Offense: Difference between revisions

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* {{Hn|Tamika|Death Knight}} (Basic)
* {{Hn|Tamika|Death Knight}} (Basic)
* {{Hn|Anabel|Captain}} (Basic) {{withhota}}
* {{Hn|Anabel|Captain}} (Basic) {{withhota}}
* {{Hn|Bidley|Captain}} (Basic) {{withhota}}
* {{Hn|Bidley|Captain}} (Advanced) {{withhota}}
* {{Hn|Cassiopeia|Captain}} (Basic) {{withhota}}
* {{Hn|Cassiopeia|Captain}} (Basic) {{withhota}}
* {{Hn|Corkes|Captain}} (Basic) {{withhota}}
* {{Hn|Corkes|Captain}} (Basic) {{withhota}}

Revision as of 15:35, 14 March 2018

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Offense
Basic Offense: increases all hand-to-hand damage inflicted by the hero's troops by 10%.
Advanced Offense: increases all hand-to-hand damage inflicted by the hero's troops by 20%.
Expert Offense: increases all hand-to-hand damage inflicted by the hero's troops by 30%.

Offense is a secondary skill that increases all hand-to-hand damage caused by allied creatures in hero's army. Offense increases the base damage by 10%, 20% or 30% depending on the level of the skill. This does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high Attack skill.

Heroes with offense as a starting skill: All Barbarians start with Basic offense, except Crag HackCrag Hack Crag Hack and KilgorKilgor Kilgor, who start with Advanced. The following heroes also start with offense:

Heroes that specialize in Offense:

See also