Mensor: Difference between revisions

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  | chance_2  = Always
  | chance_2  = Always
  | chance_3  = Always
  | chance_3  = Always
| nospell    =
| nowar      =
| s_hota_mp  =
| s_hota2_mp = 1560
  | no_hota_starting_troops =
  | no_hota_starting_troops =
| nospell    =
  | notext    =  
| nowar      =
  | notext    =
| s_hota_mp =  
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Revision as of 14:03, 1 August 2024

Castle heroes
(minor)
Knights
Sir MichaelSir Michael Sir Michael Armageddon's Blade
SlashSlash Slash Shadow of Death
Lord VelmorLord Velmor Lord Velmor Shadow of Death
TyranellTyranell Tyranell Shadow of Death
Lord ChasimLord Chasim Lord Chasim Shadow of Death
AllisonAllison Allison Heroes Chronicles
TrynnTrynn Trynn Heroes Chronicles
MensorMensor Mensor Heroes Chronicles
Baron PaglonBaron Paglon Baron Paglon Heroes Chronicles
NivenNiven Niven Heroes Chronicles
GryphonheartGryphonheart Gryphonheart Heroes Chronicles
XarfaxXarfax Xarfax Horn of the Abyss
VolothomonVolothomon Volothomon Horn of the Abyss
ErybarusErybarus Erybarus Horn of the Abyss
SteedSteed Steed Horn of the Abyss
Clerics
NorvanNorvan Norvan Heroes Chronicles
TageteTagete Tagete Horn of the Abyss
YovillaYovilla Yovilla Horn of the Abyss
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Only available in Heroes Chronicles.
Mensor the Knight
Basic information:
MensorMensor Class: Knight
Gender: Male
Race: Human
Mensor fought for King Rion Gryphonheart against the Barbarian King when he was young, but his skills have always leaned more toward the intellectual than the physical. Slowly, he's worked his way up through the ranks where he is recognized for his ability to obtain any piece of information.
Specialty: Swordsmen
Specialty SwordsmenSpecialty Swordsmen Increases the attack and defense skills of any swordsmen or crusaders for each level attained after 4th level.
Starting Level:
  Level  
Starting primary skills:
Attack 2 Defense 2 Spell Power 1 Knowledge 1
Starting secondary skills:
Pathfinding Expert Pathfinding
Archery Expert Archery
Logistics Expert Logistics
Scouting Expert Scouting
Leadership Expert Leadership
Wisdom Expert Wisdom
Air Magic Expert Air Magic
Armorer Expert Armorer
Starting troops:
Halberdier Halberdier 50 Always
Marksman Marksman 30 Always
Royal Griffin Royal Griffin 20 Always
Crusader Crusader 20 Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting movement points:
1560

Story

Allison's spymaster on her mission to the Underworld. Is suspicious of Tarnum and eventually realizes he is the Barbarian King he fought against in his youth. Once Tarnum saves his life in a battle against a Pit Fiend, he begins to trust him. After realizing that Allison is Tarnum's niece and in light of his recent actions, he agrees to keep Tarnum's secret.

Appearances

Conquest of the Underworld
Never Deal with a Demon in a prison.

Mentions

Artifacts