Luck (secondary skill): Difference between revisions
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| A_image = Advanced Luck | | A_image = Advanced Luck | ||
| E_image = Expert Luck | | E_image = Expert Luck | ||
| B_effect = increases your hero's luck by 1. | | B_effect = Combat Units, Attributes, increases your hero's [[luck]] by 1. | ||
| A_effect = increases your hero's luck by 2. | | A_effect = Combat Units, Attributes, increases your hero's [[luck]] by 2. | ||
| E_effect = increases your hero's luck by 3. | | E_effect = Combat Units, Attributes, increases your hero's [[luck]] by 3. | ||
}} | }} | ||
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== Discussion == | == Discussion == | ||
Having high [[luck]] is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre [[secondary skill]]: | Having high [[luck]] is unquestionably valuable in combat. | ||
For several reasons, however, Luck is only a mediocre [[secondary skill]]: | |||
* Maximum positive [[luck]] is +3. This may already be obtained through artifacts and adventure map locations (e.g. [[Fountain of Fortune]]), so often there is little need to also spend a secondary skill slot on it. | * Maximum positive [[luck]] is +3. This may already be obtained through artifacts and adventure map locations (e.g. [[Fountain of Fortune]]), so often there is little need to also spend a secondary skill slot on it. | ||
* Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of [[Archery]] or [[Offense]]. Even when expert Luck increases [[luck]] from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to [[melee|melee attacks]], and 4 times lower than what expert Archery provides to [[ranged unit|ranged attacks]]. | * Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of [[Archery]] or [[Offense]]. Even when expert Luck increases [[luck]] from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to [[melee|melee attacks]], and 4 times lower than what expert Archery provides to [[ranged unit|ranged attacks]]. |
Revision as of 00:05, 27 July 2014
is about the secondary skill called Luck. For luck as a combat variable, see luck.
Luck | ||
Basic Luck: Combat Units, Attributes, increases your hero's luck by 1. | ||
Advanced Luck: Combat Units, Attributes, increases your hero's luck by 2. | ||
Expert Luck: Combat Units, Attributes, increases your hero's luck by 3. |
Luck is a secondary skill that increases the combat variable of the same name. A hero receives +1 luck at basic skill level, +2 at advanced and +3 at expert.
Discussion
Having high luck is unquestionably valuable in combat.
For several reasons, however, Luck is only a mediocre secondary skill:
- Maximum positive luck is +3. This may already be obtained through artifacts and adventure map locations (e.g. Fountain of Fortune), so often there is little need to also spend a secondary skill slot on it.
- Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of Archery or Offense. Even when expert Luck increases luck from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to melee attacks, and 4 times lower than what expert Archery provides to ranged attacks.
- Luck is unpredictable and therefore cannot be relied on when planning fights.