First Aid: Difference between revisions

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== Comments & debate ==
== Comments & debate ==
First Aid is one of the least useful secondary skills in the game. At Expert level it only heals 100 health points, which basically means that all creatures up to the fifth level can be fully healed, as will most of the sixth level creatures. However, considering that the healing power the tent only be recieved by one creature, the impact of the First Aid Tent to combats is quite insignificant. Alternative choices for First Aid skill are just more helpful.
First Aid is one of the least useful secondary skills in the game. At Expert level it only heals 100 health points, which means that all creatures up to the fifth level and most of the sixth level creatures can be fully healed . However, considering that the healing is only given to a single monster, the impact of the First Aid Tent is almost always negligible. Though First Aid isn't useless, almost any other skill in the game is generally be more useful.  


Perhaps the only situtation, where First Aid skill can be advantageous, is that a hero manages to get one or more level 6 or 7 creatures early on in the game (e.g. [[Refugee Camp]]). These units can be used to advance through low-tier wandering creatures by healing them with the tent. This may give a player an early lead in the game and thus even a victory.
The only situtation where First Aid really is worth getting is if the player manages to get one or more level 6 or 7 creatures early on in the game (e.g. [[Refugee Camp]]). These units can recieve the full 100 healing provided by this skill, which can give the player an advantage in the early game. However, it can still be more advantageous to choose another secondary skill than First Aid even in these situations, as the First Aid unlike most other skills will become less useful the longer the game goes on.


== See also ==
== See also ==

Revision as of 19:16, 18 April 2014

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
First Aid
Basic First Aid: gives control of the first aid tent to the hero, healing 50 points of damage to the first unit of the selected stack.
Advanced First Aid: gives control of the first aid tent to the hero, healing 75 points of damage to the first unit of the selected stack.
Expert First Aid: gives control of the first aid tent to the hero, healing 100 points of damage to the first unit of the selected stack.

First Aid is one of the 28 secondary skill in Heroes of Might and Magic III. It gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack.

Heroes with specilty First Aid:

Comments & debate

First Aid is one of the least useful secondary skills in the game. At Expert level it only heals 100 health points, which means that all creatures up to the fifth level and most of the sixth level creatures can be fully healed . However, considering that the healing is only given to a single monster, the impact of the First Aid Tent is almost always negligible. Though First Aid isn't useless, almost any other skill in the game is generally be more useful.

The only situtation where First Aid really is worth getting is if the player manages to get one or more level 6 or 7 creatures early on in the game (e.g. Refugee Camp). These units can recieve the full 100 healing provided by this skill, which can give the player an advantage in the early game. However, it can still be more advantageous to choose another secondary skill than First Aid even in these situations, as the First Aid unlike most other skills will become less useful the longer the game goes on.

See also