Mechanic and Engineer: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 18: Line 18:
  | U_damage  = '''2–5'''
  | U_damage  = '''2–5'''
  | U_cost    = 170
  | U_cost    = 170
  | U_special = • [[Breath attack]]<br>• Repairs mechanical creatures (20 HP per unit)
  | U_special = • [[Breath attack]]<br>• Repairs mechanical creatures ('''20 HP per unit''')
  | No_shots  =  
  | No_shots  =  
  | No_ushots =  
  | No_ushots =  
Line 31: Line 31:


== Special Ability: Repair==
== Special Ability: Repair==
Mechanics and Engineers can repair [[Mechanical]] creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability.
Mechanics and Engineers can repair [[Mechanical]] creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat.


{{user commentary|
{{user commentary|
Mechanics and Engineers are fragile to fight on their own. But their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. They are same as [[Archangel|Archangels]] in terms of true "returning" creatures into the battlefield, but only "return" exact [[Mechanical]] creatures.}}{{end of user commentary}}
Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. They are same as [[Archangel|Archangels]] in terms of true "returning" creatures into the battlefield, but only "return" [[Mechanical]] creatures.}}{{end of user commentary}}


{{creature 'see also'}}
{{creature 'see also'}}

Revision as of 21:50, 2 January 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Horn of the Abyss Factory creatures Horn of the Abyss
Level 1
Halfling (Factory) Halfling
Halfling Grenadier Halfling Grenadier
Level 2
Mechanic Mechanic
Engineer Engineer
Level 3
Armadillo Armadillo
Bellwether Armadillo Bellwether Armadillo
Level 4
Automaton Automaton
Sentinel Automaton Sentinel Automaton
Level 5
Sandworm Sandworm
Olgoi-Khorkhoi Olgoi-Khorkhoi
Level 6
Gunslinger Gunslinger
Bounty Hunter Bounty Hunter
Level 7a
Couatl Couatl
Crimson Couatl Crimson Couatl
Level 7b
Dreadnought Dreadnought
Juggernaut Juggernaut
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Mechanic
 Cost per troop 

140

Attack 6
Defense 5
Damage 2–4
Health 14
Speed 6
Movement Ground
Size 1
Growth 8
AI Value ?
 Special abilities:
Breath attack
• Repairs mechanical creatures (10 HP per unit)
Engineer
 Cost per troop 

170

Attack 7
Defense 5
Damage 2–5
Health 16
Speed 7
Movement Ground
Size 1
Growth 8
AI Value ?
 Special abilities:
Breath attack
• Repairs mechanical creatures (20 HP per unit)
Portraits

Mechanics and Engineers are level 2 creatures of Factory. They are recruited from the Foundry.

Heroes with a specialty

  • SamSam Sam the Mercenary has Mechanics as a specialty, which increases the attack and defense skills of any Mechanics or Engineers for each level attained after 2nd level, and gives them a speed bonus of 1.

Special Ability: Repair

Mechanics and Engineers can repair Mechanical creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat.

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. They are same as Archangels in terms of true "returning" creatures into the battlefield, but only "return" Mechanical creatures.


See also: