
For Random Map Generator:
- Terrain: any dry land.
- Value: 1500.
- Density: 100.
See also:
See also: