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{{Creature/Seaman}}
{{Creature/Seaman}}


'''Crew Mates''' and '''Seamen''' are the level 2 creatures of [[Cove]]. They can be recruited from the [[Cove creature dwellings|Shack]]. Building the [[Pub]] increases [[Crew Mate and Seaman|crew mate and seaman]] growth by +4 per week.
'''Crew Mates''' and '''Seamen''' are the level 2 creatures of [[Cove]]. They can be recruited from the [[Cove creature dwellings|Shack]]. Building the [[Pub]] increases {{hv|Crew Mate and Seaman|CrewMateSeaman|text=crew mate and seaman}} growth by +4 per week.


''"No captain sails without a crew, especially if they're a Regnan captain. Such a captain sees great value in having desperate daredevils in their crew, with whom they will heartily drink with after plundering and looting unfortunate ships who happen to pass by. The most experienced Crew Mates become seasoned Seamen who indulge in only the most dangerous high-seas smuggling and swashbuckling."{{-}}<sup>Adapted from [https://www.facebook.com/h3hotaofficial/posts/pfbid0i4iaisANWgURSB8u6YsMPN2Z39UdMp9Y8KM5EtzwhWYuvJEXsQM91PKkbUkkZTKXl?__cft__%5B0%5D=AZWeESydJJ1ICmpHJz0h_pz_K8x7cIYfCMZbCiH8zSkODnewCmkyRjMLs1gqZwOB13PbelMz7DFpgOrzekjje3dfKjGVhnfNqYftMVTyPBN9UkQzgr41zYBImG6qx1NuL9BCTpZWz2NWP2nxFHQ7vrYiuKcnfh_HgsErjRIBQZrroPhjInubju8_sKEz3-VjjQ3bb8CKI2wU6_9gxC_DMf52&__tn__=%2CO%2CP-R HotA Facebook post]''</sup>
''"No captain sails without a crew, especially if they're a Regnan captain. Such a captain sees great value in having desperate daredevils in their crew, with whom they will heartily drink with after plundering and looting unfortunate ships who happen to pass by. The most experienced Crew Mates become seasoned Seamen who indulge in only the most dangerous high-seas smuggling and swashbuckling."{{-}}<sup>Adapted from [https://www.facebook.com/h3hotaofficial/posts/pfbid0i4iaisANWgURSB8u6YsMPN2Z39UdMp9Y8KM5EtzwhWYuvJEXsQM91PKkbUkkZTKXl?__cft__%5B0%5D=AZWeESydJJ1ICmpHJz0h_pz_K8x7cIYfCMZbCiH8zSkODnewCmkyRjMLs1gqZwOB13PbelMz7DFpgOrzekjje3dfKjGVhnfNqYftMVTyPBN9UkQzgr41zYBImG6qx1NuL9BCTpZWz2NWP2nxFHQ7vrYiuKcnfh_HgsErjRIBQZrroPhjInubju8_sKEz3-VjjQ3bb8CKI2wU6_9gxC_DMf52&__tn__=%2CO%2CP-R HotA Facebook post]''</sup>
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''"So what happens to most outsiders on [[Regna]]?<p>Escaped serfs, former prisoners of war who decided to stay among their captors, and the aborigines of many small islands belonging to [[Regna]] — they all become sailors. These are the trusty workhorses, suitable for a variety of purposes. They do most of the menial work on ships, fight shoulder to shoulder with the [[pirate]]s, and do hard labor on land. Those sailors who manage to save up some money and decide to step away from maritime affairs settle on the islands. They work as blacksmiths, innkeepers, and shipwrights...<p>It is very hard for a run-of-the-mill sailor to become a full-fledged [[pirate]], but those who have distinguished themselves in combat are highly respected. They're called cutthroats—they make up the backbone of boarding parties."''<p>{{---}}― {{Hn|Dargem|0=}}
''"So what happens to most outsiders on [[Regna]]?<p>Escaped serfs, former prisoners of war who decided to stay among their captors, and the aborigines of many small islands belonging to [[Regna]] — they all become sailors. These are the trusty workhorses, suitable for a variety of purposes. They do most of the menial work on ships, fight shoulder to shoulder with the {{hv|pirate|PirateCorsairSeaDog|text=pirates}}, and do hard labor on land. Those sailors who manage to save up some money and decide to step away from maritime affairs settle on the islands. They work as blacksmiths, innkeepers, and shipwrights...<p>It is very hard for a run-of-the-mill sailor to become a full-fledged {{hv|pirate|PirateCorsairSeaDog}}, but those who have distinguished themselves in combat are highly respected. They're called cutthroats—they make up the backbone of boarding parties."''<p>{{---}}― {{Hn|Dargem|0=}}


