Mechanic and Engineer: Difference between revisions
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| U_damage = '''2–5''' | | U_damage = '''2–5''' | ||
| U_cost = 170 | | U_cost = 170 | ||
| U_special = • [[Breath attack]]<br>• Repairs mechanical creatures (20 HP per unit) | | U_special = • [[Breath attack]]<br>• Repairs mechanical creatures ('''20 HP per unit''') | ||
| No_shots = | | No_shots = | ||
| No_ushots = | | No_ushots = | ||
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== Special Ability: Repair== | == Special Ability: Repair== | ||
Mechanics and Engineers can repair [[Mechanical]] creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. | Mechanics and Engineers can repair [[Mechanical]] creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat. | ||
{{user commentary| | {{user commentary| | ||
Mechanics and Engineers are fragile to fight on their own | Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. They are same as [[Archangel|Archangels]] in terms of true "returning" creatures into the battlefield, but only "return" [[Mechanical]] creatures.}}{{end of user commentary}} | ||
{{creature 'see also'}} | {{creature 'see also'}} |
Revision as of 21:50, 2 January 2024
Factory creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Halfling | |||||||||||||||
Halfling Grenadier | |||||||||||||||
Level 2 | |||||||||||||||
Mechanic | |||||||||||||||
Engineer | |||||||||||||||
Level 3 | |||||||||||||||
Armadillo | |||||||||||||||
Bellwether Armadillo | |||||||||||||||
Level 4 | |||||||||||||||
Automaton | |||||||||||||||
Sentinel Automaton | |||||||||||||||
Level 5 | |||||||||||||||
Sandworm | |||||||||||||||
Olgoi-Khorkhoi | |||||||||||||||
Level 6 | |||||||||||||||
Gunslinger | |||||||||||||||
Bounty Hunter | |||||||||||||||
Level 7a | |||||||||||||||
Couatl | |||||||||||||||
Crimson Couatl | |||||||||||||||
Level 7b | |||||||||||||||
Dreadnought | |||||||||||||||
Juggernaut | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||
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Mechanic | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Breath attack • Repairs mechanical creatures (10 HP per unit) | ||||||||||||||||||
Engineer | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Breath attack • Repairs mechanical creatures (20 HP per unit) | ||||||||||||||||||
Portraits
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Mechanics and Engineers are level 2 creatures of Factory. They are recruited from the Foundry.
Heroes with a specialty
- Sam the Mercenary has Mechanics as a specialty, which increases the attack and defense skills of any Mechanics or Engineers for each level attained after 2nd level, and gives them a speed bonus of 1.
Special Ability: Repair
Mechanics and Engineers can repair Mechanical creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat.
User commentary
[Show user commentary]
[Hide user commentary]
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Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. They are same as Archangels in terms of true "returning" creatures into the battlefield, but only "return" Mechanical creatures. |