First Aid: Difference between revisions
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Increases the effectiveness of the [[First Aid Tent]] and gives the player manual control over what troop the First Aid Tent targets. The First Aid Tent regenerates damage done to the first creature in a target stack. | Increases the effectiveness of the [[First Aid Tent]] and gives the player manual control over what troop the First Aid Tent targets. The First Aid Tent regenerates damage done to the first creature in a target stack. | ||
'''Recommended for:''' | '''Recommended for:''' Almost noone. This skill is arguably one of the least useful skills in the game. This is because the 100 health per turn this skill offers have a very little impact in combat unless it is used in a very small battle. Small battles are most commonly fought early in the game, and therefore with mostly level 1 and level 2 creatures which have a low health level. As a result, this will rarely heal more than 30 health in the early game, which has little impact even then. | ||
However this skill isn't completly worthless. It can be somewhat useful for a player who manages to get a level 6 or 7 unit early on in the game, as they can be healed for the full 100 health prodived by this skill. | |||
==Heroes with a specialty in this skill== | ==Heroes with a specialty in this skill== |
Revision as of 11:39, 13 April 2014
Increases the effectiveness of the First Aid Tent and gives the player manual control over what troop the First Aid Tent targets. The First Aid Tent regenerates damage done to the first creature in a target stack.
Recommended for: Almost noone. This skill is arguably one of the least useful skills in the game. This is because the 100 health per turn this skill offers have a very little impact in combat unless it is used in a very small battle. Small battles are most commonly fought early in the game, and therefore with mostly level 1 and level 2 creatures which have a low health level. As a result, this will rarely heal more than 30 health in the early game, which has little impact even then.
However this skill isn't completly worthless. It can be somewhat useful for a player who manages to get a level 6 or 7 unit early on in the game, as they can be healed for the full 100 health prodived by this skill.