Armorer: Difference between revisions
(not protection, reduction; similiarities in creatures and spells) |
(Revision as of 16:01, 4 July 2014 by Kapteeni Ruoska) |
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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = | | B_effect = reduces all damage inflicted against the hero's troops by 5%. | ||
| A_effect = | | A_effect = reduces all damage inflicted against the hero's troops by 10%. | ||
| E_effect = | | E_effect = reduces all damage inflicted against the hero's troops by 15%. }} | ||
'''Armorer''' is a [[secondary skill]], that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in [[melee]] or [[ranged attack|ranged]] combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures. | '''Armorer''' is a [[secondary skill]], that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in [[melee]] or [[ranged attack|ranged]] combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures. | ||
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== Discussion == | == Discussion == | ||
Armorer skill is unquestionably one of the most useful secondary skills in the game. | Armorer skill is unquestionably one of the most useful secondary skills in the game. At expert level it reduces 15% of all physical damage, which, though not strictly speaking true, effectively increases allied creatures' health by 15%. This on the other hand leads to less casualties in battles, and more troops for the next battle. Escpesially in extra large maps this may give the needed edge to vanquish the enemy. | ||
At expert level it reduces 15% of all physical damage, which, though not strictly speaking true, effectively increases allied creatures' health by 15%. | |||
This on the other hand leads to less casualties in battles, and more troops for the next battle. | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 14:50, 1 August 2014
Armorer is a secondary skill, that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in melee or ranged combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.
Heroes who specialize in armorer skill:
It should be noted, that due to a bug in the game, the damage from arrow towers during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount.
Discussion
Armorer skill is unquestionably one of the most useful secondary skills in the game. At expert level it reduces 15% of all physical damage, which, though not strictly speaking true, effectively increases allied creatures' health by 15%. This on the other hand leads to less casualties in battles, and more troops for the next battle. Escpesially in extra large maps this may give the needed edge to vanquish the enemy.