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{{user commentary|
{{user commentary|
Very underwhelming tier 2 walkers. They outclass [[Walking Dead]] in almost every category, but it's not enough to save them from mediocrity. Your money is better spent on [[Ayssid]]s and [[Sea Dog]]s. Though they can be a quite good backup for you shooters or finish wounded enemies.
Very underwhelming tier 2 walkers. They outclass {{hv|Walking Dead|WalkingDeadZombie}} in almost every category, but it's not enough to save them from mediocrity. Your money is better spent on {{hv|Ayssid|StormbirdAyssid|text=Ayssids}} and {{hv|Sea Dog|PirateCorsairSeaDog|text=Sea Dogs}}. Though they can be a quite good backup for you shooters or finish wounded enemies.
}}{{end of user commentary}}
}}{{end of user commentary}}


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[[Category: Creatures (HotA)]]
[[Category: Creatures (HotA)]]
__NOTOC__
__NOTOC__
<!-- popupables -->
{{Creatures/Crew Mate and Seaman|popupid=CrewMateSeaman}}{{Creatures/Pirate, Corsair, and Sea Dog|popupid=PirateCorsairSeaDog}}{{Creatures/Stormbird and Ayssid|popupid=StormbirdAyssid}}{{Creatures/Walking Dead and Zombie|popupid=WalkingDeadZombie}}

Revision as of 18:43, 21 August 2025

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Cove Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

NixNix Nix
Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Crew Mate
7
4
2–4
15
5
Move
Ground
Size
1
Growth
155
155
Cost

110

Seaman
8
6
3–4
15
6
Move
Ground
Size
1
Growth
174
174
Cost

140

Crew Mates and Seamen are the level 2 creatures of Cove. They can be recruited from the Shack. Building the Pub increases crew mate and seaman growth by +4 per week.

"No captain sails without a crew, especially if they're a Regnan captain. Such a captain sees great value in having desperate daredevils in their crew, with whom they will heartily drink with after plundering and looting unfortunate ships who happen to pass by. The most experienced Crew Mates become seasoned Seamen who indulge in only the most dangerous high-seas smuggling and swashbuckling." Adapted from HotA Facebook post


"So what happens to most outsiders on Regna?

Escaped serfs, former prisoners of war who decided to stay among their captors, and the aborigines of many small islands belonging to Regna — they all become sailors. These are the trusty workhorses, suitable for a variety of purposes. They do most of the menial work on ships, fight shoulder to shoulder with the pirates, and do hard labor on land. Those sailors who manage to save up some money and decide to step away from maritime affairs settle on the islands. They work as blacksmiths, innkeepers, and shipwrights...

It is very hard for a run-of-the-mill sailor to become a full-fledged pirate, but those who have distinguished themselves in combat are highly respected. They're called cutthroats—they make up the backbone of boarding parties."

   ― DargemDargemDargemDargem Dargem

Dwellings & Portraits

Heroes with a specialty

Gallery

Trivia

The English name of the Seamen was seemingly changed during development, as implied by the fact that the animation file for them is named "CSWASH.def". Likely the English name was originally supposed to be Swashbuckler, but it was changed at some point for unknown reason. In Russian version of HotA, the unit's name is actually "Головорез", which can be translated in English as "Swashbuckler".

User Commentary

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Very underwhelming tier 2 walkers. They outclass Walking Dead in almost every category, but it's not enough to save them from mediocrity. Your money is better spent on Ayssids and Sea Dogs. Though they can be a quite good backup for you shooters or finish wounded enemies.


See Also:

Crew Mate
7
4
2–4
15
5
Move
Ground
Size
1
Growth
155
155
Cost

110

Seaman
8
6
3–4
15
6
Move
Ground
Size
1
Growth
174
174
Cost

140

Pirate
8
6
Shots
4
3–7
15
6
Move
Ground
Size
1
Growth
7
312
208
Cost

225

Shoots. No melee penalty.
Corsair
10
8
Shots
4
3–7
15
7
Move
Ground
Size
1
Growth
7
407
311
Cost

275

Shoots. No melee penalty. No enemy retaliation.
Sea Dog
12
11
Shots
8
3–7
15
8
Move
Ground
Size
1
Growth
7
602
376
Cost

375

Shoots. No melee penalty. No enemy retaliation. Accurate Shot.
Stormbird
10
8
6–9
30
9
Move
Flying
Size
2
Growth
502
386
Cost

275

Flies.
Ayssid
11
8
6–10
30
11
Move
Flying
Size
2
Growth
645
478
Cost

325

Flies. Ferocity.
Walking Dead
5
5
2–3
15
3
Move
Ground
Size
1
Growth
8
98
140
Cost

100

Zombie
5
5
2–3
20
4
Move
Ground
Size
1
Growth
8
128
160
Cost

125