Upper Kingdom: Difference between revisions
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HauntedSpy (talk | contribs) Added additional information |
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| smap = hota tower | | smap = hota tower | ||
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==Objects== | |||
===Events=== | |||
{{LEheader}} | |||
{{LErow|26, 27, 1| Getting back to the boat is not as easy – the pursuing harpies are here already.<p>''Note: ONLY applies to HUMAN player.''}} | |||
|} | |||
===Towns=== | |||
{{Town header}} | |||
{{Town row|4, 4, 0|blue|Tower}} | |||
{{Town row|15, 12, 0|red|Cove}} | |||
|} | |||
===Heroes=== | |||
{{hero header}} | |||
{{hero row|6, 4, 0|blue |Solmyr|Wizard}} | |||
{{hero row|25, 25, 1|red|Random}} | |||
|} | |||
===Seer's Huts=== | |||
{{SorQheader}} | |||
{{SorQrow|seer=3|loc=17, 2, 1|quest=Return with:<br>{{An|Pendant of Negativity}} |rew=8500 {{Exp2}}}} | |||
|} | |||
===Signs=== | |||
{{encounter header}} | |||
{{Encounter row|14, 12, 1|{{Map object|Sign}}| Passage to the Upper Kingdom}} | |||
|} | |||
====Other encounters==== | |||
{{encounter header}} | |||
{{encounter row|21, 5, 0|{{map object|Scholar|am}}|{{ps|Spell Power}}}} | |||
{{encounter row|23, 0, 0|{{map object|Shrine of Magic Gesture}}|{{spell name|Lightning Bolt}}}} | |||
{{encounter row|23, 24, 0|{{map object|Shrine of Magic Thought}}|{{spell name|Anti-Magic}}}} | |||
{{encounter row|26, 15, 0|{{map object|Shrine of Magic Incantation}}|{{spell name|Bloodlust}}}} | |||
{{encounter row|27, 27, 0|{{map object|Shrine of Magic Gesture}}|{{spell name|Weakness}}}} | |||
{{encounter row|5, 3, 1|{{map object|Shrine of Magic Gesture}}|{{spell name|Lightning Bolt}}}} | |||
{{encounter row|16, 26, 1|{{map object|Shrine of Magic Incantation}}|{{spell name|Bless}}}} | |||
{{encounter row|23, 6, 1|{{map object|Shrine of Magic Thought}}|{{spell name|Air Shield}}}} | |||
{{encounter row|25, 18, 1|{{map object|Scholar|am}}|{{ss|Pathfinding|Basic}}}} | |||
|} | |||
{{Maps 'see also'}} | {{Maps 'see also'}} | ||
Revision as of 08:23, 7 February 2026
Scenario Description
Fleeing from pursuing Nighon guards, you find a well hidden cave. Nix live here and while without much enthusiasm, they agreed to shelter you. They also hinted clearly that somewhere near here there is a way out.
Victory Condition
Defeat All Enemies.
Loss Condition
Lose All Your Towns and Heroes.
Allies: 
Enemies: 
Objects
Events
| Location | Message | Result |
|---|---|---|
| 26, 27, 1 | Getting back to the boat is not as easy – the pursuing harpies are here already. Note: ONLY applies to HUMAN player. |
Towns
| Location | Player | Type | Name |
|---|---|---|---|
| 4, 4, 0 | - | ||
| 15, 12, 0 | - |
Heroes
| Location | Player | Hero |
|---|---|---|
| 6, 4, 0 | ||
| 25, 25, 1 |
Seer's Huts
| Location | Quest | Reward | Messages |
|---|---|---|---|
| Media:Seer's_Hut_3.webp 17, 2, 1 |
Return with: |
8500 |
Proposal: (none) Progress: (none) Completion: (none) |
Signs
| Location | Type | Result |
|---|---|---|
| 14, 12, 1 | Passage to the Upper Kingdom |
Other encounters
| Location | Type | Result |
|---|---|---|
| 21, 5, 0 | ||
| 23, 0, 0 | ||
| 23, 24, 0 | ||
| 26, 15, 0 | ||
| 27, 27, 0 | ||
| 5, 3, 1 | ||
| 16, 26, 1 | ||
| 23, 6, 1 | ||
| 25, 18, 1 |


