Adventure Map: Difference between revisions
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The Adventure Map consists of two [[layer]]s: the upper world and the underworld. Heroes can travel from one layer to another either through [[Subterranean Gate]] or [[Monolith]]s. The subterranean territory is displayed on its own map. | The Adventure Map consists of two [[layer]]s: the upper world and the underworld. Heroes can travel from one layer to another either through [[Subterranean Gate]] or [[Monolith]]s. The subterranean territory is displayed on its own map. | ||
At the beginning of each [[day]], mines and cities under player's control add to resources. Resources represent [[gold]] and raw materials a player may spend to improve towns, recruit troops, and perform other actions. Town [[Creature Dwelling|buildings producing creatures]] do so on the first day of the week. The current date appears at the lower right corner of the Adventure Map screen. | |||
==List of Adventure map structures and objects== | ==List of Adventure map structures and objects== |
Revision as of 05:20, 27 March 2014
Adventure Map represents the part of Erathia, where the game takes place. Typically at the beginning of a scenario or a custom map, players can see only the ares of the land within view of their towns and heroes; the rest is shrouded. Heroes can be sent to explore the map, and reveal new areas as they travel. Heroes will discover treasures, wandering creatures, valuable resources, and significant locations, like mines, which will provide steady streams of resources; or creature dwellings where a hero may recruit troops for his army.
The Adventure Map consists of two layers: the upper world and the underworld. Heroes can travel from one layer to another either through Subterranean Gate or Monoliths. The subterranean territory is displayed on its own map.
At the beginning of each day, mines and cities under player's control add to resources. Resources represent gold and raw materials a player may spend to improve towns, recruit troops, and perform other actions. Town buildings producing creatures do so on the first day of the week. The current date appears at the lower right corner of the Adventure Map screen.
List of Adventure map structures and objects
Maximum numbers
- Anti-magic Garrisons: 48
- Arenas: 32
- Black Markets: 32
- Boats: 64
- Corpses: 32
- Event objects: 200
- External Dwellings: 144
- Gardens of Revelation: 32
- Garrisons: 48
- Lean Tos: 32
- Learning Stones: 32
- Libraries of Enlightenment: 32
- Magic Springs: 32
- Marletto Towers: 32
- Mercenary Camps: 32
- Mines or Lighthouses: 144
- Mystical Gardens: 32
- Obelisks: 48
- Prisons: 144
- Schools of Magic: 32
- Schools of War: 32
- Seer's Huts: 48
- Signs or Ocean Bottles: 128
- Sirens: 32
- Star Axis objects: 32
- Towns: 48
- Trees of Knowledge: 32
Unlimited objects
- Altar of Sacrifice
- Artifact
- Border Gate
- Border Guard
- Buoy
- Campfire
- Cartographer
- Cover of Darkness
- Crypt
- Cyclops Stockpile
- Den of Thieves
- Derelict Ship
- Dragon Fly Hive
- Dragon Utopia
- Dwarven Treasury (Adventure Map)
- Eye of the Magi
- Faerie Ring
- Flotsam
- Fountain of Fortune
- Fountain of Youth
- Freelancer's Guild
- Griffin Conservatory
- Hill Fort
- Hut of the Magi
- Idol of Fortune
- Imp Cache
- Keymaster's Tent
- Magic Well
- Medusa Stores
- Mermaids
- Monolith One Way Entrance
- Monolith One Way Exit
- Monolith Two Way
- Naga Bank
- Oasis
- Pandora's Box
- Pillar of Fire
- Pyramid
- Quest Guard
- Rally Flag
- Redwood Observatory
- Refugee Camp
- Resource Stack
- Sanctuary
- Scholar
- Sea Chest
- Shipwreck Survivor
- Shipwreck
- Shipyard
- Shrine of Magic Gesture
- Shrine of Magic Incantation
- Shrine of Magic Thought
- Stable
- Subterranean Gate
- Swan Pond
- Tavern
- Temple
- Trading Post
- Treasure Chest
- University
- Wagon
- War Machine Factory
- Warrior's Tomb
- Water Wheel
- Watering Hole
- Whirlpool
- Witch Hut