Monk and Zealot: Difference between revisions
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The addition to the game Horn of the Abyss changes the situation of Zealot, which adds a button that allows you to change the attack mode. At 7 speeds, your Zealot move faster than most low-level units, which allows you, depending on the situation, to wait for the opponent to come within range and choose whether you want to strike in close combat without penalty or shoot from a distance. Skillful control of Zealot allows you to avoid the enemy's retaliation, even if it seems that Zealot have less damage. This especially works when you are fighting wandering creatures on the adventure map, as the AI often divides the army into many weaker units. | The addition to the game Horn of the Abyss changes the situation of Zealot, which adds a button that allows you to change the attack mode. At 7 speeds, your Zealot move faster than most low-level units, which allows you, depending on the situation, to wait for the opponent to come within range and choose whether you want to strike in close combat without penalty or shoot from a distance. Skillful control of Zealot allows you to avoid the enemy's retaliation, even if it seems that Zealot have less damage. This especially works when you are fighting wandering creatures on the adventure map, as the AI often divides the army into many weaker units. | ||
Additionally, Ingham, | Additionally, Ingham, a hero with the Monk specialization, granting combat bonuses superior to those of Power class heroes, is a mage and has the mysticism ability at the start of the game, which allows him to regenerate magic mana faster. Playing as this hero, if you develop magic talents, you can easily cast spells that paralyze the enemy: slow on level expert, forgetfulness on level expert, sorrow on level expert, resurrection on level expert, prayer on level expert, blind on level expert, fly on level expert. All these example spells, with a well-thought-out strategy and the use of the attack mode switch, allow you to win the map against the AI with only a Zealot. | ||
}}<!-- end of fan opinion --> | }}<!-- end of fan opinion --> | ||
Revision as of 11:12, 28 January 2025
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Zealot

12
10
Shots
24
10–12
30
7
Move
Ground
Size
1
Growth
3
750
500
Cost

450
Shoots. No melee penalty.

Monk

12
7
Shots
12
10–12
30
5
Move
Ground
Size
1
Growth
3
485
Cost

400
Shoots.
Monks and Zealots are the level 5 creatures of Castle. They can be recruited from the Monastery. According to an in-game rumor, Zealots are beings of pure energy.
"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not." RoE manual
Heroes with a specialty
Ingham the Cleric
Dracon the Wizard
can upgrade Monks and Zealots (also Magi and Arch Magi) into Enchanters.
Appearance
A Zealot appears at the beginning of the Safe Passage scenario from the Song for the Father campaign in Restoration of Erathia.
Official Renders
User Commentary
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