Intelligence: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(→‎Other secondary skills being magic skills: , might be a template for any magic secondary skill, now categorised, a little bit reworded)
No edit summary
Line 1: Line 1:
{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | B_effect = Hero [[Mana]] points, basic intelligence increases a hero's normal maximum spell points by 25%.
  | B_effect = Basic intelligence increases a hero's normal maximum spell points by 25%.
  | A_effect = Hero [[Mana]] points, advanced intelligence increases a hero's normal maximum spell points by 50%.
  | A_effect = Advanced intelligence increases a hero's normal maximum spell points by 50%.
  | E_effect = Hero [[Mana]] points, expert intelligence doubles a hero's normal maximum spell points.
  | E_effect = Expert intelligence doubles a hero's normal maximum spell points.
}}
}}


'''Intelligence''' is one of the [[secondary skills]].
'''Intelligence''' is one of the [[secondary skills]]. It increases the hero's maximum amount of mana depending on the level of the skill. Normal maximum mana is ten times the [[knowledge skill]], but at basic level of the intelligence skill it is increased by 25%, at advanced level by 50% and at expert level by 100%.


It increases the hero's maximum amount of mana depending on the level of the skill.
'''Heroes who specialize in Intelligence:'''
 
Normal maximum mana is ten times the [[knowledge skill]].
At at basic level of the intelligence skill it is increased by 25%, at advanced level by 50% and at expert level by 100%.
 
Recommended for: All heroes.
 
[[Dungeon]] heroes have [[mana vortex]] which gets them an additional 100% mana points added to a [[Dungeon]] visiting hero (one hero can replenish, every 7 days, per [[Dungeon]] town with this building).
 
== Speciality heroes ==
* [[Elleshar]] the [[Druid]]
* [[Elleshar]] the [[Druid]]
* [[Ayden]] the [[Heretic]]
* [[Ayden]] the [[Heretic]]
* [[Andra]] the [[Witch]]
* [[Andra]] the [[Witch]]
* [[Nagash]] the [[Necromancer]]
 
== Discussion ==
Intelligence is a excellent supportive secondary skill. Especially in large and extra large maps, where heroes grow to be more "mighty and magical", the amount of mana points may become crucial. For example, [[Resurrection|resurrecting]] a large army can consume massive amount of mana points. Dungeon heroes may be able to pass Intelligence, because they typically have the opportunity to build [[Mana Vortex]] in their cities, which basically has the same effect as expert Intelligence – the spell point maximum is doubled.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
 
__NOTOC__
== Other [[secondary skill]] concerning mana==
[[Mysticism]] enhanced mana regeneration - 2, 3 or 4 mana points instead of just 1 mana point when spending the night on travels and not in a town with a [[Mage Guild]].
 
== Other [[secondary skill]]s being magic skills==
 
Magic school specialisation, more bang for the buck
* [[Air Magic]] school specialisation Air
* [[Earth Magic]] school specialisation Earth
* [[Fire Magic]] school specialisation Fire
* [[Water Magic]] school specialisation Water
 
Spell knowledge
* [[Wisdom]] learn 3th, 4th, 5th level spells (no magic Hero should be without it)
* [[Eagle Eye]] learn spells seen in use by the opponent in combat without having learned them in a [[Mage Guild]]
* [[Scholar]] exchange spell knowledge between Heroes
 
Added Damage
* [[Sorcery]] added damage bonus
 
Magic [[Resistance]]
* [[Resistance]] give troops [[magic resistance]] like hero was part [[Unicorn]], 5% to 10% to 20%.
 
== [[Mana]]point increase ==
{| class=wikitable
![[Knowledge]] Points!![[Mana]] Points!![[Mana]] points on Basic (x1.25)!![[Mana]] points on Advanced (x1.5)!![[Mana]] Points on Expert(x2)!!Number of [[Dimension Door]] (usable 2x/3x/4x per day) spells per Capacity  (25pts) Expert to Norm!!Number of [[Implosion]] spells per Capacity (30 pts) Expert to Norm
|-
|1||10||12||15||20||none|| none
|-
|2||20||12||30||40||1 to none|| 1 to none
|-
|3||30||37||45||60||2 to 1|| 2 to 1
|-
|4||40||50||60||80||3 to 1||2 to 1
|-
|5||50||63||75||100||4 to 2||3 to 1
|-
|6||60||75||90||120||4 to 2||4 to 2
|-
|7||70||88||105||140||5 to 2||4 to 2
|-
|8||80||100||120||160||6 to 3||5 to 2
|-
|9||90||113||135||180||7 to 3||6 to 3
|-
|10||100||125||150||200||8 to 4||6 to 3
|-
|11||110||138||165||220||8 to 4||7 to 3
|-
|12||120||150||180||240||9 to 4||8 to 4
|-
|13||130||163||195||260||10 to 5||8 to 4
|-
|14||140||175||210||280||11 to 5||9 to 4
|}
 
[[Dimension Door]] jumps at 14 [[knowledge]] and Expert [[Intelligence]] are thus maximally 11, with Expert [[Air Magic]] and using 4 jumps per day that would be a little bit more of 2 days (4,4,3 usages) of [[Dimension Door]]s without [[Wizard's Well]] or [[Town Portal]] to a city, interrupting travels - not accounting for [[Magic Spring]]s or [[Magic Well]]s on the [[adventure map]] or a [[Mana Vortex]] of a [[Dungeon]] town.

Revision as of 05:10, 1 August 2014

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Intelligence
Basic Intelligence: Basic intelligence increases a hero's normal maximum spell points by 25%.
Advanced Intelligence: Advanced intelligence increases a hero's normal maximum spell points by 50%.
Expert Intelligence: Expert intelligence doubles a hero's normal maximum spell points.

Intelligence is one of the secondary skills. It increases the hero's maximum amount of mana depending on the level of the skill. Normal maximum mana is ten times the knowledge skill, but at basic level of the intelligence skill it is increased by 25%, at advanced level by 50% and at expert level by 100%.

Heroes who specialize in Intelligence:

Discussion

Intelligence is a excellent supportive secondary skill. Especially in large and extra large maps, where heroes grow to be more "mighty and magical", the amount of mana points may become crucial. For example, resurrecting a large army can consume massive amount of mana points. Dungeon heroes may be able to pass Intelligence, because they typically have the opportunity to build Mana Vortex in their cities, which basically has the same effect as expert Intelligence – the spell point maximum is doubled.