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== Special Ability: Fireball Attack ==
== Special Ability: Fireball Attack ==
In addition to the target, {{hv|Magog|GogMagog|text=Magogs}}' fireball attack damages all units standing in hexes surrounding the target. In the original game, this can sometimes be seen as more of a hindrance than help, due to the fact that it can hit allied troops next to the target. However, in {{hota}}{{-wh}} the area of effect around the target does not damage units normally immune to [[Fire Magic]], and players can target any non-adjacent hex to be the target of the attack including empty cells, greatly increasing the versatility to the level of the [[Fireball]] spell. Most notably, the area of effect does not damage the {{hv|Efreeti|Efreeti}}. However, they can still be damaged if they are the primary target in the central hex of the shot.
In addition to the target, {{hv|Magog|GogMagog|text=Magogs}}' fireball attack damages all units standing in hexes surrounding the target. In the original game, this can sometimes be seen as more of a hindrance than help, due to the fact that it can hit allied troops next to the target. However, in {{hota}}{{-wh}} the area of effect around the target does not damage units normally immune to [[Fire Magic]], and players can target any non-adjacent hex to be the target of the attack including empty cells, greatly increasing the versatility to the level of the [[Fireball]] spell. Most notably, the area of effect does not damage the {{hv|Efreeti}}. However, they can still be damaged if they are the primary target in the central hex of the shot.


Fireball Attack is similar to {{hv|Lich and Power Lich|LichPowerLich|text=Liches'}} {{hv|Lich and Power Lich#Special ability|LichPowerLich|text=Death Cloud}} attack. As Fireball Attack and Death Cloud are considered as AoE ranged attacks, they can't be affected by {{hv|Preemptive Shot|GunslingerBountyHunter|text=Preemptive Shots}} {{withhota}}, even if these attacks target Gunslingers or Bounty Hunters as a central hex.
Fireball Attack is similar to {{hv|Lich and Power Lich|LichPowerLich|text=Liches'}} {{hv|Lich and Power Lich#Special ability|LichPowerLich|text=Death Cloud}} attack. As Fireball Attack and Death Cloud are considered as AoE ranged attacks, they can't be affected by {{hv|Preemptive Shot|GunslingerBountyHunter|text=Preemptive Shots}} {{withhota}}, even if these attacks target Gunslingers or Bounty Hunters as a central hex.

Revision as of 05:35, 24 August 2025

Inferno Creatures
Level

1

ImpImp Imp
Level

2

GogGog Gog
Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Gog
6
4
Shots
12
2–4
13
4
Move
Ground
Size
1
Growth
8
159
145
Cost

125

Shoots.
Magog
7
4
Shots
24
2–4
13
6
Move
Ground
Size
1
Growth
8
240
210
Cost

175

Gogs and Magogs are level 2 creatures of Inferno. They are recruited from the Hall of Sins.

"Gogs and magogs hurl fireballs and attack with their claws at close range. Magog fireblasts affect the target hex and its surrounding hexes like a Fireball spell." RoE manual

Dwellings & Portraits

Heroes with a specialty

Special Ability: Fireball Attack

In addition to the target, Magogs' fireball attack damages all units standing in hexes surrounding the target. In the original game, this can sometimes be seen as more of a hindrance than help, due to the fact that it can hit allied troops next to the target. However, in Horn of the Abyss Horn of the Abyss the area of effect around the target does not damage units normally immune to Fire Magic, and players can target any non-adjacent hex to be the target of the attack including empty cells, greatly increasing the versatility to the level of the Fireball spell. Most notably, the area of effect does not damage the Efreeti. However, they can still be damaged if they are the primary target in the central hex of the shot.

Fireball Attack is similar to Liches' Death Cloud attack. As Fireball Attack and Death Cloud are considered as AoE ranged attacks, they can't be affected by Preemptive Shots Horn of the Abyss, even if these attacks target Gunslingers or Bounty Hunters as a central hex.

In the case Magog decides to use the AOE damage to shoot himself, the damage will be calculated for each hex one by one, starting from the top right hex. If the number of shooting Magogs is reduced before a calculation of a next hex is resolved, next hexes will receive reduced damage.

Horn of the Abyss

In Horn of the Abyss, Magogs can shoot fireball at any hex of the battlefield except for its own hex and adjacent ones (unless Bow of the Sharpshooter is present). Targeting dialogue is called by pressing G. Note that this Fireball does friendly fire. However, creatures immune to fire can be damaged only by a central hex:


Official Renders

User Commentary

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In the original game, Magogs are more of a liability, as once the melee starts, it's often impossible to shoot enemy stacks without some friendly fire. For this reason, many players instead summon demons from Gogs. In Horn of the Abyss, however, careful positioning of the fireball allows damaging enemies only, and sometimes two or even three stacks can be hit at once, which makes Magogs much more viable.

Thanks to their Fireball special ability, Magogs can greatly "help" your Imps (or any other low-level creatures) to die in the very right moment and in exact numbers for Demons to be summoned.


See Also:

Demon
10
10
7–9
35
5
Move
Ground
Size
1
Growth
4
445
445
Cost

250

Efreeti
16
12
16–24
90
9
Move
Flying
Size
1
Growth
2
1670
1413
Cost

900

Imp
2
3
1–2
4
5
Move
Ground
Size
1
Growth
15 (+8)
50
50
Cost

50

Gog
6
4
Shots
12
2–4
13
4
Move
Ground
Size
1
Growth
8
159
145
Cost

125

Shoots.
Magog
7
4
Shots
24
2–4
13
6
Move
Ground
Size
1
Growth
8
240
210
Cost

175

Gunslinger
17
12
Shots
16
14–24
45
7
Move
Ground
Size
1
Growth
2
1351
904
Cost

800

Shoots. Preemptive Shot (once per round).
Bounty Hunter
18
14
Shots
24
14–24
45
8
Move
Ground
Size
1
Growth
2
1454
932
Cost

1100

Shoots. Preemptive Shot (unlimited).
Lich
13
10
Shots
12
11–13
30
6
Move
Ground
Size
1
Growth
3
848
742
Cost

550

Power Lich
13
10
Shots
24
11–15
40
7
Move
Ground
Size
1
Growth
3
1079
889
Cost

600