Air Magic: Difference between revisions
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== Discussion == | == Discussion == | ||
The main reasons for choosing Air Magic are [[Fly]], [[Dimension Door]] and [[Haste]] spells. The first two are the most powerful adventure map spells, together with [[Town Portal]] | The main reasons for choosing Air Magic are [[Fly]], [[Dimension Door]] and [[Haste]] spells. The first two are the most powerful [[Spell#Adventure spells|adventure map spells]], together with [[Town Portal]]; however, Fly and Dimension Door are often banned from custom maps. Nevertheless, Expert Air Magic causes Haste to be cast as a [[mass spell]], which still makes it worth the secondary skill slot. | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
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Revision as of 06:44, 20 October 2015
is about the secondary skill. For air magic spells, see School of Air Magic.
Air magic is a secondary skill, that increases the effectiveness of spells from the School of Air Magic, and reduces their costs.
Heroes with Air Magic as a starting skill:
- Aenain the Elementalist (basic)
- Brissa the Elementalist (basic)
Discussion
The main reasons for choosing Air Magic are Fly, Dimension Door and Haste spells. The first two are the most powerful adventure map spells, together with Town Portal; however, Fly and Dimension Door are often banned from custom maps. Nevertheless, Expert Air Magic causes Haste to be cast as a mass spell, which still makes it worth the secondary skill slot.