First Aid: Difference between revisions
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| E_effect = gives control of the first aid tent to the hero, healing 100 points of damage to the first unit of the selected stack. }} | | E_effect = gives control of the first aid tent to the hero, healing 100 points of damage to the first unit of the selected stack. }} | ||
'''First Aid''' is one of the 28 [[secondary skill]] in {{homm3}}. It gives the player manual control over [[First Aid Tent]] and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack. | |||
''' | '''Heroes with specilty First Aid:''' | ||
* [[Rion]] the [[Cleric]] | |||
* [[Gem]] the [[Druid]] | |||
* [[Verdish]] the [[Witch]] | |||
== Comments & debate == | |||
First Aid is one of the least useful secondary skills in the game. At Expert level it only heals 100 health points, which basically means that all creatures up to the fifth level can be fully healed, as will most of the sixth level creatures. However, considering that the healing power the tent only be recieved by one creature, the impact of the First Aid Tent to combats is quite insignificant. Alternative choices for First Aid skill are just more helpful. | |||
Perhaps the only situtation, where First Aid skill can be advantageous, is that a hero manages to get one or more level 6 or 7 creatures early on in the game (e.g. [[Refugee Camp]]). These units can be used to advance through low-tier wandering creatures by healing them with the tent. This may give a player an early lead in the game and thus even a victory. | |||
== See also == | == See also == | ||
* [[War | * [[War machine]] | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
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Revision as of 19:56, 14 April 2014
First Aid is one of the 28 secondary skill in Heroes of Might and Magic III. It gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack.
Heroes with specilty First Aid:
Comments & debate
First Aid is one of the least useful secondary skills in the game. At Expert level it only heals 100 health points, which basically means that all creatures up to the fifth level can be fully healed, as will most of the sixth level creatures. However, considering that the healing power the tent only be recieved by one creature, the impact of the First Aid Tent to combats is quite insignificant. Alternative choices for First Aid skill are just more helpful.
Perhaps the only situtation, where First Aid skill can be advantageous, is that a hero manages to get one or more level 6 or 7 creatures early on in the game (e.g. Refugee Camp). These units can be used to advance through low-tier wandering creatures by healing them with the tent. This may give a player an early lead in the game and thus even a victory.